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Merge pull request #8977 from LazyBumHorse/fix_8974
Revert "allow saving and properly loading 0 pass shader presets"
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commit
aec3bf41ae
@ -738,6 +738,12 @@ bool video_shader_read_conf_preset(config_file_t *conf,
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return false;
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return false;
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}
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}
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if (!shaders)
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{
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RARCH_ERR("Need to define at least 1 shader.\n");
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return false;
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}
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if (!config_get_int(conf, "feedback_pass",
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if (!config_get_int(conf, "feedback_pass",
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&shader->feedback_pass))
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&shader->feedback_pass))
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shader->feedback_pass = -1;
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shader->feedback_pass = -1;
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@ -451,7 +451,7 @@ void menu_shader_manager_clear_pass_path(unsigned i)
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**/
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**/
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unsigned menu_shader_manager_get_type(const void *data)
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unsigned menu_shader_manager_get_type(const void *data)
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{
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{
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enum rarch_shader_type type;
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unsigned type = RARCH_SHADER_NONE;
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const struct video_shader *shader = (const struct video_shader*)data;
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const struct video_shader *shader = (const struct video_shader*)data;
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/* All shader types must be the same, or we cannot use it. */
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/* All shader types must be the same, or we cannot use it. */
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uint8_t i = 0;
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uint8_t i = 0;
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@ -459,9 +459,6 @@ unsigned menu_shader_manager_get_type(const void *data)
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if (!shader)
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if (!shader)
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return RARCH_SHADER_NONE;
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return RARCH_SHADER_NONE;
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type = video_shader_parse_type(shader->path,
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RARCH_SHADER_NONE);
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for (i = 0; i < shader->passes; i++)
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for (i = 0; i < shader->passes; i++)
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{
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{
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enum rarch_shader_type pass_type =
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enum rarch_shader_type pass_type =
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@ -473,7 +470,9 @@ unsigned menu_shader_manager_get_type(const void *data)
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case RARCH_SHADER_CG:
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case RARCH_SHADER_CG:
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case RARCH_SHADER_GLSL:
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case RARCH_SHADER_GLSL:
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case RARCH_SHADER_SLANG:
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case RARCH_SHADER_SLANG:
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if (type != pass_type)
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if (type == RARCH_SHADER_NONE)
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type = pass_type;
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else if (type != pass_type)
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return RARCH_SHADER_NONE;
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return RARCH_SHADER_NONE;
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break;
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break;
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default:
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default:
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@ -499,7 +498,7 @@ void menu_shader_manager_apply_changes(void)
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shader_type = menu_shader_manager_get_type(shader);
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shader_type = menu_shader_manager_get_type(shader);
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if (shader_type != RARCH_SHADER_NONE)
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if (shader->passes && shader_type != RARCH_SHADER_NONE)
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{
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{
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menu_shader_manager_save_preset(NULL, true, false);
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menu_shader_manager_save_preset(NULL, true, false);
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return;
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return;
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