gfx_display_draw_keyboard - we don't need mymat and/or

gfx_display_rotate_z here
This commit is contained in:
libretroadmin 2022-07-06 19:20:41 +02:00
parent 821bb86b37
commit aeb07432cc

View File

@ -1105,7 +1105,6 @@ void gfx_display_draw_keyboard(
0.00, 0.00, 0.00, 0.85,
0.00, 0.00, 0.00, 0.85,
};
math_matrix_4x4 mymat;
#ifdef HAVE_MIST
if(steam_has_osk_open())
@ -1132,13 +1131,6 @@ void gfx_display_draw_keyboard(
if (ptr_width >= ptr_height)
ptr_width = ptr_height;
if (!p_disp->dispctx->handles_transform)
{
float cosine = 1.0f; /* cos(rad) = cos(0) = 1.0f */
float sine = 0.0f; /* sine(rad) = sine(0) = 0.0f */
gfx_display_rotate_z(p_disp, &mymat, cosine, sine, userdata);
}
for (i = 0; i < 44; i++)
{
int line_y = (i / 11) * video_height / 10.0;