Expand uniform_set_parameter functions

This commit is contained in:
twinaphex 2016-04-16 19:29:45 +02:00
parent ad627701da
commit ae218cf1a5
4 changed files with 125 additions and 81 deletions

View File

@ -105,42 +105,61 @@ typedef struct cg_shader_data
CGcontext cgCtx;
} cg_shader_data_t;
static void cg_uniform_set_parameter(void *data, void *_shader_data, void *uniform_data)
struct uniform_cg_data
{
struct uniform_info *param = (struct uniform_info*)data;
CGparameter *cg_param = (CGparameter*)uniform_data;
struct shader_program_cg_data *shader_data = (struct shader_program_cg_data*)_shader_data;
CGparameter loc;
};
static void cg_uniform_set_parameter(
void *data,
void *uniform_info_data,
void *_shader_info_data,
void *uniform_data)
{
CGparameter location;
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
struct uniform_info *param = (struct uniform_info*)uniform_info_data;
struct shader_program_cg_data *shader_data = (struct shader_program_cg_data*)_shader_info_data;
if (!param || !param->enabled)
return;
if (param->lookup.enable)
location = cgGetNamedParameter(
cg_data->prg[param->lookup.idx].fprg, cg_data->shader->lut[param->lookup.idx].id);
else
{
struct uniform_cg_data *cg_param = (struct uniform_cg_data*)uniform_data;
location = cg_param->loc;
}
switch (param->type)
{
case UNIFORM_1F:
cgGLSetParameter1f((CGparameter)*cg_param, param->result.f.v0);
cgGLSetParameter1f(location, param->result.f.v0);
break;
case UNIFORM_2F:
cgGLSetParameter2f((CGparameter)*cg_param, param->result.f.v0, param->result.f.v1);
cgGLSetParameter2f(location, param->result.f.v0, param->result.f.v1);
break;
case UNIFORM_3F:
cgGLSetParameter3f((CGparameter)*cg_param, param->result.f.v0, param->result.f.v1,
cgGLSetParameter3f(location, param->result.f.v0, param->result.f.v1,
param->result.f.v2);
break;
case UNIFORM_4F:
cgGLSetParameter4f((CGparameter)*cg_param, param->result.f.v0, param->result.f.v1,
cgGLSetParameter4f(location, param->result.f.v0, param->result.f.v1,
param->result.f.v2, param->result.f.v3);
break;
case UNIFORM_1FV:
cgGLSetParameter1fv((CGparameter)*cg_param, param->result.floatv);
cgGLSetParameter1fv(location, param->result.floatv);
break;
case UNIFORM_2FV:
cgGLSetParameter2fv((CGparameter)*cg_param, param->result.floatv);
cgGLSetParameter2fv(location, param->result.floatv);
break;
case UNIFORM_3FV:
cgGLSetParameter3fv((CGparameter)*cg_param, param->result.floatv);
cgGLSetParameter3fv(location, param->result.floatv);
break;
case UNIFORM_4FV:
cgGLSetParameter3fv((CGparameter)*cg_param, param->result.floatv);
cgGLSetParameter3fv(location, param->result.floatv);
break;
case UNIFORM_1I:
/* Unimplemented - Cg limitation */
@ -268,8 +287,8 @@ static void gl_cg_set_texture_info(
const struct gfx_tex_info *info)
{
unsigned i;
CGparameter uniform_data[4];
struct uniform_info uniform_params[4];
struct uniform_cg_data uniform_data[4];
struct uniform_info uniform_params[4] = {0};
CGparameter param = params->tex;
if (param)
@ -283,31 +302,31 @@ static void gl_cg_set_texture_info(
uniform_params[0].type = UNIFORM_2F;
uniform_params[0].result.f.v0 = info->input_size[0];
uniform_params[0].result.f.v1 = info->input_size[1];
uniform_data[0] = params->vid_size_v;
uniform_data[0].loc = params->vid_size_v;
uniform_params[1].location = 1;
uniform_params[1].enabled = true;
uniform_params[1].type = UNIFORM_2F;
uniform_params[1].result.f.v0 = info->input_size[0];
uniform_params[1].result.f.v1 = info->input_size[1];
uniform_data[1] = params->vid_size_f;
uniform_data[1].loc = params->vid_size_f;
uniform_params[2].location = 2;
uniform_params[2].enabled = true;
uniform_params[2].type = UNIFORM_2F;
uniform_params[2].result.f.v0 = info->tex_size[0];
uniform_params[2].result.f.v1 = info->tex_size[1];
uniform_data[2] = params->tex_size_v;
uniform_data[2].loc = params->tex_size_v;
uniform_params[3].location = 3;
uniform_params[3].enabled = true;
uniform_params[3].type = UNIFORM_2F;
uniform_params[3].result.f.v0 = info->tex_size[0];
uniform_params[3].result.f.v1 = info->tex_size[1];
uniform_data[3] = params->tex_size_f;
uniform_data[3].loc = params->tex_size_f;
for (i = 0; i < 4; i++)
cg_uniform_set_parameter(&uniform_params[i], NULL, &uniform_data[i]);
cg_uniform_set_parameter(cg_data, &uniform_params[i], NULL, &uniform_data[i]);
if (params->coord)
{
@ -330,8 +349,8 @@ static void gl_cg_set_params(void *data, void *shader_data,
unsigned fbo_info_cnt)
{
unsigned i;
struct uniform_info uniform_params[10];
CGparameter uniform_data[10];
struct uniform_cg_data uniform_data[10];
struct uniform_info uniform_params[10] = {0};
unsigned uniform_count = 0;
const struct gfx_tex_info *info = (const struct gfx_tex_info*)_info;
const struct gfx_tex_info *prev_info = (const struct gfx_tex_info*)_prev_info;
@ -350,54 +369,54 @@ static void gl_cg_set_params(void *data, void *shader_data,
uniform_params[0].type = UNIFORM_2F;
uniform_params[0].result.f.v0 = width;
uniform_params[0].result.f.v1 = height;
uniform_data[0] = cg_data->prg[cg_data->active_idx].vid_size_f;
uniform_data[0].loc = cg_data->prg[cg_data->active_idx].vid_size_f;
uniform_params[1].location = 1;
uniform_params[1].enabled = true;
uniform_params[1].type = UNIFORM_2F;
uniform_params[1].result.f.v0 = tex_width;
uniform_params[1].result.f.v1 = tex_height;
uniform_data[1] = cg_data->prg[cg_data->active_idx].tex_size_f;
uniform_data[1].loc = cg_data->prg[cg_data->active_idx].tex_size_f;
uniform_params[2].location = 2;
uniform_params[2].enabled = true;
uniform_params[2].type = UNIFORM_2F;
uniform_params[2].result.f.v0 = out_width;
uniform_params[2].result.f.v1 = out_height;
uniform_data[2] = cg_data->prg[cg_data->active_idx].out_size_f;
uniform_data[2].loc = cg_data->prg[cg_data->active_idx].out_size_f;
uniform_params[3].location = 3;
uniform_params[3].enabled = true;
uniform_params[3].type = UNIFORM_1F;
uniform_params[3].result.f.v0 = state_manager_frame_is_reversed() ? -1.0 : 1.0;
uniform_data[3] = cg_data->prg[cg_data->active_idx].frame_dir_f;
uniform_data[3].loc = cg_data->prg[cg_data->active_idx].frame_dir_f;
uniform_params[4].location = 4;
uniform_params[4].enabled = true;
uniform_params[4].type = UNIFORM_2F;
uniform_params[4].result.f.v0 = width;
uniform_params[4].result.f.v1 = height;
uniform_data[4] = cg_data->prg[cg_data->active_idx].vid_size_v;
uniform_data[4].loc = cg_data->prg[cg_data->active_idx].vid_size_v;
uniform_params[5].location = 5;
uniform_params[5].enabled = true;
uniform_params[5].type = UNIFORM_2F;
uniform_params[5].result.f.v0 = tex_width;
uniform_params[5].result.f.v1 = tex_height;
uniform_data[5] = cg_data->prg[cg_data->active_idx].tex_size_v;
uniform_data[5].loc = cg_data->prg[cg_data->active_idx].tex_size_v;
uniform_params[6].location = 6;
uniform_params[6].enabled = true;
uniform_params[6].type = UNIFORM_2F;
uniform_params[6].result.f.v0 = out_width;
uniform_params[6].result.f.v1 = out_height;
uniform_data[6] = cg_data->prg[cg_data->active_idx].out_size_v;
uniform_data[6].loc = cg_data->prg[cg_data->active_idx].out_size_v;
uniform_params[7].location = 7;
uniform_params[7].enabled = true;
uniform_params[7].type = UNIFORM_1F;
uniform_params[7].result.f.v0 = state_manager_frame_is_reversed() ? -1.0 : 1.0;
uniform_data[7] = cg_data->prg[cg_data->active_idx].frame_dir_v;
uniform_data[7].loc = cg_data->prg[cg_data->active_idx].frame_dir_v;
uniform_count += 8;
@ -411,19 +430,19 @@ static void gl_cg_set_params(void *data, void *shader_data,
uniform_params[8].enabled = true;
uniform_params[8].type = UNIFORM_1F;
uniform_params[8].result.f.v0 = (float)frame_count;
uniform_data[8] = cg_data->prg[cg_data->active_idx].frame_cnt_f;
uniform_data[8].loc = cg_data->prg[cg_data->active_idx].frame_cnt_f;
uniform_params[9].location = 9;
uniform_params[9].enabled = true;
uniform_params[9].type = UNIFORM_1F;
uniform_params[9].result.f.v0 = (float)frame_count;
uniform_data[9] = cg_data->prg[cg_data->active_idx].frame_cnt_v;
uniform_data[9].loc = cg_data->prg[cg_data->active_idx].frame_cnt_v;
uniform_count += 2;
}
for (i = 0; i < uniform_count; i++)
cg_uniform_set_parameter(&uniform_params[i], &cg_data->prg[i], &uniform_data[i]);
cg_uniform_set_parameter(cg_data, &uniform_params[i], &cg_data->prg[i], &uniform_data[i]);
/* Set orig texture. */
gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].orig, info);
@ -469,11 +488,11 @@ static void gl_cg_set_params(void *data, void *shader_data,
for (i = 0; i < cg_data->shader->num_parameters; i++)
{
unsigned j;
CGparameter pragma_cg_params[2];
struct uniform_cg_data pragma_cg_params[2];
pragma_cg_params[0] = cgGetNamedParameter(
pragma_cg_params[0].loc = cgGetNamedParameter(
cg_data->prg[cg_data->active_idx].vprg, cg_data->shader->parameters[i].id);
pragma_cg_params[1] = cgGetNamedParameter(
pragma_cg_params[1].loc = cgGetNamedParameter(
cg_data->prg[cg_data->active_idx].fprg, cg_data->shader->parameters[i].id);
uniform_params[0].location = 0;
@ -487,7 +506,7 @@ static void gl_cg_set_params(void *data, void *shader_data,
uniform_params[1].result.f.v0 = cg_data->shader->parameters[i].current;
for (j = 0; j < 2; j++)
cg_uniform_set_parameter(&uniform_params[j], &cg_data->prg[j], &pragma_cg_params[j]);
cg_uniform_set_parameter(cg_data, &uniform_params[j], &cg_data->prg[j], &pragma_cg_params[j]);
}
/* Set state parameters. */
@ -504,11 +523,11 @@ static void gl_cg_set_params(void *data, void *shader_data,
for (i = 0; i < cnt; i++)
{
unsigned j;
CGparameter pragma_cg_params[2];
struct uniform_cg_data pragma_cg_params[2];
pragma_cg_params[0] = cgGetNamedParameter(
pragma_cg_params[0].loc = cgGetNamedParameter(
cg_data->prg[cg_data->active_idx].vprg, tracker_info[i].id);
pragma_cg_params[1] = cgGetNamedParameter(
pragma_cg_params[1].loc = cgGetNamedParameter(
cg_data->prg[cg_data->active_idx].fprg, tracker_info[i].id);
uniform_params[0].location = 0;
@ -522,7 +541,7 @@ static void gl_cg_set_params(void *data, void *shader_data,
uniform_params[1].result.f.v0 = tracker_info[i].value;
for (j = 0; j < 2; j++)
cg_uniform_set_parameter(&uniform_params[j], &cg_data->prg[j], &pragma_cg_params[j]);
cg_uniform_set_parameter(cg_data, &uniform_params[j], &cg_data->prg[j], &pragma_cg_params[j]);
}
}
}

View File

@ -1049,46 +1049,57 @@ error:
return NULL;
}
static void glsl_uniform_set_parameter(void *data, void *_shader_data, void *uniform_data)
static void glsl_uniform_set_parameter(
void *data,
void *uniform_info_data,
void *shader_info_data,
void *uniform_data)
{
struct uniform_info *param = (struct uniform_info*)data;
struct shader_program_glsl_data *shader_data = (struct shader_program_glsl_data*)_shader_data;
GLint location = 0;
glsl_shader_data_t *glsl = (glsl_shader_data_t*)data;
struct uniform_info *param = (struct uniform_info*)uniform_info_data;
struct shader_program_glsl_data *shader_data = (struct shader_program_glsl_data*)shader_info_data;
if (!param)
return;
if (param->lookup.enable)
location = glGetUniformLocation(glsl->prg[param->lookup.idx].id, param->lookup.ident);
else
location = param->location;
switch (param->type)
{
case UNIFORM_1F:
glUniform1f(param->location, param->result.f.v0);
glUniform1f(location, param->result.f.v0);
break;
case UNIFORM_2F:
glUniform2f(param->location, param->result.f.v0,
glUniform2f(location, param->result.f.v0,
param->result.f.v1);
break;
case UNIFORM_3F:
glUniform3f(param->location, param->result.f.v0,
glUniform3f(location, param->result.f.v0,
param->result.f.v1, param->result.f.v2);
break;
case UNIFORM_4F:
glUniform4f(param->location, param->result.f.v0,
glUniform4f(location, param->result.f.v0,
param->result.f.v1, param->result.f.v2,
param->result.f.v3);
break;
case UNIFORM_1FV:
glUniform1fv(param->location, 1, param->result.floatv);
glUniform1fv(location, 1, param->result.floatv);
break;
case UNIFORM_2FV:
glUniform2fv(param->location, 1, param->result.floatv);
glUniform2fv(location, 1, param->result.floatv);
break;
case UNIFORM_3FV:
glUniform3fv(param->location, 1, param->result.floatv);
glUniform3fv(location, 1, param->result.floatv);
break;
case UNIFORM_4FV:
glUniform4fv(param->location, 1, param->result.floatv);
glUniform4fv(location, 1, param->result.floatv);
break;
case UNIFORM_1I:
glUniform1i(param->location, param->result.integer.v0);
glUniform1i(location, param->result.integer.v0);
break;
}
}
@ -1104,7 +1115,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
const void *_fbo_info, unsigned fbo_info_cnt)
{
unsigned i;
struct uniform_info uniform_params[10];
struct uniform_info uniform_params[10] = {0};
GLfloat buffer[512];
struct glsl_attrib attribs[32];
float input_size[2], output_size[2], texture_size[2];
@ -1183,12 +1194,12 @@ static void gl_glsl_set_params(void *data, void *shader_data,
uniform_count++;
for (i = 0; i < uniform_count; i++)
glsl_uniform_set_parameter(&uniform_params[i], NULL, NULL);
glsl_uniform_set_parameter(glsl, &uniform_params[i], NULL, NULL);
/* Set lookup textures. */
for (i = 0; i < glsl->shader->luts; i++)
{
struct uniform_info lut_uniform;
struct uniform_info lut_uniform = {0};
if (uni->lut_texture[i] < 0)
continue;
@ -1201,7 +1212,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
lut_uniform.type = UNIFORM_1I;
lut_uniform.result.integer.v0 = texunit;
glsl_uniform_set_parameter(&lut_uniform, NULL, NULL);
glsl_uniform_set_parameter(glsl, &lut_uniform, NULL, NULL);
texunit++;
}
@ -1214,7 +1225,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
/* Set original texture. */
if (uni->orig.texture >= 0)
{
struct uniform_info orig_tex_uniform;
struct uniform_info orig_tex_uniform = {0};
/* Bind original texture. */
glActiveTexture(GL_TEXTURE0 + texunit);
@ -1223,7 +1234,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
orig_tex_uniform.type = UNIFORM_1I;
orig_tex_uniform.result.integer.v0 = texunit;
glsl_uniform_set_parameter(&orig_tex_uniform, NULL, NULL);
glsl_uniform_set_parameter(glsl, &orig_tex_uniform, NULL, NULL);
glBindTexture(GL_TEXTURE_2D, info->tex);
texunit++;
@ -1246,7 +1257,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
orig_uniforms[1].enabled = true;
for (j = 0; j < 2; j++)
glsl_uniform_set_parameter(&orig_uniforms[i], NULL, NULL);
glsl_uniform_set_parameter(glsl, &orig_uniforms[i], NULL, NULL);
/* Pass texture coordinates. */
if (uni->orig.tex_coord >= 0)
@ -1264,7 +1275,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
/* Set feedback texture. */
if (uni->feedback.texture >= 0)
{
struct uniform_info feedback_texture_param;
struct uniform_info feedback_texture_param = {0};
/* Bind original texture. */
glActiveTexture(GL_TEXTURE0 + texunit);
@ -1274,7 +1285,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
feedback_texture_param.type = UNIFORM_1I;
feedback_texture_param.result.integer.v0 = texunit;
glsl_uniform_set_parameter(&feedback_texture_param, NULL, NULL);
glsl_uniform_set_parameter(glsl, &feedback_texture_param, NULL, NULL);
glBindTexture(GL_TEXTURE_2D, feedback_info->tex);
texunit++;
@ -1297,7 +1308,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
feedback_uniforms[1].enabled = true;
for (j = 0; j < 2; j++)
glsl_uniform_set_parameter(&feedback_uniforms[i], NULL, NULL);
glsl_uniform_set_parameter(glsl, &feedback_uniforms[i], NULL, NULL);
/* Pass texture coordinates. */
if (uni->feedback.tex_coord >= 0)
@ -1316,7 +1327,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
for (i = 0; i < fbo_info_cnt; i++)
{
unsigned j;
struct uniform_info fbo_tex_params[3];
struct uniform_info fbo_tex_params[3] = {0};
if (uni->pass[i].texture)
{
@ -1348,7 +1359,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
fbo_tex_params[2].enabled = true;
for (j = 0; j < 3; j++)
glsl_uniform_set_parameter(&fbo_tex_params[i], NULL, NULL);
glsl_uniform_set_parameter(glsl, &fbo_tex_params[i], NULL, NULL);
if (uni->pass[i].tex_coord >= 0)
{
@ -1368,7 +1379,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
for (i = 0; i < PREV_TEXTURES; i++)
{
unsigned j;
struct uniform_info prev_tex_params[3];
struct uniform_info prev_tex_params[3] = {0};
if (uni->prev[i].texture >= 0)
{
@ -1400,7 +1411,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
prev_tex_params[2].enabled = true;
for (j = 0; j < 3; j++)
glsl_uniform_set_parameter(&prev_tex_params[i], NULL, NULL);
glsl_uniform_set_parameter(glsl, &prev_tex_params[i], NULL, NULL);
/* Pass texture coordinates. */
if (uni->prev[i].tex_coord >= 0)
@ -1427,7 +1438,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
/* #pragma parameters. */
for (i = 0; i < glsl->shader->num_parameters; i++)
{
struct uniform_info pragma_param;
struct uniform_info pragma_param = {0};
int location = glGetUniformLocation(
glsl->prg[glsl->glsl_active_index].id,
glsl->shader->parameters[i].id);
@ -1437,7 +1448,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
pragma_param.type = UNIFORM_1F;
pragma_param.result.f.v0 = glsl->shader->parameters[i].current;
glsl_uniform_set_parameter(&pragma_param, NULL, NULL);
glsl_uniform_set_parameter(glsl, &pragma_param, NULL, NULL);
}
/* Set state parameters. */
@ -1452,7 +1463,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
for (i = 0; i < cnt; i++)
{
struct uniform_info state_param;
struct uniform_info state_param = {0};
int location = glGetUniformLocation(
glsl->prg[glsl->glsl_active_index].id,
state_info[i].id);
@ -1462,7 +1473,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
state_param.type = UNIFORM_1F;
state_param.result.f.v0 = state_info[i].value;
glsl_uniform_set_parameter(&state_param, NULL, NULL);
glsl_uniform_set_parameter(glsl, &state_param, NULL, NULL);
}
}
}

View File

@ -103,10 +103,17 @@ void hlsl_set_proj_matrix(void *data, XMMATRIX rotation_value)
hlsl_data->prg[hlsl_data->active_idx].mvp_val = rotation_value;
}
static void hlsl_uniform_set_parameter(void *data, void *_shader_data, void *uniform_data)
static void hlsl_uniform_set_parameter(
void *data,
void *uniform_info_data,
void *_shader_info_data,
void *uniform_data)
{
struct uniform_info *param = (struct uniform_info*)data;
struct shader_program_hlsl_data *shader_data = (struct shader_program_hlsl_data*)_shader_data;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
struct uniform_info *param = (struct uniform_info*)uniform_info_data;
struct shader_program_hlsl_data *shader_data = (struct shader_program_hlsl_data*)_shader_info_data;
(void)hlsl;
if (!param || !param->enabled)
return;
@ -114,28 +121,28 @@ static void hlsl_uniform_set_parameter(void *data, void *_shader_data, void *uni
switch (param->type)
{
case UNIFORM_1F:
/* Unimplemented - Cg limitation */
/* Unimplemented */
break;
case UNIFORM_2F:
/* Unimplemented - Cg limitation */
/* Unimplemented */
break;
case UNIFORM_3F:
/* Unimplemented - Cg limitation */
/* Unimplemented */
break;
case UNIFORM_4F:
/* Unimplemented - Cg limitation */
/* Unimplemented */
break;
case UNIFORM_1FV:
/* Unimplemented - Cg limitation */
/* Unimplemented */
break;
case UNIFORM_2FV:
/* Unimplemented - Cg limitation */
/* Unimplemented */
break;
case UNIFORM_3FV:
/* Unimplemented - Cg limitation */
/* Unimplemented */
break;
case UNIFORM_4FV:
/* Unimplemented - Cg limitation */
/* Unimplemented */
break;
case UNIFORM_1I:
/* Unimplemented - Cg limitation */

View File

@ -109,6 +109,13 @@ struct uniform_info
int32_t location;
int32_t count;
struct
{
const char *ident;
uint32_t idx;
bool enable;
} lookup;
struct
{
struct