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https://github.com/libretro/RetroArch
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Get rid of RARCH_PERFORMANCE_MODE
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95f5e6aa96
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12
retroarch.c
12
retroarch.c
@ -45,10 +45,6 @@
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#include "msvc/msvc_compat.h"
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#endif
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#if defined(RARCH_CONSOLE) && !defined(RARCH_PERFORMANCE_MODE)
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#define RARCH_PERFORMANCE_MODE
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#endif
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// To avoid continous switching if we hold the button down, we require that the button must go from pressed,
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// unpressed back to pressed to be able to toggle between then.
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static void check_fast_forward_button(void)
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@ -1935,7 +1931,6 @@ static void check_savestates(bool immutable)
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}
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}
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#if !defined(RARCH_PERFORMANCE_MODE)
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void rarch_set_fullscreen(bool fullscreen)
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{
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g_settings.video.fullscreen = fullscreen;
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@ -2193,7 +2188,6 @@ static void check_movie(void)
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}
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#endif
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#if !defined(RARCH_PERFORMANCE_MODE)
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static void check_pause(void)
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{
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static bool old_state = false;
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@ -2266,7 +2260,6 @@ static void check_oneshot(void)
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g_extern.is_oneshot |= new_rewind_state && !old_rewind_state;
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old_rewind_state = new_rewind_state;
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}
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#endif
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void rarch_game_reset(void)
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{
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@ -2565,7 +2558,6 @@ static void check_dsp_config(void)
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}
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#endif
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#if !defined(RARCH_PERFORMANCE_MODE)
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static void check_mute(void)
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{
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if (!g_extern.audio_active)
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@ -2700,10 +2692,8 @@ static void do_state_checks(void)
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#if defined(HAVE_SCREENSHOTS) && !defined(_XBOX)
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check_screenshot();
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#endif
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#if !defined(RARCH_PERFORMANCE_MODE)
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check_mute();
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check_volume();
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#endif
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check_turbo();
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@ -2757,9 +2747,7 @@ static void do_state_checks(void)
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else
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{
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check_netplay_flip();
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#if !defined(RARCH_PERFORMANCE_MODE)
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check_fullscreen();
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#endif
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}
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#endif
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}
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