Turn last param of d3d_set_texture into void *

This commit is contained in:
twinaphex 2016-12-07 06:26:24 +01:00
parent 53ca2f0a53
commit adb39cc844
2 changed files with 3 additions and 2 deletions

View File

@ -367,8 +367,9 @@ void d3d_set_viewports(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp)
} }
void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler, void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
LPDIRECT3DTEXTURE tex) void *tex_data)
{ {
LPDIRECT3DTEXTURE tex = (LPDIRECT3DTEXTURE)tex_data;
#if defined(_XBOX1) #if defined(_XBOX1)
D3DDevice_SetTexture(sampler, tex); D3DDevice_SetTexture(sampler, tex);
#elif defined(_XBOX360) #elif defined(_XBOX360)

View File

@ -81,7 +81,7 @@ void d3d_lock_rectangle_clear(LPDIRECT3DTEXTURE tex,
void d3d_unlock_rectangle(LPDIRECT3DTEXTURE tex); void d3d_unlock_rectangle(LPDIRECT3DTEXTURE tex);
void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler, void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
LPDIRECT3DTEXTURE tex); void *tex_data);
HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index, HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
void *data); void *data);