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(Wii) Support video frame duping - for Gambatte
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@ -323,6 +323,9 @@ static bool wii_frame(void *data, const void *frame,
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(void)data;
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(void)msg;
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if(!frame)
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return true;
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while (g_vsync && !g_draw_done)
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LWP_ThreadSleep(g_video_cond);
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