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Another Win32 fix.
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@ -463,7 +463,6 @@ D3DVideo::D3DVideo(const video_info_t *info) :
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win_height = rect.bottom - rect.top;
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}
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gfx_window_title_reset();
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char buffer[128];
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gfx_get_fps(buffer, sizeof(buffer), false);
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std::string title = buffer;
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