Fix a bug that could segfault with fast dis/reconnection.

This commit is contained in:
Gregor Richards 2017-09-13 10:06:59 -04:00
parent c8ec048459
commit ab669a2db8

View File

@ -1300,7 +1300,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
if (!(devices & (1<<device))) continue;
netplay_input_state_t istate = netplay_input_state_for(
&dframe->real_input[device], client_num,
3 /* FIXME */, true, false);
3 /* FIXME */, false, false);
if (!istate) continue;
memset(istate->data, 0, istate->size*sizeof(uint32_t));
}
dframe->have_local = true;