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(PSP) Fix for VITA's Adrenaline
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@ -55,9 +55,10 @@ void exitspawn_kernel(const char *fileName, SceSize args, void *argp)
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game_param.unk4 = 0;
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game_param.unk5 = 0x10000;
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pspSdkSetK1(0);
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sceKernelSuspendAllUserThreads();
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sceKernelLoadExecVSHMs2(fileName, &game_param);
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int k1 = pspSdkSetK1(0);
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//sceKernelSuspendAllUserThreads();
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int ret = sceKernelLoadExecVSHMs2(fileName, &game_param);
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pspSdkSetK1(k1);
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}
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int module_start(SceSize args, void *argp)
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