Get rid of memsets in materialui.c

This commit is contained in:
twinaphex 2017-02-20 01:59:08 +01:00
parent 90d6466d56
commit aaaba64f81

View File

@ -1214,16 +1214,22 @@ static void mui_frame(void *data, video_frame_info_t *video_info)
if (libretro_running)
{
memset(&draw, 0, sizeof(menu_display_ctx_draw_t));
draw.x = 0;
draw.y = 0;
draw.width = width;
draw.height = height;
draw.coords = NULL;
draw.matrix_data = NULL;
draw.texture = menu_display_white_texture;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.color = &body_bg_color[0];
draw.vertex = NULL;
draw.tex_coord = NULL;
draw.vertex_count = 4;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
draw.pipeline.active = false;
draw.pipeline.backend_data = NULL;
mui_draw_bg(&draw, video_info);
}
@ -1237,16 +1243,22 @@ static void mui_frame(void *data, video_frame_info_t *video_info)
menu_display_set_alpha(white_transp_bg, 0.30);
memset(&draw, 0, sizeof(menu_display_ctx_draw_t));
draw.x = 0;
draw.y = 0;
draw.width = width;
draw.height = height;
draw.coords = NULL;
draw.matrix_data = NULL;
draw.texture = mui->textures.bg;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.color = &white_transp_bg[0];
draw.vertex = NULL;
draw.tex_coord = NULL;
draw.vertex_count = 4;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
draw.pipeline.active = false;
draw.pipeline.backend_data = NULL;
if (draw.texture)
draw.color = &white_bg[0];