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Merge pull request #10988 from HyperspaceMadness/master
Changed SLANG_NUM_BINDINGS to 16 to fix D3D11 crash
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@ -92,8 +92,8 @@ enum slang_constant_buffer
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SLANG_CBUFFER_MAX
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};
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/* Vulkan minimum limit. */
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#define SLANG_NUM_BINDINGS 32
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/* Vulkan maximum texture bindings inside shader. D3D11 has hard limit of 16 */
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#define SLANG_NUM_BINDINGS 16
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struct slang_texture_semantic_map
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{
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