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Merge pull request #6067 from Tatsuya79/patch-3
Fast forward state disable hard sync
This commit is contained in:
commit
a84a2046c4
13
retroarch.c
13
retroarch.c
@ -230,6 +230,7 @@ static bool runloop_remaps_game_active = false;
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static bool runloop_game_options_active = false;
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static bool runloop_missing_bios = false;
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static bool runloop_autosave = false;
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static bool runloop_had_hard_sync = false;
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static rarch_system_info_t runloop_system;
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static struct retro_frame_time_callback runloop_frame_time;
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@ -2801,6 +2802,18 @@ static enum runloop_state runloop_check_state(
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runloop_msg_queue_push(
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msg_hash_to_str(MSG_FAST_FORWARD), 1, 1, false);
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/* Disable gpu hard sync in fast forward state for speed. */
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if (runloop_fastmotion && settings->bools.video_hard_sync)
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{
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settings->bools.video_hard_sync = false;
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runloop_had_hard_sync = true;
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}
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else if (!runloop_fastmotion && runloop_had_hard_sync)
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{
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settings->bools.video_hard_sync = true;
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runloop_had_hard_sync = false;
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}
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old_button_state = new_button_state;
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old_hold_button_state = new_hold_button_state;
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}
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