Merge pull request #6067 from Tatsuya79/patch-3

Fast forward state disable hard sync
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Twinaphex 2018-01-08 12:11:26 +01:00 committed by GitHub
commit a84a2046c4
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@ -230,6 +230,7 @@ static bool runloop_remaps_game_active = false;
static bool runloop_game_options_active = false;
static bool runloop_missing_bios = false;
static bool runloop_autosave = false;
static bool runloop_had_hard_sync = false;
static rarch_system_info_t runloop_system;
static struct retro_frame_time_callback runloop_frame_time;
@ -2801,6 +2802,18 @@ static enum runloop_state runloop_check_state(
runloop_msg_queue_push(
msg_hash_to_str(MSG_FAST_FORWARD), 1, 1, false);
/* Disable gpu hard sync in fast forward state for speed. */
if (runloop_fastmotion && settings->bools.video_hard_sync)
{
settings->bools.video_hard_sync = false;
runloop_had_hard_sync = true;
}
else if (!runloop_fastmotion && runloop_had_hard_sync)
{
settings->bools.video_hard_sync = true;
runloop_had_hard_sync = false;
}
old_button_state = new_button_state;
old_hold_button_state = new_hold_button_state;
}