diff --git a/audio/drivers/switch_thread_audio.c b/audio/drivers/switch_thread_audio.c index 0c46c073ae..eaee835cec 100644 --- a/audio/drivers/switch_thread_audio.c +++ b/audio/drivers/switch_thread_audio.c @@ -141,7 +141,7 @@ static void *switch_thread_audio_init(const char *device, unsigned rate, unsigne { Result rc; unsigned i; - uint32_t prio; + int32_t prio; #ifndef HAVE_LIBNX char names[8][0x20]; uint32_t num_names = 0; diff --git a/frontend/drivers/platform_switch.c b/frontend/drivers/platform_switch.c index 1e15785749..daf42d23ad 100644 --- a/frontend/drivers/platform_switch.c +++ b/frontend/drivers/platform_switch.c @@ -176,8 +176,6 @@ static void frontend_switch_get_env( int *argc, char *argv[], void *args, void *params_data) { unsigned i; - (void)args; - #ifndef IS_SALAMANDER #if defined(HAVE_LOGGER) logger_init(); @@ -320,16 +318,6 @@ static void frontend_switch_deinit(void *data) static void frontend_switch_exec(const char *path, bool should_load_game) { char game_path[PATH_MAX-4]; -#ifndef IS_SALAMANDER - const char *arg_data[3]; - int args = 0; - arg_data[0] = NULL; - - arg_data[args] = elf_path_cst; - arg_data[args + 1] = NULL; - args++; -#endif - game_path[0] = '\0'; RARCH_LOG("Attempt to load core: [%s].\n", path); @@ -338,9 +326,6 @@ static void frontend_switch_exec(const char *path, bool should_load_game) if (should_load_game && !path_is_empty(RARCH_PATH_CONTENT)) { strlcpy(game_path, path_get(RARCH_PATH_CONTENT), sizeof(game_path)); - arg_data[args] = game_path; - arg_data[args + 1] = NULL; - args++; RARCH_LOG("content path: [%s].\n", path_get(RARCH_PATH_CONTENT)); } #endif