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https://github.com/libretro/RetroArch
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Create disable_client_arrays function pointer
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@ -430,22 +430,6 @@ static bool gl_shader_init(gl_t *gl)
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return video_shader_driver_init(&init_data);
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}
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#ifndef NO_GL_FF_VERTEX
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static void gl_disable_client_arrays(void)
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{
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if (gl_query_core_context_in_use())
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return;
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glClientActiveTexture(GL_TEXTURE1);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glClientActiveTexture(GL_TEXTURE0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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GLenum min_filter_to_mag(GLenum type)
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{
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switch (type)
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@ -1364,9 +1348,8 @@ static bool gl_frame(void *data, const void *frame,
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video_info->cb_shader_use(gl, video_info->shader_data, 0, true);
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glBindTexture(GL_TEXTURE_2D, 0);
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#ifndef NO_GL_FF_VERTEX
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gl_disable_client_arrays();
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#endif
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if (gl->renderchain_driver->disable_client_arrays)
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gl->renderchain_driver->disable_client_arrays();
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}
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#ifndef NO_GL_READ_PIXELS
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@ -1485,9 +1468,8 @@ static void gl_free(void *data)
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font_driver_free_osd();
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video_shader_driver_deinit();
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#ifndef NO_GL_FF_VERTEX
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gl_disable_client_arrays();
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#endif
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if (gl->renderchain_driver->disable_client_arrays)
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gl->renderchain_driver->disable_client_arrays();
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glDeleteTextures(gl->textures, gl->texture);
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@ -1143,10 +1143,27 @@ static void gl2_renderchain_ff_matrix(const void *data)
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}
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#endif
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#ifndef NO_GL_FF_VERTEX
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static void gl2_renderchain_disable_client_arrays(void)
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{
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if (gl_query_core_context_in_use())
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return;
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glClientActiveTexture(GL_TEXTURE1);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glClientActiveTexture(GL_TEXTURE0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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gl_renderchain_driver_t gl2_renderchain = {
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#ifdef NO_GL_FF_VERTEX
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NULL,
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NULL,
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#else
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gl2_renderchain_disable_client_arrays,
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gl2_renderchain_ff_vertex,
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#endif
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#ifdef NO_GL_FF_MATRIX
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@ -827,6 +827,7 @@ typedef struct d3d_renderchain_driver
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typedef struct gl_renderchain_driver
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{
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void (*disable_client_arrays)(void);
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void (*ff_vertex)(const void *data);
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void (*ff_matrix)(const void *data);
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void (*bind_backbuffer)(void);
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