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https://github.com/libretro/RetroArch
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Create d3d9x_constant_table_set_defaults
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@ -574,6 +574,16 @@ void *d3d9x_constant_table_get_constant_by_name(void *_tbl,
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return NULL;
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return NULL;
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}
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}
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void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev,
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void *p)
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{
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#if defined(HAVE_D3DX)
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LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
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if (consttbl && dev)
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consttbl->lpVtbl->SetDefaults(consttbl, dev);
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#endif
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}
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void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
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void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
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void *p,
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void *p,
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void *data, const void *_matrix)
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void *data, const void *_matrix)
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@ -656,6 +656,9 @@ bool d3d9x_compile_shader_from_file(
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void *pperrormsgs,
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void *pperrormsgs,
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void *ppconstanttable);
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void *ppconstanttable);
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void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev,
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void *p);
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void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
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void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
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void *p, void *data, const void *matrix);
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void *p, void *data, const void *matrix);
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@ -41,20 +41,12 @@
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#ifdef __cplusplus
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#ifdef __cplusplus
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#ifndef ID3DXConstantTable_SetDefaults
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#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a);
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#endif
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#ifndef ID3DXConstantTable_SetFloatArray
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#ifndef ID3DXConstantTable_SetFloatArray
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#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
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#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
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#endif
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#endif
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#else
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#else
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#ifndef ID3DXConstantTable_SetDefaults
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#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
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#endif
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#ifndef ID3DXConstantTable_SetFloatArray
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#ifndef ID3DXConstantTable_SetFloatArray
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#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
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#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
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#endif
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#endif
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@ -187,8 +179,8 @@ static void hlsl_set_params(void *dat, void *shader_data)
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out_size[0] = (float)out_width;
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out_size[0] = (float)out_width;
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out_size[1] = (float)out_height;
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out_size[1] = (float)out_height;
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ID3DXConstantTable_SetDefaults(program->f_ctable, d3dr);
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d3d9x_constant_table_set_defaults(d3dr, program->f_ctable);
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ID3DXConstantTable_SetDefaults(program->v_ctable, d3dr);
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d3d9x_constant_table_set_defaults(d3dr, program->v_ctable);
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if (program->vid_size_f)
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if (program->vid_size_f)
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set_param_2f(program->vid_size_f, ori_size, program->f_ctable);
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set_param_2f(program->vid_size_f, ori_size, program->f_ctable);
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