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https://github.com/libretro/RetroArch
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Merge pull request #34 from freakdave/master
(Xbox 1) Rom list/text position fixes, 720p background image fix
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commit
a6c2139a21
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xbox1/Media/menuMainBG_720p.png
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xbox1/Media/menuMainBG_720p.png
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@ -36,21 +36,38 @@ bool CMenuMain::Create()
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{
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RARCH_LOG("CMenuMain::Create().");
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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width = d3d->d3dpp.BackBufferWidth;
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//height = d3d->d3dpp.BackBufferHeight;
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// Title coords with color
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m_menuMainTitle_x = 305;
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m_menuMainTitle_y = 30;
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m_menuMainTitle_c = 0xFFFFFFFF;
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// Load background image
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m_menuMainBG.Create("D:\\Media\\menuMainBG.png");
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m_menuMainBG_x = 0;
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m_menuMainBG_y = 0;
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m_menuMainBG_w = 640;
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m_menuMainBG_h = 480;
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//m_menuMainBG_w = width;
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//m_menuMainBG_h = height;
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// Quick hack to properly center the romlist in 720p,
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// it might need more work though (font size and rom selector size -> needs more memory)
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// Init rom list coords
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m_menuMainRomListPos_x = 100;
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m_menuMainRomListPos_y = 100;
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// Load background image
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if(width == 640)
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{
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m_menuMainBG.Create("D:\\Media\\menuMainBG.png");
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m_menuMainRomListPos_x = 100;
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m_menuMainRomListPos_y = 100;
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}
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else if(width == 1280)
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{
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m_menuMainBG.Create("D:\\Media\\menuMainBG_720p.png");
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m_menuMainRomListPos_x = 400;
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m_menuMainRomListPos_y = 150;
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}
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m_menuMainRomListSpacing = 20;
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// Load rom selector panel
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@ -93,7 +110,11 @@ void CMenuMain::Render()
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m_menuMainBG.Render(m_menuMainBG_x, m_menuMainBG_y);
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//Display some text
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g_font.Render("Press RSTICK THUMB to exit. Press START and/or A to launch a rom.", 65, 430, 16, XFONT_NORMAL, m_menuMainTitle_c);
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//Center the text (hardcoded)
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int xpos = width == 640 ? 65 : 400;
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int ypos = width == 640 ? 430 : 670;
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g_font.Render("Press RSTICK THUMB to exit. Press START and/or A to launch a rom.", xpos, ypos, 16, XFONT_NORMAL, m_menuMainTitle_c);
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//Begin with the rom selector panel
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//FIXME: Width/Height needs to be current Rom texture width/height (or should we just leave it at a fixed size?)
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@ -73,6 +73,10 @@ int m_romListEndRender;
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int m_romListSelectedRom;
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int m_romListOffset;
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// Backbuffer width, height
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int width;
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int height;
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};
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extern CMenuMain g_menuMain;
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@ -64,7 +64,7 @@ void menu_loop(void)
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1.0f, 0);
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d3d->d3d_render_device->BeginScene();
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d3d->d3d_render_device->SetFlickerFilter(5);
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d3d->d3d_render_device->SetFlickerFilter(1);
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d3d->d3d_render_device->SetSoftDisplayFilter(1);
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//g_input.GetInput();
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