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https://github.com/libretro/RetroArch
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input_keys_pressed - start splitting up big for loop into
optimized smaller parts
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@ -617,6 +617,7 @@ void state_tracker_update_input(uint16_t *input1, uint16_t *input2)
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retro_input_t input_keys_pressed(void)
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{
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unsigned i;
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bool states[RARCH_BIND_LIST_END];
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retro_input_t ret;
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ret.type = 0;
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@ -632,38 +633,50 @@ retro_input_t input_keys_pressed(void)
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else
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input_driver_block_libretro_input = false;
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for (i = 0; i < RARCH_BIND_LIST_END; i++)
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if (current_input->key_pressed)
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{
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bool state = false;
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if (((!input_driver_block_libretro_input && ((i < RARCH_FIRST_META_KEY)))
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|| !input_driver_block_hotkey) && current_input->key_pressed)
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state = current_input->key_pressed(current_input_data, i);
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if (i >= RARCH_FIRST_META_KEY)
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state |= current_input->meta_key_pressed(current_input_data, i);
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for (i = 0; i < RARCH_BIND_LIST_END; i++)
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{
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if ((!input_driver_block_libretro_input && ((i < RARCH_FIRST_META_KEY)))
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|| !input_driver_block_hotkey)
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states[i] = current_input->key_pressed(current_input_data, i);
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}
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}
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#ifdef HAVE_OVERLAY
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state |= input_overlay_key_pressed(i);
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for (i = 0; i < RARCH_BIND_LIST_END; i++)
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states[i] |= input_overlay_key_pressed(i);
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#endif
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#ifdef HAVE_COMMAND
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if (input_driver_command)
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if (input_driver_command)
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{
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for (i = 0; i < RARCH_BIND_LIST_END; i++)
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{
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command_handle_t handle;
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handle.handle = input_driver_command;
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handle.id = i;
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state |= command_get(&handle);
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states[i] |= command_get(&handle);
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}
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}
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#endif
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#ifdef HAVE_NETWORKGAMEPAD
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if (input_driver_remote)
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state |= input_remote_key_pressed(i, 0);
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if (input_driver_remote)
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{
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for (i = 0; i < RARCH_BIND_LIST_END; i++)
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states[i] |= input_remote_key_pressed(i, 0);
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}
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#endif
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if (state)
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for (i = RARCH_FIRST_META_KEY; i < RARCH_BIND_LIST_END; i++)
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states[i] |= current_input->meta_key_pressed(current_input_data, i);
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for (i = 0; i < RARCH_BIND_LIST_END; i++)
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{
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if (states[i])
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ret.state |= (UINT64_C(1) << i);
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}
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