Already done inside win32_set_window

This commit is contained in:
twinaphex 2016-01-09 05:05:37 +01:00
parent 3e9820f6ae
commit a549b86b51

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@ -1045,9 +1045,6 @@ static bool d3d_construct(d3d_video_t *d3d,
windowed_full, &rect);
#endif
win32_show_cursor(!info->fullscreen);
#ifdef HAVE_SHADERS
/* This should only be done once here
* to avoid set_shader() to be overridden