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Already done inside win32_set_window
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@ -1045,9 +1045,6 @@ static bool d3d_construct(d3d_video_t *d3d,
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windowed_full, &rect);
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#endif
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win32_show_cursor(!info->fullscreen);
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#ifdef HAVE_SHADERS
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/* This should only be done once here
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* to avoid set_shader() to be overridden
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