diff --git a/menu/drivers_display/menu_display_d3d.c b/menu/drivers_display/menu_display_d3d.c index 83b303afd2..9101773be9 100644 --- a/menu/drivers_display/menu_display_d3d.c +++ b/menu/drivers_display/menu_display_d3d.c @@ -23,8 +23,6 @@ #include "../menu_driver.h" -#include "../../retroarch.h" -#include "../../gfx/font_driver.h" #include "../../gfx/video_driver.h" #include "../../gfx/drivers/d3d.h" #include "../../gfx/common/d3d_common.h" @@ -102,23 +100,6 @@ static void menu_display_d3d_blend_end(void) static void menu_display_d3d_viewport(void *data) { -#if 0 - D3DVIEWPORT vp = {0}; - menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; - d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); - - if (!d3d || !draw) - return; - - vp.X = draw->x; - vp.Y = d3d->video_info.height - (draw->y + draw->height); - vp.Width = draw->width; - vp.Height = draw->height; - vp.MinZ = 0.0f; - vp.MaxZ = 1.0f; - - d3d_set_viewports(d3d->dev, &vp); -#endif } static void menu_display_d3d_bind_texture(void *data) @@ -152,20 +133,22 @@ static void menu_display_d3d_draw(void *data) const float *tex_coord = NULL; const float *color = NULL; - if (!d3d || !draw) + if (!d3d || !draw || draw->pipeline.id) + return; + if((d3d->menu_display.offset + draw->coords->vertices ) + > d3d->menu_display.size) return; - if(draw->pipeline.id) + pv = (Vertex*) + d3d_vertex_buffer_lock(d3d->menu_display.buffer); + + if (!pv) return; - if(d3d->menu_display.offset + draw->coords->vertices > d3d->menu_display.size) - return; - - pv = (Vertex*)d3d_vertex_buffer_lock(d3d->menu_display.buffer); - pv += d3d->menu_display.offset; - vertex = draw->coords->vertex; - tex_coord = draw->coords->tex_coord; - color = draw->coords->color; + pv += d3d->menu_display.offset; + vertex = draw->coords->vertex; + tex_coord = draw->coords->tex_coord; + color = draw->coords->color; if (!vertex) vertex = menu_display_d3d_get_default_vertices(); @@ -175,14 +158,17 @@ static void menu_display_d3d_draw(void *data) for (i = 0; i < draw->coords->vertices; i++) { int colors[4]; - pv[i].x = *vertex++; - pv[i].y = *vertex++; - pv[i].z = 0.5f; - colors[0] = *color++ * 0xFF; - colors[1] = *color++ * 0xFF; - colors[2] = *color++ * 0xFF; - colors[3] = *color++ * 0xFF; + colors[0] = *color++ * 0xFF; + colors[1] = *color++ * 0xFF; + colors[2] = *color++ * 0xFF; + colors[3] = *color++ * 0xFF; + + pv[i].x = *vertex++; + pv[i].y = *vertex++; + pv[i].z = 0.5f; + pv[i].u = *tex_coord++; + pv[i].v = *tex_coord++; pv[i].color = D3DCOLOR_ARGB( @@ -191,9 +177,6 @@ static void menu_display_d3d_draw(void *data) colors[1], /* G */ colors[2] /* B */ ); - - pv[i].u = *tex_coord++; - pv[i].v = *tex_coord++; } d3d_vertex_buffer_unlock(d3d->menu_display.buffer); @@ -202,23 +185,33 @@ static void menu_display_d3d_draw(void *data) /* ugh */ video_driver_get_size(&width, &height); - matrix_4x4_scale(m1, 2.0, 2.0, 0); + matrix_4x4_scale(m1, 2.0, 2.0, 0); matrix_4x4_translate(mop, -1.0, -1.0, 0); matrix_4x4_multiply(m2, mop, m1); - matrix_4x4_multiply(m1, *((math_matrix_4x4*)draw->matrix_data), m2); - matrix_4x4_scale(mop, (draw->width / 2.0) / width, (draw->height / 2.0) / height, 0); + matrix_4x4_multiply(m1, + *((math_matrix_4x4*)draw->matrix_data), m2); + matrix_4x4_scale(mop, + (draw->width / 2.0) / width, + (draw->height / 2.0) / height, 0); matrix_4x4_multiply(m2, mop, m1); - matrix_4x4_translate(mop, (draw->x + (draw->width / 2.0)) / width, (draw->y + (draw->height / 2.0)) / height,0); + matrix_4x4_translate(mop, + (draw->x + (draw->width / 2.0)) / width, + (draw->y + (draw->height / 2.0)) / height, + 0); matrix_4x4_multiply(m1, mop, m2); matrix_4x4_multiply(m2, d3d->mvp_transposed, m1); d3d_matrix_transpose(&m1, &m2); - mvp.data = d3d; + mvp.data = d3d; mvp.matrix = &m1; video_driver_set_mvp(&mvp); menu_display_d3d_bind_texture(draw); - d3d_draw_primitive(d3d->dev, menu_display_prim_to_d3d_enum(draw->prim_type), d3d->menu_display.offset, - draw->coords->vertices - (draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP? 2 : 0)); + d3d_draw_primitive(d3d->dev, + menu_display_prim_to_d3d_enum(draw->prim_type), + d3d->menu_display.offset, + draw->coords->vertices - + ((draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP) + ? 2 : 0)); d3d->menu_display.offset += draw->coords->vertices; } @@ -227,34 +220,42 @@ static void menu_display_d3d_draw_pipeline(void *data) { #if defined(HAVE_HLSL) || defined(HAVE_CG) menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; - struct uniform_info uniform_param = {0}; static float t = 0; - video_coord_array_t *ca = menu_display_get_coords_array(); + video_coord_array_t *ca = NULL; + + if (!draw) + return; - (void)uniform_param; + ca = menu_display_get_coords_array(); - draw->x = 0; - draw->y = 0; - draw->coords = (struct video_coords*)(&ca->coords); - draw->matrix_data = NULL; + draw->x = 0; + draw->y = 0; + draw->coords = NULL; + draw->matrix_data = NULL; + + if (ca) + draw->coords = (struct video_coords*)&ca->coords; switch (draw->pipeline.id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: + { + struct uniform_info uniform_param = {0}; + t += 0.01; - t += 0.01; - - uniform_param.enabled = true; - uniform_param.lookup.enable = true; - uniform_param.lookup.add_prefix = true; - uniform_param.lookup.idx = draw->pipeline.id; - uniform_param.lookup.type = SHADER_PROGRAM_VERTEX; - uniform_param.type = UNIFORM_1F; - uniform_param.lookup.ident = "time"; - uniform_param.result.f.v0 = t; + (void)uniform_param; + uniform_param.enabled = true; + uniform_param.lookup.enable = true; + uniform_param.lookup.add_prefix = true; + uniform_param.lookup.idx = draw->pipeline.id; + uniform_param.lookup.type = SHADER_PROGRAM_VERTEX; + uniform_param.type = UNIFORM_1F; + uniform_param.lookup.ident = "time"; + uniform_param.result.f.v0 = t; + } break; } #endif @@ -265,10 +266,12 @@ static void menu_display_d3d_restore_clear_color(void) /* not needed */ } -static void menu_display_d3d_clear_color(menu_display_ctx_clearcolor_t *clearcolor) +static void menu_display_d3d_clear_color( + menu_display_ctx_clearcolor_t *clearcolor) { - DWORD clear_color = 0; - d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); + DWORD clear_color = 0; + d3d_video_t *d3d = (d3d_video_t*) + video_driver_get_ptr(false); if (!d3d || !clearcolor) return;