diff --git a/gfx/lima_gfx.c b/gfx/lima_gfx.c index 0bdb292363..1bb9dede3d 100644 --- a/gfx/lima_gfx.c +++ b/gfx/lima_gfx.c @@ -23,7 +23,7 @@ #include "gfx_common.h" #include "fonts/fonts.h" -/* Rename to LIMA_GFX_DEBUG to enable debugging code.*/ +/* Rename to LIMA_GFX_DEBUG to enable debugging code. */ #define NO_LIMA_GFX_DEBUG 1 /* Current limare only natively supports a limited amount of formats for texture * @@ -54,7 +54,7 @@ typedef struct limare_texture { } limare_texture_t; typedef struct vec2f { - float x,y; + float x, y; } vec2f_t; typedef struct vec3f { @@ -143,7 +143,7 @@ static const char *fshader_rgui_main_src = " gl_FragColor = pixel * uColor;\n" "}\n"; -float get_screen_aspect(limare_state_t *state) { +static float get_screen_aspect(limare_state_t *state) { unsigned w = 0, h = 0; limare_buffer_size(state, &w, &h); @@ -155,7 +155,7 @@ float get_screen_aspect(limare_state_t *state) { return 0.0f; } -void apply_aspect(limare_data_t *pdata, float ratio) { +static void apply_aspect(limare_data_t *pdata, float ratio) { vec3f_t *vertices = pdata->vertices; float x, y; @@ -181,7 +181,7 @@ void apply_aspect(limare_data_t *pdata, float ratio) { vertices[2].y = vertices[3].y = y; } -int destroy_textures(limare_data_t *pdata) { +static int destroy_textures(limare_data_t *pdata) { unsigned i; int ret; @@ -235,7 +235,7 @@ static limare_texture_t *add_texture(limare_data_t *pdata, texture = limare_texture_upload(pdata->state, pixels, width, height, format, 0); if (texture != -1) break; - + destroy_textures(pdata); retries--; } @@ -288,7 +288,7 @@ static const void *make_contiguous(limare_data_t *pdata, } #ifdef LIMA_GFX_DEBUG -void print_status(limare_data_t *pdata) { +static void print_status(limare_data_t *pdata) { unsigned i; RARCH_LOG("video_lima: upload format = 0x%x, upload bpp = %u\n", pdata->upload_format, pdata->upload_bpp); @@ -303,7 +303,7 @@ void print_status(limare_data_t *pdata) { } #endif -void destroy_data(limare_data_t *pdata) { +static void destroy_data(limare_data_t *pdata) { free(pdata->vertices); free(pdata->coords); } @@ -340,7 +340,7 @@ static int setup_data(limare_data_t *pdata) { for (i = 0; i < num_verts; ++i) { pdata->vertices[i] = vertices[i]; } - + for (i = 0; i < num_coords; ++i) { pdata->coords[i] = coords[i]; } @@ -501,23 +501,8 @@ static void *lima_gfx_init(const video_info_t *video, const input_driver_t **inp lima->textures = calloc(num_max_textures, sizeof(limare_texture_t*)); if (input && input_data) { -#ifdef HAVE_UDEV - lima_input = input_udev.init(); - if (lima_input) { - *input = lima_input ? &input_udev : NULL; - *input_data = lima_input; - } -#else - lima_input = input_linuxraw.init(); - if (lima_input) { - *input = lima_input ? &input_linuxraw : NULL; - *input_data = lima_input; - } -#endif - else { - *input = NULL; - *input_data = NULL; - } + *input = NULL; + *input_data = NULL; } vid->lima = lima; @@ -554,7 +539,7 @@ static bool lima_gfx_frame(void *data, const void *frame, /* Handle resolution changes from the emulation core. */ if (width != vid->width || height != vid->height) { - limare_texture_t* tex; + limare_texture_t *tex; if (width == 0 || height == 0) return true; @@ -664,7 +649,7 @@ static bool lima_gfx_alive(void *data) { return true; /* always alive */ } -static bool lima_gfx_focus(void *data){ +static bool lima_gfx_focus(void *data) { (void)data; return true; /* limare doesn't use windowing, so we always have focus */ } @@ -675,7 +660,7 @@ static void lima_gfx_set_rotation(void *data, unsigned rotation) { vid->rgui_rotation = rotation; } -static void lima_gfx_viewport_info(void *data, struct rarch_viewport *vp){ +static void lima_gfx_viewport_info(void *data, struct rarch_viewport *vp) { lima_video_t *vid = data; vp->x = vp->y = 0;