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Another cleanup to wav2float
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@ -113,15 +113,12 @@ struct audio_mixer_voice
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static audio_mixer_voice_t s_voices[AUDIO_MIXER_MAX_VOICES];
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static unsigned s_rate = 0;
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static bool wav2float(const rwav_t* wav, float** pcm, size_t* samples_out)
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static bool wav2float(const rwav_t* wav, float** pcm, size_t samples_out)
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{
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size_t i;
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float* f = NULL;
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/* Allocate on a 16-byte boundary, and pad to a multiple of 16 bytes */
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*samples_out = wav->numsamples * 2;
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f = (float*)memalign_alloc(16,
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((*samples_out + 15) & ~15) * sizeof(float));
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float *f = (float*)memalign_alloc(16,
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((samples_out + 15) & ~15) * sizeof(float));
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if (!f)
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return false;
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@ -270,7 +267,8 @@ audio_mixer_sound_t* audio_mixer_load_wav(const char* path)
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if (rwav_ret != RWAV_ITERATE_DONE)
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return NULL;
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if (!wav2float(&wav, &pcm, &samples))
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samples = wav.numsamples * 2;
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if (!wav2float(&wav, &pcm, samples))
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return NULL;
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if (wav.samplerate != s_rate)
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