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Manual content scan arcade DAT files: Add support for MAME 'Software List' XML format
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@ -125,10 +125,12 @@ logiqx_dat_t *logiqx_dat_init(const char *path)
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if (string_is_empty(root_node->name))
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goto error;
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/* > Logiqx XML uses: 'datafile'
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* > MAME List XML uses: 'mame' */
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/* > Logiqx XML uses: 'datafile'
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* > MAME List XML uses: 'mame'
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* > MAME 'Software List' uses: 'softwarelist' */
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if (!string_is_equal(root_node->name, "datafile") &&
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!string_is_equal(root_node->name, "mame"))
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!string_is_equal(root_node->name, "mame") &&
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!string_is_equal(root_node->name, "softwarelist"))
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goto error;
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/* Get pointer to initial child node */
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@ -179,10 +181,12 @@ static bool logiqx_dat_is_game_node(rxml_node_t *node)
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if (string_is_empty(node_name))
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return false;
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/* > Logiqx XML uses: 'game'
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* > MAME List XML uses: 'machine' */
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/* > Logiqx XML uses: 'game'
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* > MAME List XML uses: 'machine'
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* > MAME 'Software List' uses: 'software' */
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return string_is_equal(node_name, "game") ||
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string_is_equal(node_name, "machine");
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string_is_equal(node_name, "machine") ||
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string_is_equal(node_name, "software");
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}
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/* Returns true if specified node is a game
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@ -35,9 +35,11 @@ RETRO_BEGIN_DECLS
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* functionality - predominantly concerned with obtaining
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* description text for specific arcade ROM images.
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*
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* Note: Also supports MAME List XML format, since
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* this is almost identical to Logiqx XML (or at
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* least, the parts we use are almost identical...) */
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* Note: Also supports the following alternative DAT
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* formats, since they are functionally identical to
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* Logiqx XML (but with different element names):
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* > MAME List XML
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* > MAME 'Software List' */
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/* Prevent direct access to logiqx_dat_t members */
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typedef struct logiqx_dat logiqx_dat_t;
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