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input/wayland: Use unaccelerated pointer motion (#16074)
This fixes small mouse movements being rounded down to 0. Fix "Mouse cursor appears to have a deadzone on Wayland" (#16015)
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@ -439,8 +439,8 @@ static void handle_relative_motion(void *data,
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{
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gfx_ctx_wayland_data_t *wl = (gfx_ctx_wayland_data_t*)data;
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wl->input.mouse.delta_x = wl_fixed_to_int(dx);
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wl->input.mouse.delta_y = wl_fixed_to_int(dy);
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wl->input.mouse.delta_x = wl_fixed_to_int(dx_unaccel);
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wl->input.mouse.delta_y = wl_fixed_to_int(dy_unaccel);
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if (wl->locked_pointer)
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{
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