(Xbox 1) Indenting nits

This commit is contained in:
Twinaphex 2012-07-15 17:40:12 +02:00
parent 69e5223e1d
commit a1adf7ac4b
2 changed files with 149 additions and 152 deletions

View File

@ -232,7 +232,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
}
}
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
@ -263,9 +262,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
{
d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
}
// no letterboxing in 4:3 mode (if widescreen is unsupported
@ -274,7 +271,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; //D3DSWAPEFFECT_DISCARD;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);