(Xbox 1) Indenting nits

This commit is contained in:
Twinaphex 2012-07-15 17:40:12 +02:00
parent 69e5223e1d
commit a1adf7ac4b
2 changed files with 149 additions and 152 deletions

View File

@ -195,86 +195,83 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
// Safe mode // Safe mode
d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480; d3d->d3dpp.BackBufferHeight = 480;
g_console.menus_hd_enable = false; g_console.menus_hd_enable = false;
// Only valid in PAL mode, not valid for HDTV modes! // Only valid in PAL mode, not valid for HDTV modes!
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{ {
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
d3d->d3dpp.FullScreen_RefreshRateInHz = 60; d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
else else
d3d->d3dpp.FullScreen_RefreshRateInHz = 50; d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
// Check for 16:9 mode (PAL REGION) // Check for 16:9 mode (PAL REGION)
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{ {
if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
{ //60 Hz, 720x480i { //60 Hz, 720x480i
d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480; d3d->d3dpp.BackBufferHeight = 480;
} }
else else
{ //50 Hz, 720x576i { //50 Hz, 720x576i
d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 576; d3d->d3dpp.BackBufferHeight = 576;
} }
} }
} }
else else
{ {
// Check for 16:9 mode (NTSC REGIONS) // Check for 16:9 mode (NTSC REGIONS)
if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{ {
d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferWidth = 720;
d3d->d3dpp.BackBufferHeight = 480; d3d->d3dpp.BackBufferHeight = 480;
} }
} }
if(XGetAVPack() == XC_AV_PACK_HDTV)
if(XGetAVPack() == XC_AV_PACK_HDTV) {
{ if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) {
{ g_console.menus_hd_enable = false;
g_console.menus_hd_enable = false; d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480;
d3d->d3dpp.BackBufferHeight = 480; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; }
}
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p) else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{ {
g_console.menus_hd_enable = true; g_console.menus_hd_enable = true;
d3d->d3dpp.BackBufferWidth = 1280; d3d->d3dpp.BackBufferWidth = 1280;
d3d->d3dpp.BackBufferHeight = 720; d3d->d3dpp.BackBufferHeight = 720;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
} }
else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i) else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{ {
g_console.menus_hd_enable = true; g_console.menus_hd_enable = true;
d3d->d3dpp.BackBufferWidth = 1920; d3d->d3dpp.BackBufferWidth = 1920;
d3d->d3dpp.BackBufferHeight = 1080; d3d->d3dpp.BackBufferHeight = 1080;
d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
} }
} }
if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) || if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9 ((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
{
d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN; d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
}
// no letterboxing in 4:3 mode (if widescreen is unsupported // no letterboxing in 4:3 mode (if widescreen is unsupported
d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2; d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE; d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; //D3DSWAPEFFECT_DISCARD; d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device); d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
@ -345,11 +342,11 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
// load debug font (toggle option in later revisions ?) // load debug font (toggle option in later revisions ?)
#ifdef SHOW_DEBUG_INFO #ifdef SHOW_DEBUG_INFO
XFONT_OpenDefaultFont(&d3d->debug_font); XFONT_OpenDefaultFont(&d3d->debug_font);
d3d->debug_font->SetBkMode(XFONT_TRANSPARENT); d3d->debug_font->SetBkMode(XFONT_TRANSPARENT);
d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0)); d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
d3d->debug_font->SetTextHeight(14); d3d->debug_font->SetTextHeight(14);
d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel()); d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel());
#endif #endif
return d3d; return d3d;
@ -441,28 +438,28 @@ static bool xdk_d3d_frame(void *data, const void *frame,
#ifdef SHOW_DEBUG_INFO #ifdef SHOW_DEBUG_INFO
static MEMORYSTATUS stat; static MEMORYSTATUS stat;
GlobalMemoryStatus(&stat); GlobalMemoryStatus(&stat);
d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &d3d->pFrontBuffer); d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &d3d->pFrontBuffer);
d3d->d3d_render_device->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &d3d->pBackBuffer); d3d->d3d_render_device->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &d3d->pBackBuffer);
//Output memory usage //Output memory usage
d3d->debug_font->TextOut(d3d->pFrontBuffer, L"RetroArch XBOX1", (unsigned)-1, 30, 30 ); d3d->debug_font->TextOut(d3d->pFrontBuffer, L"RetroArch XBOX1", (unsigned)-1, 30, 30 );
d3d->debug_font->TextOut(d3d->pBackBuffer, L"RetroArch XBOX1", (unsigned)-1, 30, 30 ); d3d->debug_font->TextOut(d3d->pBackBuffer, L"RetroArch XBOX1", (unsigned)-1, 30, 30 );
swprintf(d3d->buffer, L"%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f)); swprintf(d3d->buffer, L"%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
d3d->debug_font->TextOut(d3d->pFrontBuffer, d3d->buffer, (unsigned)-1, 30, 50 ); d3d->debug_font->TextOut(d3d->pFrontBuffer, d3d->buffer, (unsigned)-1, 30, 50 );
d3d->debug_font->TextOut(d3d->pBackBuffer, d3d->buffer, (unsigned)-1, 30, 50 ); d3d->debug_font->TextOut(d3d->pBackBuffer, d3d->buffer, (unsigned)-1, 30, 50 );
// FIXME: Add fps counter // FIXME: Add fps counter
/* /*
swprintf(buffer, L"%02d / %02d FPS", fps, IsPal ? 50 : 60); swprintf(buffer, L"%02d / %02d FPS", fps, IsPal ? 50 : 60);
d3d->debug_font->TextOut(d3d->pFrontBuffer, d3d->buffer, (unsigned)-1, 30, 70 ); d3d->debug_font->TextOut(d3d->pFrontBuffer, d3d->buffer, (unsigned)-1, 30, 70 );
d3d->debug_font->TextOut(d3d->pBackBuffer, d3d->buffer, (unsigned)-1, 30, 70 ); d3d->debug_font->TextOut(d3d->pBackBuffer, d3d->buffer, (unsigned)-1, 30, 70 );
*/ */
d3d->pFrontBuffer->Release(); d3d->pFrontBuffer->Release();
d3d->pBackBuffer->Release(); d3d->pBackBuffer->Release();
#endif #endif
if(!d3d->block_swap) if(!d3d->block_swap)

View File

@ -49,9 +49,9 @@ static void xinput_input_poll(void *data)
{ {
// handle removed devices // handle removed devices
bRemoved[i] = (dwRemovals & (1<<i)) ? true : false; bRemoved[i] = (dwRemovals & (1<<i)) ? true : false;
if(bRemoved[i]) if(bRemoved[i])
{ {
// if the controller was removed after XGetDeviceChanges but before // if the controller was removed after XGetDeviceChanges but before
// XInputOpen, the device handle will be NULL // XInputOpen, the device handle will be NULL
if(gamepads[i]) if(gamepads[i])
@ -60,21 +60,21 @@ static void xinput_input_poll(void *data)
gamepads[i] = NULL; gamepads[i] = NULL;
} }
// handle inserted devices // handle inserted devices
bInserted[i] = (dwInsertions & (1<<i)) ? true : false; bInserted[i] = (dwInsertions & (1<<i)) ? true : false;
if(bInserted[i]) if(bInserted[i])
{ {
XINPUT_POLLING_PARAMETERS m_pollingParameters; XINPUT_POLLING_PARAMETERS m_pollingParameters;
m_pollingParameters.fAutoPoll = TRUE; m_pollingParameters.fAutoPoll = TRUE;
m_pollingParameters.fInterruptOut = TRUE; m_pollingParameters.fInterruptOut = TRUE;
m_pollingParameters.bInputInterval = 8; m_pollingParameters.bInputInterval = 8;
m_pollingParameters.bOutputInterval = 8; m_pollingParameters.bOutputInterval = 8;
gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL); gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
} }
if (gamepads[i]) if (gamepads[i])
{ {
unsigned long retval; unsigned long retval;
// if the controller is removed after XGetDeviceChanges but before // if the controller is removed after XGetDeviceChanges but before
@ -99,55 +99,55 @@ static int16_t xinput_input_state(void *data, const struct retro_keybind **binds
switch(id) switch(id)
{ {
case RETRO_DEVICE_ID_JOYPAD_A: case RETRO_DEVICE_ID_JOYPAD_A:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? 1 : 0; retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_B:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_X:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_Y:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_LEFT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) || (state[player].Gamepad.sThumbLX < -DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_RIGHT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) || (state[player].Gamepad.sThumbLX > DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_UP:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) || (state[player].Gamepad.sThumbLY > DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_DOWN:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)|| (state[player].Gamepad.sThumbLY < -DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_START:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_SELECT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L2:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R2:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L3:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R3:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 1 : 0;
break;
default:
break; break;
case RETRO_DEVICE_ID_JOYPAD_B:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_X:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_Y:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_LEFT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) || (state[player].Gamepad.sThumbLX < -DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_RIGHT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) || (state[player].Gamepad.sThumbLX > DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_UP:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) || (state[player].Gamepad.sThumbLY > DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_DOWN:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)|| (state[player].Gamepad.sThumbLY < -DEADZONE) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_START:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_SELECT:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L2:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R2:
retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_L3:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 1 : 0;
break;
case RETRO_DEVICE_ID_JOYPAD_R3:
retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 1 : 0;
break;
default:
break;
} }
return retval; return retval;
@ -168,14 +168,14 @@ static void* xinput_input_init(void)
switch(XGetDeviceEnumerationStatus()) switch(XGetDeviceEnumerationStatus())
{ {
case XDEVICE_ENUMERATION_IDLE: case XDEVICE_ENUMERATION_IDLE:
RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n"); RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n");
break; break;
case XDEVICE_ENUMERATION_BUSY: case XDEVICE_ENUMERATION_BUSY:
RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n"); RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n");
break; break;
} }
while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {} while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {}
return (void*)-1; return (void*)-1;
} }