(D3D/Cg) chain->luts now no longer std::vector

This commit is contained in:
twinaphex 2015-11-18 00:24:36 +01:00
parent af0959f74b
commit a12c404a95

View File

@ -74,7 +74,8 @@ typedef struct cg_renderchain
} prev;
std::vector<Pass> passes;
CGprogram vStock, fStock;
std::vector<lut_info> luts;
lut_info *luts[GFX_MAX_TEXTURES];
unsigned luts_count;
D3DVIEWPORT *final_viewport;
unsigned frame_count;
std::vector<unsigned> bound_tex;
@ -605,11 +606,11 @@ static void cg_d3d9_renderchain_add_lut(void *data,
if (!chain)
return;
d3d_set_texture(chain->dev, index, chain->luts[i].tex);
d3d_set_texture(chain->dev, index, chain->luts[i]->tex);
d3d_set_sampler_magfilter(chain->dev, index,
translate_filter(chain->luts[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
translate_filter(chain->luts[i]->smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
d3d_set_sampler_minfilter(chain->dev, index,
translate_filter(chain->luts[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
translate_filter(chain->luts[i]->smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
chain->bound_tex.push_back(index);
@ -620,10 +621,10 @@ static void renderchain_bind_luts(cg_renderchain_t *chain,
{
unsigned i, index;
for (i = 0; i < chain->luts.size(); i++)
for (i = 0; i < chain->luts_count; i++)
{
CGparameter vparam;
CGparameter fparam = cgGetNamedParameter(pass->fPrg, chain->luts[i].id);
CGparameter fparam = cgGetNamedParameter(pass->fPrg, chain->luts[i]->id);
int bound_index = -1;
if (fparam)
@ -634,7 +635,7 @@ static void renderchain_bind_luts(cg_renderchain_t *chain,
cg_d3d9_renderchain_add_lut(chain, index, i);
}
vparam = cgGetNamedParameter(pass->vPrg, chain->luts[i].id);
vparam = cgGetNamedParameter(pass->vPrg, chain->luts[i]->id);
if (vparam)
{
@ -739,11 +740,12 @@ static void cg_d3d9_renderchain_clear(cg_renderchain_t *chain)
cg_d3d9_renderchain_clear_passes(chain);
for (i = 0; i < chain->luts.size(); i++)
for (i = 0; i < chain->luts_count; i++)
{
if (chain->luts[i].tex)
d3d_texture_free(chain->luts[i].tex);
chain->luts[i].tex = NULL;
if (chain->luts[i]->tex)
d3d_texture_free(chain->luts[i]->tex);
chain->luts[i]->tex = NULL;
chain->luts_count--;
}
#if 0
@ -1130,7 +1132,6 @@ static bool cg_d3d9_renderchain_add_pass(void *data, const void *info_data)
static bool cg_d3d9_renderchain_add_lut(void *data,
const char *id, const char *path, bool smooth)
{
lut_info info;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = chain->dev;
LPDIRECT3DTEXTURE lut = d3d_texture_new(d3dr,
@ -1150,9 +1151,6 @@ static bool cg_d3d9_renderchain_add_lut(void *data,
RARCH_LOG("[D3D]: LUT texture loaded: %s.\n", path);
info.tex = lut;
info.smooth = smooth;
strlcpy(info.id, id, sizeof(info.id));
if (!lut)
return false;
@ -1161,7 +1159,17 @@ static bool cg_d3d9_renderchain_add_lut(void *data,
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
chain->luts.push_back(info);
chain->luts[chain->luts_count] = malloc(sizeof(lut_info));
if (!chain->luts[chain->luts_count])
return false;
chain->luts[chain->luts_count]->tex = lut;
chain->luts[chain->luts_count]->smooth = smooth;
strlcpy(chain->luts[chain->luts_count]->id, id, sizeof(chain->luts[chain->luts_count]->id));
chain->luts_count++;
return true;
}