mirror of
https://github.com/libretro/RetroArch
synced 2025-04-16 08:43:10 +00:00
Move font code to gl_font.
This commit is contained in:
parent
15760c6a8b
commit
a10a5badcc
2
Makefile
2
Makefile
@ -105,7 +105,7 @@ ifeq ($(HAVE_SDL), 1)
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LIBS += $(SDL_LIBS)
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LIBS += $(SDL_LIBS)
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ifeq ($(HAVE_OPENGL), 1)
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ifeq ($(HAVE_OPENGL), 1)
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OBJ += gfx/gl.o
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OBJ += gfx/gl.o gfx/gl_font.o
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ifeq ($(OSX),1)
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ifeq ($(OSX),1)
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LIBS += -framework OpenGL
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LIBS += -framework OpenGL
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else
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else
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@ -39,7 +39,7 @@ ifeq ($(TDM_GCC),)
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endif
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endif
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ifeq ($(HAVE_SDL), 1)
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ifeq ($(HAVE_SDL), 1)
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OBJ += gfx/sdl_gfx.o gfx/gl.o gfx/context/sdl_ctx.o input/sdl_input.o audio/sdl_audio.o fifo_buffer.o
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OBJ += gfx/sdl_gfx.o gfx/gl.o gfx/gl_font.o gfx/context/sdl_ctx.o input/sdl_input.o audio/sdl_audio.o fifo_buffer.o
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LIBS += -lSDL
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LIBS += -lSDL
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DEFINES += -ISDL -DHAVE_SDL
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DEFINES += -ISDL -DHAVE_SDL
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endif
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endif
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376
gfx/gl.c
376
gfx/gl.c
@ -13,7 +13,6 @@
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* If not, see <http://www.gnu.org/licenses/>.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "../driver.h"
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#include "../driver.h"
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#include <stdint.h>
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#include <stdint.h>
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@ -28,6 +27,7 @@
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#endif
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#endif
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#include "gl_common.h"
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#include "gl_common.h"
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#include "gl_font.h"
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#include "gfx_common.h"
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#include "gfx_common.h"
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#include "gfx_context.h"
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#include "gfx_context.h"
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#include "../compat/strl.h"
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#include "../compat/strl.h"
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@ -138,72 +138,6 @@ static inline bool load_gl_proc(void)
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static inline bool load_gl_proc(void) { return true; }
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static inline bool load_gl_proc(void) { return true; }
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#endif
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#endif
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#define MAX_SHADERS 16
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#if defined(HAVE_XML) || defined(HAVE_CG)
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#define TEXTURES 8
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#else
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#define TEXTURES 1
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#endif
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#define TEXTURES_MASK (TEXTURES - 1)
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typedef struct gl
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{
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bool vsync;
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GLuint texture[TEXTURES];
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unsigned tex_index; // For use with PREV.
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struct gl_tex_info prev_info[TEXTURES];
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GLuint tex_filter;
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void *empty_buf;
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unsigned frame_count;
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#ifdef HAVE_FBO
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// Render-to-texture, multipass shaders
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GLuint fbo[MAX_SHADERS];
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GLuint fbo_texture[MAX_SHADERS];
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struct gl_fbo_rect fbo_rect[MAX_SHADERS];
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struct gl_fbo_scale fbo_scale[MAX_SHADERS];
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bool render_to_tex;
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int fbo_pass;
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bool fbo_inited;
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#endif
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bool should_resize;
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bool quitting;
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bool fullscreen;
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bool keep_aspect;
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unsigned rotation;
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unsigned full_x, full_y;
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unsigned win_width;
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unsigned win_height;
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unsigned vp_width, vp_out_width;
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unsigned vp_height, vp_out_height;
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unsigned last_width[TEXTURES];
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unsigned last_height[TEXTURES];
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unsigned tex_w, tex_h;
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GLfloat tex_coords[8];
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GLenum texture_type; // XBGR1555 or ARGB
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GLenum texture_fmt;
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unsigned base_size; // 2 or 4
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#ifdef HAVE_FREETYPE
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font_renderer_t *font;
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GLuint font_tex;
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int font_tex_w, font_tex_h;
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void *font_tex_empty_buf;
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char font_last_msg[256];
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int font_last_width, font_last_height;
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GLfloat font_color[16];
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GLfloat font_color_dark[16];
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#endif
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} gl_t;
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////////////////// Shaders
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////////////////// Shaders
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static bool gl_shader_init(void)
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static bool gl_shader_init(void)
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{
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{
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@ -357,57 +291,6 @@ static void gl_shader_scale(unsigned index, struct gl_fbo_scale *scale)
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#endif
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#endif
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///////////////////
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///////////////////
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//////////////// Message rendering
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static inline void gl_init_font(gl_t *gl, const char *font_path, unsigned font_size)
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{
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#ifdef HAVE_FREETYPE
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if (!g_settings.video.font_enable)
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return;
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const char *path = font_path;
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if (!*path)
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path = font_renderer_get_default_font();
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if (path)
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{
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gl->font = font_renderer_new(path, font_size);
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if (gl->font)
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{
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glGenTextures(1, &gl->font_tex);
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glBindTexture(GL_TEXTURE_2D, gl->font_tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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}
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else
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RARCH_WARN("Couldn't init font renderer with font \"%s\"...\n", font_path);
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}
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else
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RARCH_LOG("Did not find default font.\n");
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for (unsigned i = 0; i < 4; i++)
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{
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gl->font_color[4 * i + 0] = g_settings.video.msg_color_r;
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gl->font_color[4 * i + 1] = g_settings.video.msg_color_g;
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gl->font_color[4 * i + 2] = g_settings.video.msg_color_b;
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gl->font_color[4 * i + 3] = 1.0;
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}
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for (unsigned i = 0; i < 4; i++)
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{
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for (unsigned j = 0; j < 3; j++)
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gl->font_color_dark[4 * i + j] = 0.3 * gl->font_color[4 * i + j];
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gl->font_color_dark[4 * i + 3] = 1.0;
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}
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#else
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(void)gl;
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(void)font_path;
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(void)font_size;
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#endif
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}
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#ifdef HAVE_FBO
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#ifdef HAVE_FBO
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static void gl_compute_fbo_geometry(gl_t *gl, unsigned width, unsigned height,
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static void gl_compute_fbo_geometry(gl_t *gl, unsigned width, unsigned height,
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@ -544,34 +427,8 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
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}
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}
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#endif
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#endif
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static inline void gl_deinit_font(gl_t *gl)
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{
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#ifdef HAVE_FREETYPE
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if (gl->font)
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{
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font_renderer_free(gl->font);
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glDeleteTextures(1, &gl->font_tex);
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if (gl->font_tex_empty_buf)
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free(gl->font_tex_empty_buf);
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}
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#else
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(void)gl;
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#endif
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}
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////////////
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////////////
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static inline unsigned get_alignment(unsigned pitch)
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{
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if (pitch & 1)
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return 1;
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if (pitch & 2)
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return 2;
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if (pitch & 4)
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return 4;
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return 8;
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}
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static void set_projection(gl_t *gl, bool allow_rotate)
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static void set_projection(gl_t *gl, bool allow_rotate)
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{
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{
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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@ -636,209 +493,6 @@ static void gl_set_rotation(void *data, unsigned rotation)
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set_projection(gl, true);
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set_projection(gl, true);
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}
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}
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#ifdef HAVE_FREETYPE
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// Somewhat overwhelming code just to render some damn fonts.
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// We aim to use NPOT textures for compatibility with old and shitty cards.
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// Also, we want to avoid reallocating a texture for each glyph (performance dips), so we
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// contruct the whole texture using one call, and copy straight to it with
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// glTexSubImage.
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struct font_rect
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{
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int x, y;
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int width, height;
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int pot_width, pot_height;
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};
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static void calculate_msg_geometry(const struct font_output *head, struct font_rect *rect)
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{
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int x_min = head->off_x;
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int x_max = head->off_x + head->width;
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int y_min = head->off_y;
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int y_max = head->off_y + head->height;
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while ((head = head->next))
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{
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int left = head->off_x;
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int right = head->off_x + head->width;
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int bottom = head->off_y;
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int top = head->off_y + head->height;
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if (left < x_min)
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x_min = left;
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if (right > x_max)
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x_max = right;
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if (bottom < y_min)
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y_min = bottom;
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if (top > y_max)
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y_max = top;
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}
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rect->x = x_min;
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rect->y = y_min;
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rect->width = x_max - x_min;
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rect->height = y_max - y_min;
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}
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static void adjust_power_of_two(gl_t *gl, struct font_rect *geom)
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{
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// Some systems really hate NPOT textures.
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geom->pot_width = next_pow2(geom->width);
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geom->pot_height = next_pow2(geom->height);
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if ((geom->pot_width > gl->font_tex_w) || (geom->pot_height > gl->font_tex_h))
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{
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gl->font_tex_empty_buf = realloc(gl->font_tex_empty_buf, geom->pot_width * geom->pot_height);
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memset(gl->font_tex_empty_buf, 0, geom->pot_width * geom->pot_height);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, geom->pot_width);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY8, geom->pot_width, geom->pot_height,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, gl->font_tex_empty_buf);
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gl->font_tex_w = geom->pot_width;
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gl->font_tex_h = geom->pot_height;
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}
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}
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// Old style "blitting", so we can render all the fonts in one go.
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// TODO: Is it possible that fonts could overlap if we blit without alpha blending?
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static void blit_fonts(gl_t *gl, const struct font_output *head, const struct font_rect *geom)
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{
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// Clear out earlier fonts.
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glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->font_tex_w);
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glTexSubImage2D(GL_TEXTURE_2D,
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0, 0, 0, gl->font_tex_w, gl->font_tex_h,
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GL_LUMINANCE, GL_UNSIGNED_BYTE, gl->font_tex_empty_buf);
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while (head)
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{
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// head has top-left oriented coords.
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int x = head->off_x - geom->x;
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int y = head->off_y - geom->y;
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y = gl->font_tex_h - head->height - y - 1;
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glPixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(head->pitch));
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glPixelStorei(GL_UNPACK_ROW_LENGTH, head->pitch);
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glTexSubImage2D(GL_TEXTURE_2D,
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0, x, y, head->width, head->height,
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GL_LUMINANCE, GL_UNSIGNED_BYTE, head->output);
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head = head->next;
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}
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}
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static void calculate_font_coords(gl_t *gl,
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GLfloat font_vertex[8], GLfloat font_vertex_dark[8], GLfloat font_tex_coords[8])
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{
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GLfloat scale_factor = g_settings.video.font_scale ?
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(GLfloat)gl->full_x / (GLfloat)gl->vp_width :
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1.0f;
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GLfloat lx = g_settings.video.msg_pos_x;
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GLfloat hx = (GLfloat)gl->font_last_width / (gl->vp_width * scale_factor) + lx;
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GLfloat ly = g_settings.video.msg_pos_y;
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GLfloat hy = (GLfloat)gl->font_last_height / (gl->vp_height * scale_factor) + ly;
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font_vertex[0] = lx;
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font_vertex[1] = ly;
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font_vertex[2] = lx;
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font_vertex[3] = hy;
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font_vertex[4] = hx;
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font_vertex[5] = hy;
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font_vertex[6] = hx;
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font_vertex[7] = ly;
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GLfloat shift_x = 2.0f / gl->vp_width;
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GLfloat shift_y = 2.0f / gl->vp_height;
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for (unsigned i = 0; i < 4; i++)
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{
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font_vertex_dark[2 * i + 0] = font_vertex[2 * i + 0] - shift_x;
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font_vertex_dark[2 * i + 1] = font_vertex[2 * i + 1] - shift_y;
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}
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lx = 0.0f;
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hx = (GLfloat)gl->font_last_width / gl->font_tex_w;
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ly = 1.0f - (GLfloat)gl->font_last_height / gl->font_tex_h;
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hy = 1.0f;
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font_tex_coords[0] = lx;
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font_tex_coords[1] = hy;
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font_tex_coords[2] = lx;
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font_tex_coords[3] = ly;
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font_tex_coords[4] = hx;
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font_tex_coords[5] = ly;
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font_tex_coords[6] = hx;
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font_tex_coords[7] = hy;
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}
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static void gl_render_msg(gl_t *gl, const char *msg)
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{
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if (!gl->font)
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return;
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GLfloat font_vertex[8];
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GLfloat font_vertex_dark[8];
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GLfloat font_tex_coords[8];
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// Deactivate custom shaders. Enable the font texture.
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gl_shader_use(0);
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set_viewport(gl, gl->win_width, gl->win_height, false, false);
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glBindTexture(GL_TEXTURE_2D, gl->font_tex);
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glTexCoordPointer(2, GL_FLOAT, 0, font_tex_coords);
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||||||
|
|
||||||
// Need blending.
|
|
||||||
// Using fixed function pipeline here since we cannot guarantee presence of shaders (would be kinda overkill anyways).
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
|
|
||||||
struct font_output_list out;
|
|
||||||
|
|
||||||
// If we get the same message, there's obviously no need to render fonts again ...
|
|
||||||
if (strcmp(gl->font_last_msg, msg) != 0)
|
|
||||||
{
|
|
||||||
font_renderer_msg(gl->font, msg, &out);
|
|
||||||
struct font_output *head = out.head;
|
|
||||||
|
|
||||||
struct font_rect geom;
|
|
||||||
calculate_msg_geometry(head, &geom);
|
|
||||||
adjust_power_of_two(gl, &geom);
|
|
||||||
blit_fonts(gl, head, &geom);
|
|
||||||
|
|
||||||
font_renderer_free_output(&out);
|
|
||||||
strlcpy(gl->font_last_msg, msg, sizeof(gl->font_last_msg));
|
|
||||||
|
|
||||||
gl->font_last_width = geom.width;
|
|
||||||
gl->font_last_height = geom.height;
|
|
||||||
}
|
|
||||||
calculate_font_coords(gl, font_vertex, font_vertex_dark, font_tex_coords);
|
|
||||||
|
|
||||||
glVertexPointer(2, GL_FLOAT, 0, font_vertex_dark);
|
|
||||||
glColorPointer(4, GL_FLOAT, 0, gl->font_color_dark);
|
|
||||||
glDrawArrays(GL_QUADS, 0, 4);
|
|
||||||
glVertexPointer(2, GL_FLOAT, 0, font_vertex);
|
|
||||||
glColorPointer(4, GL_FLOAT, 0, gl->font_color);
|
|
||||||
glDrawArrays(GL_QUADS, 0, 4);
|
|
||||||
|
|
||||||
// Go back to old rendering path.
|
|
||||||
glTexCoordPointer(2, GL_FLOAT, 0, gl->tex_coords);
|
|
||||||
glVertexPointer(2, GL_FLOAT, 0, vertexes_flipped);
|
|
||||||
glColorPointer(4, GL_FLOAT, 0, white_color);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
set_projection(gl, true);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
static void gl_render_msg(gl_t *gl, const char *msg)
|
|
||||||
{
|
|
||||||
(void)gl;
|
|
||||||
(void)msg;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static inline void set_lut_texture_coords(const GLfloat *coords)
|
static inline void set_lut_texture_coords(const GLfloat *coords)
|
||||||
{
|
{
|
||||||
#if defined(HAVE_XML) || defined(HAVE_CG)
|
#if defined(HAVE_XML) || defined(HAVE_CG)
|
||||||
@ -1117,6 +771,30 @@ static void gl_next_texture_index(gl_t *gl, const struct gl_tex_info *tex_info)
|
|||||||
gl->tex_index = (gl->tex_index + 1) & TEXTURES_MASK;
|
gl->tex_index = (gl->tex_index + 1) & TEXTURES_MASK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef HAVE_FREETYPE
|
||||||
|
static inline void gl_render_msg_pre(gl_t *gl)
|
||||||
|
{
|
||||||
|
gl_shader_use(0);
|
||||||
|
set_viewport(gl, gl->win_width, gl->win_height, false, false);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void gl_render_msg_post(gl_t *gl)
|
||||||
|
{
|
||||||
|
// Go back to old rendering path.
|
||||||
|
glTexCoordPointer(2, GL_FLOAT, 0, gl->tex_coords);
|
||||||
|
glVertexPointer(2, GL_FLOAT, 0, vertexes_flipped);
|
||||||
|
glColorPointer(4, GL_FLOAT, 0, white_color);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
||||||
|
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
set_projection(gl, true);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
#define gl_render_msg_pre(...)
|
||||||
|
#define gl_render_msg_post(...)
|
||||||
|
#endif
|
||||||
|
|
||||||
static bool gl_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
|
static bool gl_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
|
||||||
{
|
{
|
||||||
gl_t *gl = (gl_t*)data;
|
gl_t *gl = (gl_t*)data;
|
||||||
@ -1176,7 +854,11 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
|
|||||||
gl_next_texture_index(gl, &tex_info);
|
gl_next_texture_index(gl, &tex_info);
|
||||||
|
|
||||||
if (msg)
|
if (msg)
|
||||||
|
{
|
||||||
|
gl_render_msg_pre(gl);
|
||||||
gl_render_msg(gl, msg);
|
gl_render_msg(gl, msg);
|
||||||
|
gl_render_msg_post(gl);
|
||||||
|
}
|
||||||
|
|
||||||
gfx_ctx_update_window_title(false);
|
gfx_ctx_update_window_title(false);
|
||||||
gfx_ctx_swap_buffers();
|
gfx_ctx_swap_buffers();
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
#define __GL_COMMON_H
|
#define __GL_COMMON_H
|
||||||
|
|
||||||
#include "../general.h"
|
#include "../general.h"
|
||||||
|
#include "fonts.h"
|
||||||
|
|
||||||
#ifdef HAVE_CONFIG_H
|
#ifdef HAVE_CONFIG_H
|
||||||
#include "../config.h"
|
#include "../config.h"
|
||||||
@ -67,6 +68,17 @@ static inline bool gl_check_error(void)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static inline unsigned get_alignment(unsigned pitch)
|
||||||
|
{
|
||||||
|
if (pitch & 1)
|
||||||
|
return 1;
|
||||||
|
if (pitch & 2)
|
||||||
|
return 2;
|
||||||
|
if (pitch & 4)
|
||||||
|
return 4;
|
||||||
|
return 8;
|
||||||
|
}
|
||||||
|
|
||||||
struct gl_fbo_rect
|
struct gl_fbo_rect
|
||||||
{
|
{
|
||||||
unsigned img_width;
|
unsigned img_width;
|
||||||
@ -103,6 +115,71 @@ struct gl_tex_info
|
|||||||
GLfloat coord[8];
|
GLfloat coord[8];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#define MAX_SHADERS 16
|
||||||
|
|
||||||
|
#if defined(HAVE_XML) || defined(HAVE_CG)
|
||||||
|
#define TEXTURES 8
|
||||||
|
#else
|
||||||
|
#define TEXTURES 1
|
||||||
|
#endif
|
||||||
|
#define TEXTURES_MASK (TEXTURES - 1)
|
||||||
|
|
||||||
|
typedef struct gl
|
||||||
|
{
|
||||||
|
bool vsync;
|
||||||
|
GLuint texture[TEXTURES];
|
||||||
|
unsigned tex_index; // For use with PREV.
|
||||||
|
struct gl_tex_info prev_info[TEXTURES];
|
||||||
|
GLuint tex_filter;
|
||||||
|
|
||||||
|
void *empty_buf;
|
||||||
|
|
||||||
|
unsigned frame_count;
|
||||||
|
|
||||||
|
#ifdef HAVE_FBO
|
||||||
|
// Render-to-texture, multipass shaders
|
||||||
|
GLuint fbo[MAX_SHADERS];
|
||||||
|
GLuint fbo_texture[MAX_SHADERS];
|
||||||
|
struct gl_fbo_rect fbo_rect[MAX_SHADERS];
|
||||||
|
struct gl_fbo_scale fbo_scale[MAX_SHADERS];
|
||||||
|
bool render_to_tex;
|
||||||
|
int fbo_pass;
|
||||||
|
bool fbo_inited;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
bool should_resize;
|
||||||
|
bool quitting;
|
||||||
|
bool fullscreen;
|
||||||
|
bool keep_aspect;
|
||||||
|
unsigned rotation;
|
||||||
|
|
||||||
|
unsigned full_x, full_y;
|
||||||
|
|
||||||
|
unsigned win_width;
|
||||||
|
unsigned win_height;
|
||||||
|
unsigned vp_width, vp_out_width;
|
||||||
|
unsigned vp_height, vp_out_height;
|
||||||
|
unsigned last_width[TEXTURES];
|
||||||
|
unsigned last_height[TEXTURES];
|
||||||
|
unsigned tex_w, tex_h;
|
||||||
|
GLfloat tex_coords[8];
|
||||||
|
|
||||||
|
GLenum texture_type; // XBGR1555 or ARGB
|
||||||
|
GLenum texture_fmt;
|
||||||
|
unsigned base_size; // 2 or 4
|
||||||
|
|
||||||
|
#ifdef HAVE_FREETYPE
|
||||||
|
font_renderer_t *font;
|
||||||
|
GLuint font_tex;
|
||||||
|
int font_tex_w, font_tex_h;
|
||||||
|
void *font_tex_empty_buf;
|
||||||
|
char font_last_msg[256];
|
||||||
|
int font_last_width, font_last_height;
|
||||||
|
GLfloat font_color[16];
|
||||||
|
GLfloat font_color_dark[16];
|
||||||
|
#endif
|
||||||
|
} gl_t;
|
||||||
|
|
||||||
// Windows ... <_<
|
// Windows ... <_<
|
||||||
#if (defined(HAVE_XML) || defined(HAVE_CG)) && defined(_WIN32)
|
#if (defined(HAVE_XML) || defined(HAVE_CG)) && defined(_WIN32)
|
||||||
extern PFNGLCLIENTACTIVETEXTUREPROC pglClientActiveTexture;
|
extern PFNGLCLIENTACTIVETEXTUREPROC pglClientActiveTexture;
|
||||||
|
269
gfx/gl_font.c
Normal file
269
gfx/gl_font.c
Normal file
@ -0,0 +1,269 @@
|
|||||||
|
/* RetroArch - A frontend for libretro.
|
||||||
|
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
||||||
|
*
|
||||||
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "gl_font.h"
|
||||||
|
|
||||||
|
void gl_init_font(gl_t *gl, const char *font_path, unsigned font_size)
|
||||||
|
{
|
||||||
|
#ifdef HAVE_FREETYPE
|
||||||
|
if (!g_settings.video.font_enable)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const char *path = font_path;
|
||||||
|
if (!*path)
|
||||||
|
path = font_renderer_get_default_font();
|
||||||
|
|
||||||
|
if (path)
|
||||||
|
{
|
||||||
|
gl->font = font_renderer_new(path, font_size);
|
||||||
|
if (gl->font)
|
||||||
|
{
|
||||||
|
glGenTextures(1, &gl->font_tex);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, gl->font_tex);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
RARCH_WARN("Couldn't init font renderer with font \"%s\"...\n", font_path);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
RARCH_LOG("Did not find default font.\n");
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
gl->font_color[4 * i + 0] = g_settings.video.msg_color_r;
|
||||||
|
gl->font_color[4 * i + 1] = g_settings.video.msg_color_g;
|
||||||
|
gl->font_color[4 * i + 2] = g_settings.video.msg_color_b;
|
||||||
|
gl->font_color[4 * i + 3] = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
for (unsigned j = 0; j < 3; j++)
|
||||||
|
gl->font_color_dark[4 * i + j] = 0.3 * gl->font_color[4 * i + j];
|
||||||
|
gl->font_color_dark[4 * i + 3] = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#else
|
||||||
|
(void)gl;
|
||||||
|
(void)font_path;
|
||||||
|
(void)font_size;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void gl_deinit_font(gl_t *gl)
|
||||||
|
{
|
||||||
|
#ifdef HAVE_FREETYPE
|
||||||
|
if (gl->font)
|
||||||
|
{
|
||||||
|
font_renderer_free(gl->font);
|
||||||
|
glDeleteTextures(1, &gl->font_tex);
|
||||||
|
|
||||||
|
if (gl->font_tex_empty_buf)
|
||||||
|
free(gl->font_tex_empty_buf);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
(void)gl;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef HAVE_FREETYPE
|
||||||
|
// Somewhat overwhelming code just to render some damn fonts.
|
||||||
|
// We aim to use NPOT textures for compatibility with old and shitty cards.
|
||||||
|
// Also, we want to avoid reallocating a texture for each glyph (performance dips), so we
|
||||||
|
// contruct the whole texture using one call, and copy straight to it with
|
||||||
|
// glTexSubImage.
|
||||||
|
|
||||||
|
struct font_rect
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
int width, height;
|
||||||
|
int pot_width, pot_height;
|
||||||
|
};
|
||||||
|
|
||||||
|
static void calculate_msg_geometry(const struct font_output *head, struct font_rect *rect)
|
||||||
|
{
|
||||||
|
int x_min = head->off_x;
|
||||||
|
int x_max = head->off_x + head->width;
|
||||||
|
int y_min = head->off_y;
|
||||||
|
int y_max = head->off_y + head->height;
|
||||||
|
|
||||||
|
while ((head = head->next))
|
||||||
|
{
|
||||||
|
int left = head->off_x;
|
||||||
|
int right = head->off_x + head->width;
|
||||||
|
int bottom = head->off_y;
|
||||||
|
int top = head->off_y + head->height;
|
||||||
|
|
||||||
|
if (left < x_min)
|
||||||
|
x_min = left;
|
||||||
|
if (right > x_max)
|
||||||
|
x_max = right;
|
||||||
|
|
||||||
|
if (bottom < y_min)
|
||||||
|
y_min = bottom;
|
||||||
|
if (top > y_max)
|
||||||
|
y_max = top;
|
||||||
|
}
|
||||||
|
|
||||||
|
rect->x = x_min;
|
||||||
|
rect->y = y_min;
|
||||||
|
rect->width = x_max - x_min;
|
||||||
|
rect->height = y_max - y_min;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void adjust_power_of_two(gl_t *gl, struct font_rect *geom)
|
||||||
|
{
|
||||||
|
// Some systems really hate NPOT textures.
|
||||||
|
geom->pot_width = next_pow2(geom->width);
|
||||||
|
geom->pot_height = next_pow2(geom->height);
|
||||||
|
|
||||||
|
if ((geom->pot_width > gl->font_tex_w) || (geom->pot_height > gl->font_tex_h))
|
||||||
|
{
|
||||||
|
gl->font_tex_empty_buf = realloc(gl->font_tex_empty_buf, geom->pot_width * geom->pot_height);
|
||||||
|
memset(gl->font_tex_empty_buf, 0, geom->pot_width * geom->pot_height);
|
||||||
|
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, geom->pot_width);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY8, geom->pot_width, geom->pot_height,
|
||||||
|
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, gl->font_tex_empty_buf);
|
||||||
|
|
||||||
|
gl->font_tex_w = geom->pot_width;
|
||||||
|
gl->font_tex_h = geom->pot_height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Old style "blitting", so we can render all the fonts in one go.
|
||||||
|
// TODO: Is it possible that fonts could overlap if we blit without alpha blending?
|
||||||
|
static void blit_fonts(gl_t *gl, const struct font_output *head, const struct font_rect *geom)
|
||||||
|
{
|
||||||
|
// Clear out earlier fonts.
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->font_tex_w);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D,
|
||||||
|
0, 0, 0, gl->font_tex_w, gl->font_tex_h,
|
||||||
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, gl->font_tex_empty_buf);
|
||||||
|
|
||||||
|
while (head)
|
||||||
|
{
|
||||||
|
// head has top-left oriented coords.
|
||||||
|
int x = head->off_x - geom->x;
|
||||||
|
int y = head->off_y - geom->y;
|
||||||
|
y = gl->font_tex_h - head->height - y - 1;
|
||||||
|
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(head->pitch));
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, head->pitch);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D,
|
||||||
|
0, x, y, head->width, head->height,
|
||||||
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, head->output);
|
||||||
|
|
||||||
|
head = head->next;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void calculate_font_coords(gl_t *gl,
|
||||||
|
GLfloat font_vertex[8], GLfloat font_vertex_dark[8], GLfloat font_tex_coords[8])
|
||||||
|
{
|
||||||
|
GLfloat scale_factor = g_settings.video.font_scale ?
|
||||||
|
(GLfloat)gl->full_x / (GLfloat)gl->vp_width :
|
||||||
|
1.0f;
|
||||||
|
|
||||||
|
GLfloat lx = g_settings.video.msg_pos_x;
|
||||||
|
GLfloat hx = (GLfloat)gl->font_last_width / (gl->vp_width * scale_factor) + lx;
|
||||||
|
GLfloat ly = g_settings.video.msg_pos_y;
|
||||||
|
GLfloat hy = (GLfloat)gl->font_last_height / (gl->vp_height * scale_factor) + ly;
|
||||||
|
|
||||||
|
font_vertex[0] = lx;
|
||||||
|
font_vertex[1] = ly;
|
||||||
|
font_vertex[2] = lx;
|
||||||
|
font_vertex[3] = hy;
|
||||||
|
font_vertex[4] = hx;
|
||||||
|
font_vertex[5] = hy;
|
||||||
|
font_vertex[6] = hx;
|
||||||
|
font_vertex[7] = ly;
|
||||||
|
|
||||||
|
GLfloat shift_x = 2.0f / gl->vp_width;
|
||||||
|
GLfloat shift_y = 2.0f / gl->vp_height;
|
||||||
|
for (unsigned i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
font_vertex_dark[2 * i + 0] = font_vertex[2 * i + 0] - shift_x;
|
||||||
|
font_vertex_dark[2 * i + 1] = font_vertex[2 * i + 1] - shift_y;
|
||||||
|
}
|
||||||
|
|
||||||
|
lx = 0.0f;
|
||||||
|
hx = (GLfloat)gl->font_last_width / gl->font_tex_w;
|
||||||
|
ly = 1.0f - (GLfloat)gl->font_last_height / gl->font_tex_h;
|
||||||
|
hy = 1.0f;
|
||||||
|
|
||||||
|
font_tex_coords[0] = lx;
|
||||||
|
font_tex_coords[1] = hy;
|
||||||
|
font_tex_coords[2] = lx;
|
||||||
|
font_tex_coords[3] = ly;
|
||||||
|
font_tex_coords[4] = hx;
|
||||||
|
font_tex_coords[5] = ly;
|
||||||
|
font_tex_coords[6] = hx;
|
||||||
|
font_tex_coords[7] = hy;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void gl_render_msg(gl_t *gl, const char *msg)
|
||||||
|
{
|
||||||
|
#ifdef HAVE_FREETYPE
|
||||||
|
if (!gl->font)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GLfloat font_vertex[8];
|
||||||
|
GLfloat font_vertex_dark[8];
|
||||||
|
GLfloat font_tex_coords[8];
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, gl->font_tex);
|
||||||
|
glTexCoordPointer(2, GL_FLOAT, 0, font_tex_coords);
|
||||||
|
|
||||||
|
struct font_output_list out;
|
||||||
|
|
||||||
|
// If we get the same message, there's obviously no need to render fonts again ...
|
||||||
|
if (strcmp(gl->font_last_msg, msg) != 0)
|
||||||
|
{
|
||||||
|
font_renderer_msg(gl->font, msg, &out);
|
||||||
|
struct font_output *head = out.head;
|
||||||
|
|
||||||
|
struct font_rect geom;
|
||||||
|
calculate_msg_geometry(head, &geom);
|
||||||
|
adjust_power_of_two(gl, &geom);
|
||||||
|
blit_fonts(gl, head, &geom);
|
||||||
|
|
||||||
|
font_renderer_free_output(&out);
|
||||||
|
strlcpy(gl->font_last_msg, msg, sizeof(gl->font_last_msg));
|
||||||
|
|
||||||
|
gl->font_last_width = geom.width;
|
||||||
|
gl->font_last_height = geom.height;
|
||||||
|
}
|
||||||
|
calculate_font_coords(gl, font_vertex, font_vertex_dark, font_tex_coords);
|
||||||
|
|
||||||
|
glVertexPointer(2, GL_FLOAT, 0, font_vertex_dark);
|
||||||
|
glColorPointer(4, GL_FLOAT, 0, gl->font_color_dark);
|
||||||
|
glDrawArrays(GL_QUADS, 0, 4);
|
||||||
|
glVertexPointer(2, GL_FLOAT, 0, font_vertex);
|
||||||
|
glColorPointer(4, GL_FLOAT, 0, gl->font_color);
|
||||||
|
glDrawArrays(GL_QUADS, 0, 4);
|
||||||
|
#else
|
||||||
|
(void)gl;
|
||||||
|
(void)msg;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
27
gfx/gl_font.h
Normal file
27
gfx/gl_font.h
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
/* RetroArch - A frontend for libretro.
|
||||||
|
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
||||||
|
*
|
||||||
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef GL_FONT_H__
|
||||||
|
#define GL_FONT_H__
|
||||||
|
|
||||||
|
#include "gl_common.h"
|
||||||
|
|
||||||
|
void gl_init_font(gl_t *gl, const char *font_path, unsigned font_size);
|
||||||
|
void gl_deinit_font(gl_t *gl);
|
||||||
|
|
||||||
|
void gl_render_msg(gl_t *gl, const char *msg);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user