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https://github.com/libretro/RetroArch
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Start using wrappers for vertex declarations
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a4336fe89a
commit
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@ -1286,9 +1286,9 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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d3d_enable_blend_func(d3d->dev);
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d3d_enable_blend_func(d3d->dev);
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#ifndef _XBOX1
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#ifndef _XBOX1
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d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
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d3d_vertex_declaration_new(d3d->dev, vElems, &vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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vertex_decl->Release();
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d3d_vertex_declaration_free(vertex_decl);
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#endif
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#endif
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d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
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d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
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@ -117,6 +117,14 @@ bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev,
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return false;
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return false;
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}
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}
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void d3d_vertex_declaration_free(void *vertex_data)
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{
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#ifndef _XBOX1
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LPDIRECT3DVERTEXDECLARATION vertex_decl = (LPDIRECT3DVERTEXDECLARATION)vertex_data;
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vertex_decl->Release();
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#endif
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}
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LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
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LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
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unsigned length, unsigned usage,
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unsigned length, unsigned usage,
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unsigned fvf, D3DPOOL pool, void *handle)
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unsigned fvf, D3DPOOL pool, void *handle)
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@ -96,6 +96,8 @@ void d3d_texture_blit(unsigned pixel_size,
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bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev,
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bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev,
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const void *vertex_data, void **decl_data);
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const void *vertex_data, void **decl_data);
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void d3d_vertex_declaration_free(void *vertex_data);
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void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp);
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void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp);
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void d3d_enable_blend_func(void *data);
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void d3d_enable_blend_func(void *data);
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@ -475,8 +475,8 @@ static bool cg_d3d9_renderchain_init_shader_fvf(void *data, void *pass_data)
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}
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}
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}
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}
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if (FAILED(chain->dev->CreateVertexDeclaration(
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if (!d3d_vertex_declaration_new(chain->dev, decl,
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decl, &pass->vertex_decl)))
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&pass->vertex_decl))
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return false;
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return false;
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return true;
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return true;
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@ -1372,6 +1372,7 @@ static void renderchain_render_pass(
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translate_filter(pass->info.pass->filter));
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translate_filter(pass->info.pass->filter));
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d3d_set_vertex_declaration(d3dr, pass->vertex_decl);
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d3d_set_vertex_declaration(d3dr, pass->vertex_decl);
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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d3d_set_stream_source(d3dr, i,
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d3d_set_stream_source(d3dr, i,
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pass->vertex_buf, 0, sizeof(Vertex));
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pass->vertex_buf, 0, sizeof(Vertex));
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@ -83,7 +83,7 @@ static bool xdk_renderchain_init_shader_fvf(void *data, void *pass_data)
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D3DDECL_END()
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D3DDECL_END()
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};
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};
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if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &chain->vertex_decl)))
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if (!d3d_vertex_declaration_new(d3dr, VertexElements, &chain->vertex_decl))
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return false;
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return false;
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#endif
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#endif
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