From a061fa081c5c211192b278769855abce1f2b6015 Mon Sep 17 00:00:00 2001 From: TwinAphex51224 Date: Fri, 27 Jan 2012 00:40:25 +0100 Subject: [PATCH] (PS3) Shader texture is correctly applied after first booting a game, but not before --- ps3/ps3_video_psgl.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/ps3/ps3_video_psgl.c b/ps3/ps3_video_psgl.c index a8eea26338..32dcd60fc0 100644 --- a/ps3/ps3_video_psgl.c +++ b/ps3/ps3_video_psgl.c @@ -476,12 +476,14 @@ void gl_frame_menu (void) if(!gl) return; + gl_shader_use(SSNES_CG_MENU_SHADER_INDEX); gl_cg_set_params(gl->win_width, gl->win_height, gl->win_width, gl->win_height, gl->win_width, gl->win_height, g_frame_count, NULL, NULL, NULL, 0); + set_viewport(gl, gl->win_width, gl->win_height, false); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, menu_texture_id);