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https://github.com/libretro/RetroArch
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Fix MSVC2010 build.
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parent
59e7bc82db
commit
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@ -185,7 +185,7 @@
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\cheats.c" />
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<ClCompile Include="..\..\cheats.c" />
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<ClCompile Include="..\..\compat\rxml\rxml.c" />
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<ClCompile Include="..\..\compat\rxml\rxml.c" />
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<ClCompile Include="..\..\deps\rzlib\rzlib.c" />
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<ClCompile Include="..\..\deps\miniz\miniz.c" />
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<ClCompile Include="..\..\file_extract.c" />
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<ClCompile Include="..\..\file_extract.c" />
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<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
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@ -272,4 +272,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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</Project>
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</Project>
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@ -204,15 +204,15 @@
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<ClCompile Include="..\..\gfx\shader_glsl.c">
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<ClCompile Include="..\..\gfx\shader_glsl.c">
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<Filter>Source Files\gfx</Filter>
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<Filter>Source Files\gfx</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\deps\rzlib\rzlib.c">
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<Filter>Source Files\deps</Filter>
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</ClCompile>
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<ClCompile Include="..\..\file_extract.c">
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<ClCompile Include="..\..\file_extract.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\gfx\rpng\rpng.c">
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<ClCompile Include="..\..\gfx\rpng\rpng.c">
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<Filter>Source Files\gfx\rpng</Filter>
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<Filter>Source Files\gfx\rpng</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\deps\miniz\miniz.c">
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<Filter>Source Files\deps</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h">
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<ClInclude Include="resource.h">
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