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@ -306,8 +306,12 @@ bool d3d_get_adapter_display_mode(LPDIRECT3D d3d,
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if (!display_mode || !d3d)
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if (!display_mode || !d3d)
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return false;
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return false;
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#if defined(HAVE_D3D9) && !defined(__cplusplus)
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#if defined(HAVE_D3D9) && !defined(__cplusplus)
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#ifdef _XBOX
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return true;
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#else
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if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, display_mode)))
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if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, display_mode)))
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return false;
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return false;
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#endif
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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if (FAILED(IDirect3D8_GetAdapterDisplayMode(d3d, idx, display_mode)))
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if (FAILED(IDirect3D8_GetAdapterDisplayMode(d3d, idx, display_mode)))
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return false;
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return false;
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@ -504,7 +504,7 @@ static D3DFORMAT d3d_get_color_format_backbuffer(bool rgb32, bool windowed)
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{
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{
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D3DFORMAT fmt = D3DFMT_UNKNOWN;
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D3DFORMAT fmt = D3DFMT_UNKNOWN;
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#ifdef _XBOX
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#ifdef _XBOX
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if (info->rgb32)
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if (rgb32)
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fmt = D3DFMT_X8R8G8B8;
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fmt = D3DFMT_X8R8G8B8;
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else
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else
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fmt = D3DFMT_LIN_R5G6B5;
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fmt = D3DFMT_LIN_R5G6B5;
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