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(GLSM) Add documentation
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@ -823,6 +823,7 @@ void rglGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
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}
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/*
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* Category: UBO
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*
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* Core in:
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*
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@ -882,6 +883,7 @@ void rglGetUniformIndices(GLuint program,
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}
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/*
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* Category: UBO
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*
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* Core in:
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*
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@ -899,6 +901,8 @@ void rglBindBufferBase( GLenum target,
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}
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/*
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*
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* Category: UBO
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*
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* Core in:
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*
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@ -916,6 +920,7 @@ GLuint rglGetUniformBlockIndex( GLuint program,
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}
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/*
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* Category: UBO
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*
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* Core in:
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*
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@ -1128,6 +1133,7 @@ void rglTexCoord2f(GLfloat s, GLfloat t)
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*
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* Core in:
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* OpenGL : 2.0
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*
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*/
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void rglDisableVertexAttribArray(GLuint index)
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{
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@ -1148,6 +1154,12 @@ void rglEnableVertexAttribArray(GLuint index)
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glEnableVertexAttribArray(index);
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}
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/*
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* Category: Shaders
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*
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* Core in:
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* OpenGL : 2.0
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*/
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void rglVertexAttribIPointer(
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GLuint index,
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GLint size,
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@ -1608,6 +1620,7 @@ void rglBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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}
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/*
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* Category: Blending
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*
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* Core in:
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* OpenGL : 2.0
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