(GLSM) Add documentation

This commit is contained in:
twinaphex 2016-05-16 19:11:38 +02:00
parent d2fc91295e
commit 9e9584c42d

View File

@ -823,6 +823,7 @@ void rglGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
}
/*
* Category: UBO
*
* Core in:
*
@ -882,6 +883,7 @@ void rglGetUniformIndices(GLuint program,
}
/*
* Category: UBO
*
* Core in:
*
@ -899,6 +901,8 @@ void rglBindBufferBase( GLenum target,
}
/*
*
* Category: UBO
*
* Core in:
*
@ -916,6 +920,7 @@ GLuint rglGetUniformBlockIndex( GLuint program,
}
/*
* Category: UBO
*
* Core in:
*
@ -1128,6 +1133,7 @@ void rglTexCoord2f(GLfloat s, GLfloat t)
*
* Core in:
* OpenGL : 2.0
*
*/
void rglDisableVertexAttribArray(GLuint index)
{
@ -1148,6 +1154,12 @@ void rglEnableVertexAttribArray(GLuint index)
glEnableVertexAttribArray(index);
}
/*
* Category: Shaders
*
* Core in:
* OpenGL : 2.0
*/
void rglVertexAttribIPointer(
GLuint index,
GLint size,
@ -1608,6 +1620,7 @@ void rglBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
}
/*
* Category: Blending
*
* Core in:
* OpenGL : 2.0