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Merge pull request #12621 from JustMeDaFaq/master
Default to d3d11 on UWP builds
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@ -260,6 +260,9 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
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#else
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_METAL;
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#endif
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#elif defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* Lets default to D3D11 in UWP, even when its compiled with ANGLE, since ANGLE is just calling D3D anyway.*/
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
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#elif defined(HAVE_OPENGL1) && defined(_MSC_VER) && (_MSC_VER <= 1600)
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/* On Windows XP and earlier, use gl1 by default
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* (regular opengl has compatibility issues with
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