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https://github.com/libretro/RetroArch
synced 2025-03-28 08:37:41 +00:00
Create network_init and network_deinit functions
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@ -67,7 +67,7 @@ static bool cmd_init_network(rarch_cmd_t *handle, uint16_t port)
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struct addrinfo hints, *res = NULL;
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int yes = 1;
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if (!netplay_init_network())
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if (!network_init())
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return false;
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RARCH_LOG("Bringing up command interface on port %hu.\n",
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@ -612,7 +612,7 @@ bool network_cmd_send(const char *cmd_)
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bool old_verbose = g_extern.verbosity;
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uint16_t port = DEFAULT_NETWORK_CMD_PORT;
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if (!netplay_init_network())
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if (!network_init())
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return false;
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if (!(command = strdup(cmd_)))
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17
netplay.c
17
netplay.c
@ -435,7 +435,7 @@ static bool init_udp_socket(netplay_t *netplay, const char *server,
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}
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/* Platform specific socket library init. */
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bool netplay_init_network(void)
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bool network_init(void)
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{
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static bool inited = false;
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if (inited)
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@ -445,7 +445,7 @@ bool netplay_init_network(void)
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
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{
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WSACleanup();
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network_deinit();
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return false;
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}
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#elif defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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@ -459,9 +459,19 @@ bool netplay_init_network(void)
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return true;
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}
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void network_deinit(void)
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{
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#if defined(_WIN32)
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WSACleanup();
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#elif defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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sys_net_finalize_network();
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cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
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#endif
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}
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static bool init_socket(netplay_t *netplay, const char *server, uint16_t port)
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{
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if (!netplay_init_network())
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if (!network_init())
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return false;
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if (!init_tcp_socket(netplay, server, port, netplay->spectate))
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@ -1561,7 +1571,6 @@ void netplay_post_frame(netplay_t *netplay)
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#define addrinfo addrinfo_rarch__
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/* Yes, we love shitty implementations, don't we? :( */
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#ifdef _XBOX
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struct hostent
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{
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@ -43,7 +43,9 @@ int16_t input_state_spectate_client(unsigned port, unsigned device,
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typedef struct netplay netplay_t;
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bool netplay_init_network(void);
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bool network_init(void);
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void network_deinit(void);
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/* Creates a new netplay handle. A NULL host means we're
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* hosting (user 1). :) */
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