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https://github.com/libretro/RetroArch
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Revert "(Cthulhu88) Netplay polishing patch"
This reverts commit 82b8c0a60efa727022a9d5fbdea57df5275f09c6.
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62a8b13b1a
commit
9c7a55352d
@ -865,8 +865,8 @@ bool netplay_handshake_init_send(netplay_t *netplay,
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header[5] = htonl(netplay_impl_magic());
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if (netplay->is_server &&
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(!string_is_empty(settings->paths.netplay_password) ||
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!string_is_empty(settings->paths.netplay_spectate_password)))
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(settings->paths.netplay_password[0] ||
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settings->paths.netplay_spectate_password[0]))
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{
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/* Demand a password */
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if (simple_rand_next == 1)
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@ -1396,8 +1396,8 @@ static bool netplay_handshake_pre_nick(netplay_t *netplay,
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if (netplay->is_server)
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{
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/* There's a password, so just put them in PRE_PASSWORD mode */
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if ( !string_is_empty(settings->paths.netplay_password) ||
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!string_is_empty(settings->paths.netplay_spectate_password))
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if ( settings->paths.netplay_password[0] ||
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settings->paths.netplay_spectate_password[0])
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connection->mode = NETPLAY_CONNECTION_PRE_PASSWORD;
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else
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{
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@ -1451,7 +1451,7 @@ static bool netplay_handshake_pre_password(netplay_t *netplay,
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correct = false;
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snprintf(password, sizeof(password), "%08lX", (unsigned long)connection->salt);
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if (!string_is_empty(settings->paths.netplay_password))
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if (settings->paths.netplay_password[0])
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{
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strlcpy(password + 8,
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settings->paths.netplay_password, sizeof(password)-8);
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@ -1464,7 +1464,7 @@ static bool netplay_handshake_pre_password(netplay_t *netplay,
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connection->can_play = true;
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}
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}
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if (!correct && !string_is_empty(settings->paths.netplay_spectate_password))
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if (settings->paths.netplay_spectate_password[0])
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{
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strlcpy(password + 8,
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settings->paths.netplay_spectate_password, sizeof(password)-8);
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@ -3601,7 +3601,7 @@ void netplay_hangup(netplay_t *netplay,
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/* Report this disconnection */
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if (netplay->is_server)
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{
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if (!string_is_empty(connection->nick))
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if (connection->nick[0])
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{
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snprintf(msg, sizeof(msg),
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msg_hash_to_str(MSG_NETPLAY_SERVER_NAMED_HANGUP), connection->nick);
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@ -4409,7 +4409,7 @@ static bool chat_check(netplay_t *netplay)
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return false;
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/* Do nothing if we don't have a nickname. */
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if (string_is_empty(netplay->nick))
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if (!netplay->nick[0])
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return false;
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/* Do nothing if we are not playing. */
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@ -4441,16 +4441,16 @@ static bool chat_check(netplay_t *netplay)
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return false;
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}
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static INLINE size_t format_chat(char *s, size_t len,
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static size_t format_chat(char *buf, size_t bufsz,
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const char *nick, const char *msg)
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{
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/* Truncate the message if necessary. */
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snprintf(s, len, "%s: %s", nick, msg);
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snprintf(buf, bufsz, "%s: %s", nick, msg);
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return strlen(s);
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return strlen(buf);
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}
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static INLINE void relay_chat(netplay_t *netplay, const char *msg, size_t len)
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static void relay_chat(netplay_t *netplay, const char *msg, size_t len)
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{
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size_t i;
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for (i = 0; i < netplay->connections_size; i++)
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@ -4465,13 +4465,6 @@ static INLINE void relay_chat(netplay_t *netplay, const char *msg, size_t len)
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/* We don't flush. Chat is not time essential. */
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}
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static INLINE void show_chat(const char *msg)
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{
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, CHAT_FRAME_TIME, false, NULL,
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MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
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}
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static void send_chat(void *userdata, const char *line)
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{
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char chat_msg[MAX_CHAT_SIZE];
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@ -4481,7 +4474,7 @@ static void send_chat(void *userdata, const char *line)
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/* We perform the same checks,
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just in case something has changed. */
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if (!string_is_empty(line) && chat_check(netplay))
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if (chat_check(netplay))
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{
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/* For servers, we need to format and relay it ourselves. */
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if (netplay->is_server)
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@ -4489,7 +4482,10 @@ static void send_chat(void *userdata, const char *line)
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chat_len = format_chat(chat_msg, sizeof(chat_msg), netplay->nick, line);
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relay_chat(netplay, chat_msg, chat_len);
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show_chat(chat_msg);
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RARCH_LOG("%s\n", chat_msg);
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runloop_msg_queue_push(chat_msg, 1, CHAT_FRAME_TIME, false, NULL,
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MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
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}
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/* For clients, we just send it to the server. */
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else
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@ -4512,6 +4508,7 @@ void netplay_input_chat(netplay_t *netplay)
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if (chat_check(netplay))
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{
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menu_input_ctx_line_t chat_input = {0};
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net_driver_state_t *net_st = &networking_driver_st;
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retroarch_menu_running();
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@ -4536,7 +4533,7 @@ static bool handle_chat(netplay_t *netplay,
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char chat_msg[MAX_CHAT_SIZE];
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size_t chat_len;
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if (!connection->active || string_is_empty(msg))
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if (!connection->active || !msg[0])
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return false;
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/* Client sent a chat message;
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@ -4545,7 +4542,7 @@ static bool handle_chat(netplay_t *netplay,
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if (netplay->is_server)
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{
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/* No point displaying a chat message without a nickname. */
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if (string_is_empty(connection->nick))
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if (!connection->nick[0])
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return false;
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/* Only playing clients can send chat. */
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@ -4562,8 +4559,12 @@ static bool handle_chat(netplay_t *netplay,
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/* If we still got a message even though we are not playing,
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ignore it! */
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if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING ||
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netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
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show_chat(msg);
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netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
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{
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RARCH_LOG("%s\n", msg);
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runloop_msg_queue_push(msg, 1, CHAT_FRAME_TIME, false, NULL,
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MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
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}
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return true;
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}
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@ -6201,7 +6202,7 @@ netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
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netplay->connections[0].fd = -1;
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}
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strlcpy(netplay->nick, !string_is_empty(nick)
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strlcpy(netplay->nick, nick[0]
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? nick : RARCH_DEFAULT_NICK,
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sizeof(netplay->nick));
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