mirror of
https://github.com/libretro/RetroArch
synced 2025-03-03 04:14:00 +00:00
Update Discord RPC
Squashed 'deps/discord-rpc/' changes from ba9fe00c4d..7716eadca3 7716eadca3 Update D binding link (#234) e32d001809 readme nits 2cb9813eb6 Unity specific DLL setup af380116a0 Check C# strings against UTF8 bytes instead of clamping (#221) 3d3ae7129d Fix mismatched signs in comparison after b44defe (#209) b44defe60a [Linux] Null-terminate output from readlink in Discord_Register. (#208) dfad394be0 Added enum for response codes (#207) a3ad6afee2 Added Discord RPC C# implementation to list. (#205) 7c41a8ec19 Fixed issue with Discord RPC not updating presence during shutdown (#189) 5df1c5ae6d copy the whole folder UE4 c05c7148dd Updated README with UE plugin instructions (#183) git-subtree-dir: deps/discord-rpc git-subtree-split: 7716eadca31a0d556f9d71fb610943b203470533
This commit is contained in:
parent
671b49afcd
commit
9c4b307dcb
@ -129,20 +129,20 @@ public class DiscordRpc
|
||||
FreeMem();
|
||||
}
|
||||
|
||||
_presence.state = StrToPtr(state, 128);
|
||||
_presence.details = StrToPtr(details, 128);
|
||||
_presence.state = StrToPtr(state);
|
||||
_presence.details = StrToPtr(details);
|
||||
_presence.startTimestamp = startTimestamp;
|
||||
_presence.endTimestamp = endTimestamp;
|
||||
_presence.largeImageKey = StrToPtr(largeImageKey, 32);
|
||||
_presence.largeImageText = StrToPtr(largeImageText, 128);
|
||||
_presence.smallImageKey = StrToPtr(smallImageKey, 32);
|
||||
_presence.smallImageText = StrToPtr(smallImageText, 128);
|
||||
_presence.partyId = StrToPtr(partyId, 128);
|
||||
_presence.largeImageKey = StrToPtr(largeImageKey);
|
||||
_presence.largeImageText = StrToPtr(largeImageText);
|
||||
_presence.smallImageKey = StrToPtr(smallImageKey);
|
||||
_presence.smallImageText = StrToPtr(smallImageText);
|
||||
_presence.partyId = StrToPtr(partyId);
|
||||
_presence.partySize = partySize;
|
||||
_presence.partyMax = partyMax;
|
||||
_presence.matchSecret = StrToPtr(matchSecret, 128);
|
||||
_presence.joinSecret = StrToPtr(joinSecret, 128);
|
||||
_presence.spectateSecret = StrToPtr(spectateSecret, 128);
|
||||
_presence.matchSecret = StrToPtr(matchSecret);
|
||||
_presence.joinSecret = StrToPtr(joinSecret);
|
||||
_presence.spectateSecret = StrToPtr(spectateSecret);
|
||||
_presence.instance = instance;
|
||||
|
||||
return _presence;
|
||||
@ -152,16 +152,18 @@ public class DiscordRpc
|
||||
/// Returns a pointer to a representation of the given string with a size of maxbytes
|
||||
/// </summary>
|
||||
/// <param name="input">String to convert</param>
|
||||
/// <param name="maxbytes">Max number of bytes to use</param>
|
||||
/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
|
||||
private IntPtr StrToPtr(string input, int maxbytes)
|
||||
private IntPtr StrToPtr(string input)
|
||||
{
|
||||
if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
|
||||
var convstr = StrClampBytes(input, maxbytes);
|
||||
var convbytecnt = Encoding.UTF8.GetByteCount(convstr);
|
||||
var buffer = Marshal.AllocHGlobal(convbytecnt);
|
||||
var convbytecnt = Encoding.UTF8.GetByteCount(input);
|
||||
var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
|
||||
for (int i = 0; i < convbytecnt + 1; i++)
|
||||
{
|
||||
Marshal.WriteByte(buffer, i , 0);
|
||||
}
|
||||
_buffers.Add(buffer);
|
||||
Marshal.Copy(Encoding.UTF8.GetBytes(convstr), 0, buffer, convbytecnt);
|
||||
Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@ -181,30 +183,6 @@ public class DiscordRpc
|
||||
return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp the string to the given byte length preserving null termination
|
||||
/// </summary>
|
||||
/// <param name="toclamp">string to clamp</param>
|
||||
/// <param name="maxbytes">max bytes the resulting string should have (including null termination)</param>
|
||||
/// <returns>null terminated string with a byte length less or equal to <see cref="maxbytes"/></returns>
|
||||
private static string StrClampBytes(string toclamp, int maxbytes)
|
||||
{
|
||||
var str = StrToUtf8NullTerm(toclamp);
|
||||
var strbytes = Encoding.UTF8.GetBytes(str);
|
||||
|
||||
if (strbytes.Length <= maxbytes)
|
||||
{
|
||||
return str;
|
||||
}
|
||||
|
||||
var newstrbytes = new byte[] { };
|
||||
Array.Copy(strbytes, 0, newstrbytes, 0, maxbytes - 1);
|
||||
newstrbytes[newstrbytes.Length - 1] = 0;
|
||||
newstrbytes[newstrbytes.Length - 2] = 0;
|
||||
|
||||
return Encoding.UTF8.GetString(newstrbytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
|
||||
/// </summary>
|
||||
|
@ -24,6 +24,16 @@ struct FDiscordUserData {
|
||||
FString avatar;
|
||||
};
|
||||
|
||||
/**
|
||||
* Valid response codes for Respond function
|
||||
*/
|
||||
UENUM(BlueprintType)
|
||||
enum class EDiscordJoinResponseCodes : uint8
|
||||
{
|
||||
DISCORD_REPLY_NO UMETA(DisplayName="No"),
|
||||
DISCORD_REPLY_YES UMETA(DisplayName="Yes"),
|
||||
DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore")
|
||||
};
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
|
||||
|
||||
|
@ -33,9 +33,11 @@ extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const
|
||||
|
||||
char exePath[1024];
|
||||
if (!command || !command[0]) {
|
||||
if (readlink("/proc/self/exe", exePath, sizeof(exePath)) <= 0) {
|
||||
ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
|
||||
if (size <= 0 || size >= (ssize_t)sizeof(exePath)) {
|
||||
return;
|
||||
}
|
||||
exePath[size] = '\0';
|
||||
command = exePath;
|
||||
}
|
||||
|
||||
|
3
deps/discord-rpc/src/discord_rpc.cpp
vendored
3
deps/discord-rpc/src/discord_rpc.cpp
vendored
@ -89,10 +89,11 @@ public:
|
||||
keepRunning.store(true);
|
||||
ioThread = std::thread([&]() {
|
||||
const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
|
||||
Discord_UpdateConnection();
|
||||
while (keepRunning.load()) {
|
||||
Discord_UpdateConnection();
|
||||
std::unique_lock<std::mutex> lock(waitForIOMutex);
|
||||
waitForIOActivity.wait_for(lock, maxWait);
|
||||
Discord_UpdateConnection();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user