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https://github.com/libretro/RetroArch
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(360) Build fix
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402388e369
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@ -178,7 +178,7 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
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D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS)
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D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS)
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+ fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS)
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+ fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS)
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+ fetchConstant);
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+ fetchConstant);
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D3DDevice_SetTexture(dev, sampler, tex, pendingMask3)
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D3DDevice_SetTexture(dev, sampler, tex, pendingMask3);
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#else
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#else
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dev->SetTexture(0, tex);
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dev->SetTexture(0, tex);
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#endif
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#endif
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@ -134,9 +134,6 @@ static void renderchain_render_pass(void *data, const void *frame, unsigned widt
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#if defined(_XBOX1)
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#if defined(_XBOX1)
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d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
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d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
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d3dr->SetSoftDisplayFilter(g_extern.console.softfilter_enable);
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d3dr->SetSoftDisplayFilter(g_extern.console.softfilter_enable);
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#elif defined(_XBOX360)
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DWORD fetchConstant;
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UINT64 pendingMask3;
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#endif
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#endif
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renderchain_blit_to_texture(d3d, frame, width, height, pitch);
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renderchain_blit_to_texture(d3d, frame, width, height, pitch);
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@ -16,7 +16,7 @@
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#include <xtl.h>
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#include <xtl.h>
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#include "d3d_font.h"
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#include "d3d_font.h"
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#include "../d3d.hpp"
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#include "../d3d9/d3d.hpp"
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#include "../gfx_common.h"
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#include "../gfx_common.h"
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#include "../../general.h"
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#include "../../general.h"
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#include "../../xdk/xdk_resources.h"
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#include "../../xdk/xdk_resources.h"
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