mirror of
https://github.com/libretro/RetroArch
synced 2025-02-01 20:54:10 +00:00
Merge branch 'master' of https://github.com/libretro/RetroArch
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commit
9b1253e9bd
@ -80,6 +80,26 @@ static int main_entry_iterate_shutdown(signature(), args_type() args)
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return 0;
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}
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int main_entry_decide(signature(), args_type() args)
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{
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frontend_loop = NULL;
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if (g_extern.lifecycle_state & (1ULL << MODE_CLEAR_INPUT))
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frontend_loop = main_entry_iterate_clear_input;
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else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
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frontend_loop = main_entry_iterate_load_content;
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else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
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frontend_loop = main_entry_iterate_content;
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#ifdef HAVE_MENU
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
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frontend_loop = main_entry_iterate_menu_preinit;
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
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frontend_loop = main_entry_iterate_menu;
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#endif
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return 0;
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}
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int main_entry_iterate_content(signature(), args_type() args)
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{
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if (g_extern.system.shutdown)
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@ -77,6 +77,7 @@ const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident);
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/* Finds first suitable driver and initialize. */
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const frontend_ctx_driver_t *frontend_ctx_init_first(void);
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int main_entry_decide(signature(), args_type() args);
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int main_entry_iterate_clear_input(signature(), args_type() args);
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int main_entry_iterate_load_content(signature(), args_type() args);
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int main_entry_iterate_content(signature(), args_type() args);
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@ -327,7 +327,7 @@ static int glui_input_postprocess(uint64_t old_state)
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return 0;
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}
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static GLuint png_texture_load(const char * file_name)
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static GLuint glui_png_texture_load(const char * file_name)
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{
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struct texture_image ti = {0};
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texture_image_load(&ti, file_name);
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@ -364,7 +364,7 @@ static void glui_context_reset(void *data)
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fill_pathname_join(bgpath, bgpath, "bg.png", sizeof(bgpath));
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if (path_file_exists(bgpath))
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glui_bg = png_texture_load(bgpath);
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glui_bg = glui_png_texture_load(bgpath);
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}
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menu_ctx_driver_t menu_ctx_glui = {
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@ -661,7 +661,7 @@ static void lakka_frame(void)
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, false);
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}
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static GLuint png_texture_load(const char * file_name)
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static GLuint lakka_png_texture_load(const char * file_name)
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{
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struct texture_image ti = {0};
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texture_image_load(&ti, file_name);
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@ -883,7 +883,7 @@ static void lakka_context_reset(void *data)
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"reload.png", sizeof(textures[TEXTURE_RELOAD].path));
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for (k = 0; k < TEXTURE_LAST; k++)
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textures[k].id = png_texture_load(textures[k].path);
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textures[k].id = lakka_png_texture_load(textures[k].path);
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lakka_settings_context_reset();
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for (i = 1; i < num_categories; i++)
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@ -926,8 +926,8 @@ static void lakka_context_reset(void *data)
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strlcat(content_texturepath, core_id, sizeof(content_texturepath));
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strlcat(content_texturepath, "-content.png", sizeof(content_texturepath));
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category->icon = png_texture_load(texturepath);
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category->item_icon = png_texture_load(content_texturepath);
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category->icon = lakka_png_texture_load(texturepath);
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category->item_icon = lakka_png_texture_load(content_texturepath);
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for (j = 0; j < category->num_items; j++)
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{
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13
retroarch.c
13
retroarch.c
@ -3336,18 +3336,7 @@ void rarch_main_set_state(unsigned cmd)
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break;
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}
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if (g_extern.lifecycle_state & (1ULL << MODE_CLEAR_INPUT))
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frontend_loop = main_entry_iterate_clear_input;
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else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
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frontend_loop = main_entry_iterate_load_content;
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else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
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frontend_loop = main_entry_iterate_content;
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#ifdef HAVE_MENU
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
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frontend_loop = main_entry_iterate_menu_preinit;
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
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frontend_loop = main_entry_iterate_menu;
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#endif
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frontend_loop = main_entry_decide;
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}
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void rarch_main_command(unsigned cmd)
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