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https://github.com/libretro/RetroArch
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More fixups in DSound.
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@ -54,20 +54,26 @@ static inline void get_positions(dsound_t *ds, DWORD *read_ptr, DWORD *write_ptr
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#define CHUNK_SIZE 256
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#define BUFFER_ERROR ((void*)-1)
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static inline void* grab_chunk(dsound_t *ds, DWORD write_ptr)
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struct audio_lock
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{
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void *chunk = NULL;
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DWORD bytes = 0;
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HRESULT res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, &chunk, &bytes, NULL, NULL, 0);
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void *chunk1;
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DWORD size1;
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void *chunk2;
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DWORD size2;
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};
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static inline bool grab_region(dsound_t *ds, DWORD write_ptr, struct audio_lock *region)
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{
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HRESULT res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, ®ion->chunk1, ®ion->size1, ®ion->chunk2, ®ion->size2, 0);
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if (res == DSERR_BUFFERLOST)
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{
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res = IDirectSoundBuffer_Restore(ds->dsb);
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if (res != DS_OK)
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return BUFFER_ERROR;
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return false;
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res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, &chunk, &bytes, NULL, NULL, 0);
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res = IDirectSoundBuffer_Lock(ds->dsb, write_ptr, CHUNK_SIZE, ®ion->chunk1, ®ion->size1, ®ion->chunk2, ®ion->size2, 0);
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if (res != DS_OK)
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return NULL;
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return false;
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}
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const char *err;
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@ -91,22 +97,17 @@ static inline void* grab_chunk(dsound_t *ds, DWORD write_ptr)
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}
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if (err)
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SSNES_WARN("[DirectSound error]: %s\n", err);
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if (bytes != CHUNK_SIZE)
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{
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SSNES_ERR("[DirectSound]: Could not lock as much data as requested, this should not happen!\n");
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if (chunk)
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IDirectSoundBuffer_Unlock(ds->dsb, chunk, bytes, NULL, 0);
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return NULL;
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SSNES_WARN("[DirectSound error]: %s\n", err);
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return false;
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}
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return chunk;
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return true;
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}
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static inline void release_chunk(dsound_t *ds, void *ptr)
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static inline void release_region(dsound_t *ds, const struct audio_lock *region)
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{
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IDirectSoundBuffer_Unlock(ds->dsb, ptr, CHUNK_SIZE, NULL, 0);
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IDirectSoundBuffer_Unlock(ds->dsb, region->chunk1, region->size1, region->chunk2, region->size2);
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}
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static DWORD CALLBACK dsound_thread(PVOID data)
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@ -139,44 +140,39 @@ static DWORD CALLBACK dsound_thread(PVOID data)
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}
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else if (fifo_avail < CHUNK_SIZE) // Got space to write, but nothing in FIFO (underrun), fill block with silence.
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{
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void *chunk;
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if ((chunk = grab_chunk(ds, write_ptr)) == BUFFER_ERROR)
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struct audio_lock region;
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if (!grab_region(ds, write_ptr, ®ion))
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{
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ds->thread_alive = false;
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SetEvent(ds->event);
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break;
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}
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else if (chunk == NULL)
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{
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Sleep(1);
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continue;
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}
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memset(chunk, 0, CHUNK_SIZE);
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release_chunk(ds, chunk);
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write_ptr = (write_ptr + CHUNK_SIZE) & buffer_mask;
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memset(region.chunk1, 0, region.size1);
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memset(region.chunk2, 0, region.size2);
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release_region(ds, ®ion);
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write_ptr = (write_ptr + region.size1 + region.size2) & buffer_mask;
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}
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else // All is good. Pull from it and notify FIFO :D
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{
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void *chunk;
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if ((chunk = grab_chunk(ds, write_ptr)) == BUFFER_ERROR)
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struct audio_lock region;
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if (!grab_region(ds, write_ptr, ®ion))
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{
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ds->thread_alive = false;
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SetEvent(ds->event);
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break;
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}
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else if (chunk == NULL)
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{
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Sleep(1);
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continue;
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}
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EnterCriticalSection(&ds->crit);
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fifo_read(ds->buffer, chunk, CHUNK_SIZE);
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if (region.chunk1)
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fifo_read(ds->buffer, region.chunk1, region.size1);
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if (region.chunk2)
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fifo_read(ds->buffer, region.chunk2, region.size2);
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LeaveCriticalSection(&ds->crit);
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release_chunk(ds, chunk);
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write_ptr = (write_ptr + CHUNK_SIZE) & buffer_mask;
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release_region(ds, ®ion);
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write_ptr = (write_ptr + region.size1 + region.size2) & buffer_mask;
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SetEvent(ds->event);
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}
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