(menu) improve touch controls:

- two finger presses now behave the same as pressing the back button.
- glui is now supported.
This commit is contained in:
aliaspider 2015-03-30 05:22:06 +01:00
parent 4c025fd157
commit 9ab4026bfe
2 changed files with 57 additions and 26 deletions

View File

@ -175,8 +175,10 @@ typedef struct
struct
{
bool pressed;
bool oldpressed;
int16_t old_x;
int16_t old_y;
bool pressed[2];
bool oldpressed[2];
bool back;
bool oldback;
bool cancel;

View File

@ -169,26 +169,22 @@ static int pointer_post_iterate(menu_file_list_cbs_t *cbs, const char *path,
if (driver->menu_ctx == &menu_ctx_xmb)
return 0;
#endif
#if defined(HAVE_GLUI)
if (driver->menu_ctx == &menu_ctx_glui)
return 0;
#endif
if (menu->pointer.pressed)
if (menu->pointer.pressed[0])
{
if (menu->pointer.oldpressed)
if (menu->pointer.oldpressed[0])
{
if (menu->mouse.ptr <= menu_list_get_size(menu->menu_list)-1)
menu_navigation_set(&menu->navigation, menu->mouse.ptr, false);
}
else
menu->pointer.oldpressed = true;
menu->pointer.oldpressed[0] = true;
}
else
{
if (menu->pointer.oldpressed)
if (menu->pointer.oldpressed[0])
{
menu->pointer.oldpressed = false;
menu->pointer.oldpressed[0] = false;
driver_t *driver = driver_get_ptr();
rarch_setting_t *setting =
(rarch_setting_t*)setting_find_setting
@ -641,43 +637,70 @@ static int action_iterate_message(const char *label, unsigned action)
static int pointer_iterate(unsigned *action)
{
const struct retro_keybind *binds[MAX_USERS];
int pointer_device, pointer_x, pointer_y, screen_x, screen_y;
const struct retro_keybind *binds[MAX_USERS];
menu_handle_t *menu = menu_driver_get_ptr();
runloop_t *runloop = rarch_main_get_ptr();
settings_t *settings = config_get_ptr();
#if defined(HAVE_XMB) || defined(HAVE_GLUI)
driver_t *driver = driver_get_ptr();
#endif
int pointer_x, pointer_y, screen_x, screen_y;
if (!menu)
return -1;
if (!settings->menu.pointer.enable)
{
memset(&menu->pointer, 0, sizeof(menu->pointer));
return 0;
}
#if defined(HAVE_XMB)
if (driver->menu_ctx == &menu_ctx_xmb)
return 0;
#endif
#if defined(HAVE_GLUI)
if (driver->menu_ctx == &menu_ctx_glui)
return 0;
#endif
menu->pointer.pressed = input_driver_state(binds, 0, RETRO_DEVICE_POINTER,
pointer_device = driver->menu_ctx->set_texture?
RETRO_DEVICE_POINTER : RARCH_DEVICE_POINTER_SCREEN;
menu->pointer.pressed[0] = input_driver_state(binds, 0, pointer_device,
0, RETRO_DEVICE_ID_POINTER_PRESSED);
menu->pointer.back = input_driver_state(binds, 0, RETRO_DEVICE_POINTER,
menu->pointer.pressed[1] = input_driver_state(binds, 0, pointer_device,
1, RETRO_DEVICE_ID_POINTER_PRESSED);
menu->pointer.back = input_driver_state(binds, 0, pointer_device,
0, RARCH_DEVICE_ID_POINTER_BACK);
pointer_x = input_driver_state(binds, 0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
pointer_y = input_driver_state(binds, 0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
pointer_x = input_driver_state(binds, 0, pointer_device, 0, RETRO_DEVICE_ID_POINTER_X);
pointer_y = input_driver_state(binds, 0, pointer_device, 0, RETRO_DEVICE_ID_POINTER_Y);
/* by multiple presses, the main press will be the one closest to the previous coordinates */
if(menu->pointer.pressed[1])
{
int pointer_x2, pointer_y2, dist1, dist2;
pointer_x2 = input_driver_state(binds, 0, pointer_device, 1, RETRO_DEVICE_ID_POINTER_X);
pointer_y2 = input_driver_state(binds, 0, pointer_device, 1, RETRO_DEVICE_ID_POINTER_Y);
dist1 = (pointer_x - menu->pointer.old_x) * (pointer_x - menu->pointer.old_x) +
(pointer_y - menu->pointer.old_y) * (pointer_y - menu->pointer.old_y);
dist2 = (pointer_x2 - menu->pointer.old_x) * (pointer_x2 - menu->pointer.old_x) +
(pointer_y2 - menu->pointer.old_y) * (pointer_y2 - menu->pointer.old_y);
if (dist2 < dist1)
{
int temp;
pointer_x = pointer_x2;
pointer_y = pointer_y2;
temp = menu->pointer.pressed[0];
menu->pointer.pressed[0] = menu->pointer.pressed[1];
menu->pointer.pressed[1] = temp;
}
}
menu->pointer.old_x = pointer_x;
menu->pointer.old_y = pointer_y;
screen_x = ((pointer_x + 0x7fff) * (int)menu->frame_buf.width) / 0xFFFF;
screen_y = ((pointer_y + 0x7fff) * (int)menu->frame_buf.height) / 0xFFFF;
if (menu->pointer.pressed)
if (menu->pointer.pressed[0])
{
menu->mouse.x = screen_x;
menu->mouse.y = screen_y;
@ -694,12 +717,18 @@ static int pointer_iterate(unsigned *action)
menu->mouse.scrolldown = (menu->mouse.y == (int)menu->frame_buf.height - 5);
menu->pointer.cancel = false;
if(menu->pointer.oldpressed[1] && !menu->pointer.pressed[1])
menu->pointer.back = true;
}
else
menu->pointer.cancel = screen_x < 5 || screen_x > (int)menu->frame_buf.width - 5
|| screen_x < 5 || screen_x > (int)menu->frame_buf.height - 5;
if (menu->pointer.pressed || menu->pointer.back || menu->mouse.x != screen_x || menu->mouse.y != screen_y)
menu->pointer.oldpressed[1] = menu->pointer.pressed[1];
if (menu->pointer.pressed[0] || menu->pointer.back || menu->mouse.x != screen_x || menu->mouse.y != screen_y)
runloop->frames.video.current.menu.animation.is_active = true;
return 0;