* Get rid of video_shader_driver_use

* Get rid of Nuklear - ozone/menu widgets is probably the replacement
for it - Zarch will go next
This commit is contained in:
twinaphex 2019-02-03 04:37:54 +01:00
parent 92d0b4a237
commit 9aa542b1ae
18 changed files with 41 additions and 1173 deletions

View File

@ -260,9 +260,6 @@ install: $(TARGET)
if test $(HAVE_MATERIALUI) = 1; then \
cp -r media/assets/glui/ $(DESTDIR)$(ASSETS_DIR)/assets; \
fi; \
if test $(HAVE_NUKLEAR) = 1; then \
cp -r media/assets/nuklear/ $(DESTDIR)$(ASSETS_DIR)/assets; \
fi; \
if test $(HAVE_XMB) = 1; then \
cp -r media/assets/xmb/ $(DESTDIR)$(ASSETS_DIR)/assets; \
fi; \

View File

@ -682,10 +682,6 @@ ifeq ($(HW_CONTEXT_MENU_DRIVERS), 1)
HAVE_MATERIALUI = 1
endif
ifeq ($(HAVE_NUKLEAR),)
HAVE_NUKLEAR = 0
endif
ifeq ($(HAVE_XMB),)
HAVE_XMB = 1
endif
@ -701,7 +697,6 @@ else
HAVE_ZARCH ?= 0
HAVE_RGUI ?= 0
HAVE_MATERIALUI ?= 0
HAVE_NUKLEAR ?= 0
HAVE_XMB ?= 0
HAVE_STRIPES ?= 0
HAVE_OZONE ?= 0
@ -722,15 +717,6 @@ ifeq ($(HAVE_MENU), 1)
HAVE_ASSETS = 1
endif
ifeq ($(HAVE_NUKLEAR), 1)
OBJ += menu/drivers/nuklear/nk_common.o \
menu/drivers/nuklear/nk_menu.o \
menu/drivers/nuklear/nk_wnd_debug.o \
menu/drivers/nuklear.o
DEFINES += -DHAVE_NUKLEAR
HAVE_ASSETS = 1
endif
ifeq ($(HAVE_ZARCH), 1)
OBJ += menu/drivers/zarch.o
DEFINES += -DHAVE_ZARCH

View File

@ -239,6 +239,8 @@ struct gl
struct video_tex_info prev_info[GFX_MAX_TEXTURES];
struct video_fbo_rect fbo_rect[GFX_MAX_SHADERS];
const shader_backend_t *shader;
void *shader_data;
void *renderchain_data;
void *ctx_data;
const gfx_ctx_driver_t *ctx_driver;

View File

@ -549,7 +549,6 @@ static void gl2_renderchain_render(
int i;
video_shader_ctx_coords_t coords;
video_shader_ctx_params_t params;
video_shader_ctx_info_t shader_info;
static GLfloat fbo_tex_coords[8] = {0.0f};
struct video_tex_info fbo_tex_info[GFX_MAX_SHADERS];
struct video_tex_info *fbo_info = NULL;
@ -588,11 +587,10 @@ static void gl2_renderchain_render(
gl2_bind_fb(chain->fbo[i]);
shader_info.data = gl;
shader_info.idx = i + 1;
shader_info.set_active = true;
if (gl->shader->use)
gl->shader->use(gl, gl->shader_data,
i + 1, true);
video_shader_driver_use(&shader_info);
glBindTexture(GL_TEXTURE_2D, chain->fbo_texture[i - 1]);
mip_level = i + 1;
@ -662,11 +660,9 @@ static void gl2_renderchain_render(
/* Render our FBO texture to back buffer. */
gl2_renderchain_bind_backbuffer();
shader_info.data = gl;
shader_info.idx = chain->fbo_pass + 1;
shader_info.set_active = true;
video_shader_driver_use(&shader_info);
if (gl->shader->use)
gl->shader->use(gl, gl->shader_data,
chain->fbo_pass + 1, true);
glBindTexture(GL_TEXTURE_2D, chain->fbo_texture[chain->fbo_pass - 1]);
@ -2014,6 +2010,7 @@ static bool gl_shader_init(gl_t *gl, const gfx_ctx_driver_t *ctx_driver,
)
{
video_shader_ctx_init_t init_data;
bool ret = false;
enum rarch_shader_type type = DEFAULT_SHADER_TYPE;
const char *shader_path = retroarch_get_shader_preset();
@ -2053,14 +2050,23 @@ static bool gl_shader_init(gl_t *gl, const gfx_ctx_driver_t *ctx_driver,
init_data.path = shader_path;
if (video_shader_driver_init(&init_data))
{
gl->shader = init_data.shader;
gl->shader_data = init_data.shader_data;
return true;
}
RARCH_ERR("[GL]: Failed to initialize shader, falling back to stock.\n");
init_data.shader = NULL;
init_data.path = NULL;
return video_shader_driver_init(&init_data);
ret = video_shader_driver_init(&init_data);
gl->shader = init_data.shader;
gl->shader_data = init_data.shader_data;
return ret;
}
static uintptr_t gl_get_current_framebuffer(void *data)
@ -3673,13 +3679,18 @@ static bool gl_set_shader(void *data,
video_shader_driver_init(&init_data);
gl->shader = init_data.shader;
gl->shader_data = init_data.shader_data;
RARCH_WARN("[GL]: Failed to set multipass shader. Falling back to stock.\n");
goto error;
}
if (gl)
gl_update_tex_filter_frame(gl);
gl->shader = init_data.shader;
gl->shader_data = init_data.shader_data;
gl_update_tex_filter_frame(gl);
video_shader_driver_get_prev_textures(&texture_info);

View File

@ -396,8 +396,6 @@ static void gl_raster_font_render_message(
static void gl_raster_font_setup_viewport(unsigned width, unsigned height,
gl_raster_t *font, bool full_screen)
{
video_shader_ctx_info_t shader_info;
video_driver_set_viewport(width, height, full_screen, false);
glEnable(GL_BLEND);
@ -406,11 +404,9 @@ static void gl_raster_font_setup_viewport(unsigned width, unsigned height,
glBindTexture(GL_TEXTURE_2D, font->tex);
shader_info.data = NULL;
shader_info.idx = VIDEO_SHADER_STOCK_BLEND;
shader_info.set_active = true;
video_shader_driver_use(&shader_info);
if (font->gl->shader && font->gl->shader->use)
font->gl->shader->use(font->gl,
font->gl->shader_data, VIDEO_SHADER_STOCK_BLEND, true);
}
static void gl_raster_font_render_msg(

View File

@ -125,8 +125,6 @@ typedef struct video_pixel_scaler
void *scaler_out;
} video_pixel_scaler_t;
static void (*video_driver_cb_shader_use)(void *data,
void *shader_data, unsigned index, bool set_active);
static bool (*video_driver_cb_shader_set_mvp)(void *data,
void *shader_data, const void *mat_data);
bool (*video_driver_cb_has_focus)(void);
@ -2739,14 +2737,6 @@ bool video_driver_texture_unload(uintptr_t *id)
return true;
}
static void video_shader_driver_use_null(void *data,
void *shader_data, unsigned idx, bool set_active)
{
(void)data;
(void)idx;
(void)set_active;
}
static bool video_driver_cb_set_coords(void *handle_data,
void *shader_data, const struct video_coords *coords)
{
@ -3468,13 +3458,6 @@ static const shader_backend_t *video_shader_set_backend(
return NULL;
}
void video_shader_driver_use(video_shader_ctx_info_t *shader_info)
{
if (current_shader && current_shader->use)
current_shader->use(shader_info->data, current_shader_data,
shader_info->idx, shader_info->set_active);
}
void video_shader_driver_set_parameter(struct uniform_info *param)
{
if (current_shader && current_shader->set_uniform_parameter)
@ -3621,13 +3604,6 @@ static void video_shader_driver_reset_to_defaults(void)
if (!current_shader->set_coords)
current_shader->set_coords = video_driver_cb_set_coords;
if (current_shader->use)
video_driver_cb_shader_use = current_shader->use;
else
{
current_shader->use = video_shader_driver_use_null;
video_driver_cb_shader_use = video_shader_driver_use_null;
}
if (!current_shader->set_params)
current_shader->set_params = video_shader_driver_set_params_null;
if (!current_shader->shader_scale)
@ -3677,6 +3653,7 @@ bool video_shader_driver_init(video_shader_ctx_init_t *init)
init->shader->init_menu_shaders(tmp);
}
init->shader_data = tmp;
current_shader_data = tmp;
RARCH_LOG("Resetting shader to defaults ... \n");

View File

@ -250,6 +250,7 @@ typedef struct video_shader_ctx_init
const char *path;
const shader_backend_t *shader;
void *data;
void *shader_data;
struct
{
bool core_context_enabled;
@ -1219,8 +1220,6 @@ bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter);
bool video_shader_driver_compile_program(struct shader_program_info *program_info);
void video_shader_driver_use(video_shader_ctx_info_t *shader_info);
bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap);
float video_driver_get_refresh_rate(void);

View File

@ -1307,13 +1307,6 @@ MENU
#include "../menu/drivers/materialui.c"
#endif
#ifdef HAVE_NUKLEAR
#include "../menu/drivers/nuklear/nk_common.c"
#include "../menu/drivers/nuklear/nk_menu.c"
#include "../menu/drivers/nuklear/nk_wnd_debug.c"
#include "../menu/drivers/nuklear.c"
#endif
#ifdef HAVE_ZARCH
#include "../menu/drivers/zarch.c"
#endif

View File

@ -1,444 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2017 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <retro_assert.h>
#include <compat/posix_string.h>
#include <compat/strl.h>
#include <file/file_path.h>
#include <formats/image.h>
#include <gfx/math/matrix_4x4.h>
#include <streams/file_stream.h>
#include <string/stdstring.h>
#include <lists/string_list.h>
#include "menu_generic.h"
#include "nuklear/nk_menu.h"
#include "../menu_driver.h"
#include "../menu_animation.h"
#include "../../core.h"
#include "../../core_info.h"
#include "../../configuration.h"
#include "../../frontend/frontend_driver.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../../tasks/tasks_internal.h"
static void nk_menu_init_device(nk_menu_handle_t *nk)
{
const void *image;
int w, h;
char buf[PATH_MAX_LENGTH] = {0};
fill_pathname_join(buf, "assets/nuklear",
"font.ttf", sizeof(buf));
nk_alloc.userdata.ptr = NULL;
nk_alloc.alloc = nk_common_mem_alloc;
nk_alloc.free = nk_common_mem_free;
nk_buffer_init(&device.cmds, &nk_alloc, 1024);
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
struct nk_font *font;
font = nk_font_atlas_add_from_file(&atlas, buf, 16, 0);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);
nk_init_default(&nk->ctx, &font->handle);
nk_common_device_init(&device);
nk->size_changed = true;
nk_common_set_style(&nk->ctx);
}
static void *nk_menu_init(void **userdata, bool video_is_threaded)
{
unsigned i;
settings_t *settings = config_get_ptr();
nk_menu_handle_t *nk = NULL;
menu_handle_t *menu = (menu_handle_t*)
calloc(1, sizeof(*menu));
unsigned width, height = 0;
video_driver_get_size(&width, &height);
if (!menu)
goto error;
if (!menu_display_init_first_driver(video_is_threaded))
goto error;
nk = (nk_menu_handle_t*)calloc(1, sizeof(nk_menu_handle_t));
if (!nk)
goto error;
*userdata = nk;
fill_pathname_join(nk->assets_directory, settings->paths.directory_assets,
"nuklear", sizeof(nk->assets_directory));
nk_menu_init_device(nk);
for (i = 0; i < NK_WND_LAST; i++)
nk->window[i].open = true;
return menu;
error:
if (menu)
free(menu);
return NULL;
}
static void nk_menu_input_gamepad(nk_menu_handle_t *nk)
{
switch (nk->action)
{
case MENU_ACTION_LEFT:
nk_input_key(&nk->ctx, NK_KEY_LEFT, 1);
break;
case MENU_ACTION_RIGHT:
nk_input_key(&nk->ctx, NK_KEY_RIGHT, 1);
break;
case MENU_ACTION_DOWN:
nk_input_key(&nk->ctx, NK_KEY_DOWN, 1);
break;
case MENU_ACTION_UP:
nk_input_key(&nk->ctx, NK_KEY_UP, 1);
break;
default:
nk_input_key(&nk->ctx, NK_KEY_UP, 0);
nk_input_key(&nk->ctx, NK_KEY_DOWN, 0);
nk_input_key(&nk->ctx, NK_KEY_LEFT, 0);
nk_input_key(&nk->ctx, NK_KEY_RIGHT, 0);
break;
}
}
static void nk_menu_input_mouse_movement(struct nk_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
nk_input_motion(ctx, mouse_x, mouse_y);
struct nk_vec2 scroll = {0 ,menu_input_mouse_state(MENU_MOUSE_WHEEL_UP) -
menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN)};
nk_input_scroll(ctx, scroll);
}
static void nk_menu_input_mouse_button(struct nk_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
nk_input_button(ctx, NK_BUTTON_LEFT,
mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_LEFT_BUTTON));
nk_input_button(ctx, NK_BUTTON_RIGHT,
mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON));
}
static void nk_menu_input_keyboard(struct nk_context *ctx)
{
/* placeholder, it just presses 1 on right click
needs to be hooked up correctly
*/
if(menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON))
nk_input_char(ctx, '1');
}
static void nk_menu_get_message(void *data, const char *message)
{
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk || !message || !*message)
return;
strlcpy(nk->box_message, message, sizeof(nk->box_message));
}
/* this is the main control function, it opens and closes windows and will
control the logic of the whole menu driver */
static void nk_menu_main(nk_menu_handle_t *nk)
{
struct nk_context *ctx = &nk->ctx;
if (nk->window[NK_WND_DEBUG].open)
nk_wnd_debug(nk);
nk_buffer_info(&nk->status, &nk->ctx.memory);
}
static void nk_menu_frame(void *data, video_frame_info_t *video_info)
{
unsigned ticker_limit, i;
float coord_black[16], coord_white[16];
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
settings_t *settings = config_get_ptr();
unsigned width = video_info->width;
unsigned height = video_info->height;
bool libretro_running = video_info->libretro_running;
float white_bg[16] = {
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
};
for (i = 0; i < 16; i++)
{
coord_black[i] = 0;
coord_white[i] = 1.0f;
}
menu_display_set_alpha(coord_black, 0.75);
menu_display_set_alpha(coord_white, 0.75);
if (!nk)
return;
menu_display_set_viewport(video_info->width, video_info->height);
nk_input_begin(&nk->ctx);
nk_menu_input_gamepad(nk);
nk_menu_input_mouse_movement(&nk->ctx);
nk_menu_input_mouse_button(&nk->ctx);
nk_menu_input_keyboard(&nk->ctx);
if (width != nk->size.x || height != nk->size.y)
{
nk->size.x = width;
nk->size.y = height;
nk->size_changed = true;
}
nk_input_end(&nk->ctx);
nk_menu_main(nk);
nk_common_device_draw(&device, &nk->ctx, width, height, NK_ANTI_ALIASING_ON);
menu_display_draw_cursor(
&white_bg[0],
64,
nk->textures.pointer,
menu_input_mouse_state(MENU_MOUSE_X_AXIS),
menu_input_mouse_state(MENU_MOUSE_Y_AXIS),
width,
height);
menu_display_restore_clear_color();
menu_display_unset_viewport(video_info->width, video_info->height);
}
static void nk_menu_free(void *data)
{
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk)
return;
free(font);
nk_free(&nk->ctx);
nk_buffer_free(&device.cmds);
nk_common_device_shutdown(&device);
video_coord_array_free(&nk->list_block.carr);
font_driver_bind_block(NULL, NULL);
}
static void nk_menu_context_load_textures(nk_menu_handle_t *nk,
const char *iconpath)
{
unsigned i;
struct texture_image ti;
char path[PATH_MAX_LENGTH];
path[0] = '\0';
ti.width = 0;
ti.height = 0;
ti.pixels = NULL;
ti.supports_rgba = video_driver_supports_rgba();
fill_pathname_join(path, iconpath,
"pointer.png", sizeof(path));
if (!string_is_empty(path) && filestream_exists(path))
{
image_texture_load(&ti, path);
video_driver_texture_load(&ti,
TEXTURE_FILTER_MIPMAP_NEAREST, &nk->textures.pointer);
}
fill_pathname_join(path, iconpath,
"bg.png", sizeof(path));
if (!string_is_empty(path) && filestream_exists(path))
{
image_texture_load(&ti, path);
video_driver_texture_load(&ti,
TEXTURE_FILTER_MIPMAP_NEAREST, &nk->textures.bg);
}
}
static void nk_menu_context_reset(void *data, bool is_threaded)
{
char iconpath[PATH_MAX_LENGTH] = {0};
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
settings_t *settings = config_get_ptr();
unsigned width = 0;
unsigned height = 0;
video_driver_get_size(&width, &height);
if (!nk || !settings)
return;
fill_pathname_join(iconpath, settings->paths.directory_assets,
"nuklear", sizeof(iconpath));
fill_pathname_slash(iconpath, sizeof(iconpath));
nk_menu_init_device(nk);
nk_menu_context_load_textures(nk, iconpath);
if (filestream_exists(settings->paths.path_menu_wallpaper))
task_push_image_load(settings->paths.path_menu_wallpaper,
menu_display_handle_wallpaper_upload, NULL);
}
static void nk_menu_context_destroy(void *data)
{
unsigned i;
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk)
return;
video_driver_texture_unload((uintptr_t*)&nk->textures.pointer);
video_driver_texture_unload((uintptr_t*)&nk->textures.bg);
}
/* not sure what these two are needed for, seem to be rather important
in the menu driver so I didn't touch them */
static bool nk_menu_init_list(void *data)
{
menu_displaylist_info_t info;
file_list_t *menu_stack = menu_entries_get_menu_stack_ptr(0);
file_list_t *selection_buf = menu_entries_get_selection_buf_ptr(0);
menu_displaylist_info_init(&info);
info.label = strdup(
msg_hash_to_str(MENU_ENUM_LABEL_HISTORY_TAB));
info.enum_idx = MENU_ENUM_LABEL_HISTORY_TAB;
menu_entries_append_enum(menu_stack,
info.path, info.label, MSG_UNKNOWN,
info.type, info.flags, 0);
command_event(CMD_EVENT_HISTORY_INIT, NULL);
info.list = selection_buf;
if (menu_displaylist_ctl(DISPLAYLIST_HISTORY, &info))
{
bool ret = false;
info.need_push = true;
ret = menu_displaylist_process(&info);
menu_displaylist_info_free(&info);
return ret;
}
menu_displaylist_info_free(&info);
return false;
}
/* not sure what these two are needed for, seem to be rather important
in the menu driver so I didn't touch them */
static int nk_menu_iterate(void *data, void *userdata, enum menu_action action)
{
int ret;
menu_entry_t entry;
nk_menu_handle_t *nk = (nk_menu_handle_t*)userdata;
size_t selection = menu_navigation_get_selection();
if (!nk)
return -1;
menu_entry_init(&entry);
menu_entry_get(&entry, 0, selection, NULL, false);
nk->action = action;
ret = menu_entry_action(&entry, selection, action);
menu_entry_free(&entry);
if (ret)
return -1;
return 0;
}
menu_ctx_driver_t menu_ctx_nuklear = {
NULL,
nk_menu_get_message,
nk_menu_iterate,
NULL,
nk_menu_frame,
nk_menu_init,
nk_menu_free,
nk_menu_context_reset,
nk_menu_context_destroy,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
nk_menu_init_list,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
"nuklear",
NULL, /* environ */
NULL, /* pointer_tap */
NULL, /* update_thumbnail_path */
NULL, /* update_thumbnail_image */
NULL, /* set_thumbnail_system */
NULL, /* set_thumbnail_content */
NULL, /* osk_ptr_at_pos */
NULL, /* update_savestate_thumbnail_path */
NULL, /* update_savestate_thumbnail_image */
};

View File

@ -1,308 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2017 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* This file is intended for backend code. */
#include <streams/file_stream.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "nk_common.h"
#include "../../menu_driver.h"
#include "../../../gfx/video_driver.h"
#ifdef HAVE_GLSL
#include "../../../gfx/drivers/gl_shaders/pipeline_nuklear.glsl.vert.h"
#include "../../../gfx/drivers/gl_shaders/pipeline_nuklear.glsl.frag.h"
#endif
struct nk_font *font;
struct nk_font_atlas atlas;
struct nk_user_font usrfnt;
struct nk_allocator nk_alloc;
struct nk_device device;
struct nk_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
struct nk_image nk_common_image_load(const char *filename)
{
int x,y,n;
struct texture_image ti;
uintptr_t tex;
ti.width = 0;
ti.height = 0;
ti.pixels = NULL;
ti.supports_rgba = video_driver_supports_rgba();
image_texture_load(&ti, filename);
if (!ti.pixels)
printf("Failed to load image: %s\n", filename);
video_driver_texture_load(&ti, TEXTURE_FILTER_MIPMAP_NEAREST, &tex);
image_texture_free(&ti);
return nk_image_id((int)tex);
}
char* nk_common_file_load(const char* path, size_t* size)
{
void *buf;
ssize_t *length = (ssize_t*)size;
filestream_read_file(path, &buf, length);
return (char*)buf;
}
void nk_common_device_init(struct nk_device *dev)
{
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
GLint status;
/* buffer setup */
GLsizei vs = sizeof(struct nk_vertex);
size_t vp = offsetof(struct nk_vertex, position);
size_t vt = offsetof(struct nk_vertex, uv);
size_t vc = offsetof(struct nk_vertex, col);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &nuklear_vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &nuklear_fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
#endif
}
void nk_upload_atlas(struct nk_device *dev, const void *image, int width, int height)
{
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
void nk_common_device_shutdown(struct nk_device *dev)
{
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
#endif
}
void nk_common_device_draw(struct nk_device *dev,
struct nk_context *ctx, int width, int height,
enum nk_anti_aliasing AA)
{
video_shader_ctx_info_t shader_info;
struct nk_buffer vbuf, ebuf;
struct nk_convert_config config;
uintptr_t last_prog;
const struct nk_draw_command *cmd = NULL;
void *vertices = NULL;
void *elements = NULL;
const nk_draw_index *offset = NULL;
const struct nk_draw_vertex_layout_element vertex_layout[] =
{
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
GLint last_tex;
GLint last_ebo, last_vbo, last_vao;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* save previous opengl state */
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_prog);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
glEnable(GL_SCISSOR_TEST);
#endif
menu_display_blend_begin();
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
glActiveTexture(GL_TEXTURE0);
#endif
/* setup program */
shader_info.data = NULL;
shader_info.idx = dev->prog;
shader_info.set_active = false;
video_shader_driver_use(shader_info);
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
/* convert from command queue into draw list and draw to screen */
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
#endif
/* fill converting configuration */
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
#if 0
config.line_thickness = 1.0f;
#endif
config.null = dev->null;
/* setup buffers to load vertices and elements */
nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
#endif
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds)
{
if (!cmd->elem_count)
continue;
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor((GLint)cmd->clip_rect.x,
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
(GLint)cmd->clip_rect.w,
(GLint)cmd->clip_rect.h);
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count,
GL_UNSIGNED_SHORT, offset);
#endif
offset += cmd->elem_count;
}
nk_clear(ctx);
/* restore old state */
shader_info.data = NULL;
shader_info.idx = (GLint)last_prog;
shader_info.set_active = false;
video_shader_driver_use(shader_info);
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
glBindVertexArray((GLuint)last_vao);
glDisable(GL_SCISSOR_TEST);
#endif
menu_display_blend_end();
}
void* nk_common_mem_alloc(nk_handle a, void *old, nk_size b)
{
(void)a;
return calloc(1, b);
}
void nk_common_mem_free(nk_handle unused, void *ptr)
{
(void)unused;
free(ptr);
}

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@ -1,98 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2017 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* This file is intended for backend code. */
#ifndef _NK_COMMON_H
#define _NK_COMMON_H
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#define MAX_SIZE 256
#include <string.h>
#include "../../../deps/nuklear/nuklear.h"
#include "../../../deps/stb/stb_image.h"
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
#include "../../../gfx/common/gl_common.h"
#endif
#define MAX_VERTEX_MEMORY (512 * 1024)
#define MAX_ELEMENT_MEMORY (128 * 1024)
#define NK_SYSTEM_TAB_END NK_SYSTEM_TAB_SETTINGS
struct nk_device
{
struct nk_buffer cmds;
struct nk_draw_null_texture null;
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_proj;
GLuint font_tex;
#endif
};
/* generic nuklear members*/
extern struct nk_font *font;
extern struct nk_font_atlas atlas;
extern struct nk_user_font usrfnt;
extern struct nk_allocator nk_alloc;
extern struct nk_device device;
struct nk_image nk_common_image_load(const char *filename);
char* nk_common_file_load(const char* path, size_t* size);
void nk_common_device_init(struct nk_device *dev);
void nk_common_device_shutdown(struct nk_device *dev);
void nk_common_device_draw(struct nk_device *dev,
struct nk_context *ctx, int width, int height,
enum nk_anti_aliasing AA);
void* nk_common_mem_alloc(nk_handle a, void *old, nk_size b);
void nk_common_mem_free(nk_handle unused, void *ptr);
void nk_upload_atlas(struct nk_device *dev, const void *image, int width, int height);
struct nk_image color_bars, test_entry, test_entry2;
#endif

View File

@ -1,74 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2017 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* This file is intended for menu functions, custom controls, etc. */
#include "nk_menu.h"
/* sets window position and size */
void nk_wnd_set_state(nk_menu_handle_t *nk, const int id,
struct nk_vec2 pos, struct nk_vec2 size)
{
nk->window[id].position = pos;
nk->window[id].size = size;
}
/* gets window position and size */
void nk_wnd_get_state(nk_menu_handle_t *nk, const int id,
struct nk_vec2 *pos, struct nk_vec2 *size)
{
*pos = nk->window[id].position;
*size = nk->window[id].size;
}
/* sets the theme */
void nk_common_set_style(struct nk_context *ctx)
{
/* standard nuklear colors */
nk_colors[NK_COLOR_TEXT] = nk_rgba(158, 158, 158, 255);
nk_colors[NK_COLOR_WINDOW] = nk_rgba(57, 67, 71, 215);
nk_colors[NK_COLOR_HEADER] = nk_rgba(51, 51, 56, 220);
nk_colors[NK_COLOR_BORDER] = nk_rgba(46, 46, 46, 255);
nk_colors[NK_COLOR_BUTTON] = nk_rgba(255, 112, 67, 255);
nk_colors[NK_COLOR_BUTTON_HOVER] = nk_rgba(58, 93, 121, 255);
nk_colors[NK_COLOR_BUTTON_ACTIVE] = nk_rgba(63, 98, 126, 255);
nk_colors[NK_COLOR_TOGGLE] = nk_rgba(50, 58, 61, 255);
nk_colors[NK_COLOR_TOGGLE_HOVER] = nk_rgba(45, 53, 56, 255);
nk_colors[NK_COLOR_TOGGLE_CURSOR] = nk_rgba(48, 83, 111, 255);
nk_colors[NK_COLOR_SELECT] = nk_rgba(57, 67, 61, 255);
nk_colors[NK_COLOR_SELECT_ACTIVE] = nk_rgba(48, 83, 111, 255);
nk_colors[NK_COLOR_SLIDER] = nk_rgba(50, 58, 61, 255);
nk_colors[NK_COLOR_SLIDER_CURSOR] = nk_rgba(48, 83, 111, 245);
nk_colors[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgba(53, 88, 116, 255);
nk_colors[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgba(58, 93, 121, 255);
nk_colors[NK_COLOR_PROPERTY] = nk_rgba(50, 58, 61, 255);
nk_colors[NK_COLOR_EDIT] = nk_rgba(50, 58, 61, 225);
nk_colors[NK_COLOR_EDIT_CURSOR] = nk_rgba(210, 210, 210, 255);
nk_colors[NK_COLOR_COMBO] = nk_rgba(50, 58, 61, 255);
nk_colors[NK_COLOR_CHART] = nk_rgba(50, 58, 61, 255);
nk_colors[NK_COLOR_CHART_COLOR] = nk_rgba(48, 83, 111, 255);
nk_colors[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgba(255, 0, 0, 255);
nk_colors[NK_COLOR_SCROLLBAR] = nk_rgba(50, 58, 61, 0);
nk_colors[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgba(48, 83, 111, 0);
nk_colors[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgba(53, 88, 116, 50);
nk_colors[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgba(58, 93, 121, 100);
nk_colors[NK_COLOR_TAB_HEADER] = nk_rgba(48, 83, 111, 255);
nk_style_from_table(ctx, nk_colors);
/* style */
ctx->style.button.text_alignment = NK_TEXT_ALIGN_CENTERED;
}

View File

@ -1,89 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2017- Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* This file is intended for menu functions, custom controls, etc. */
#ifndef _NK_MENU_H
#define _NK_MENU_H
#include "nk_common.h"
#include "../../menu_driver.h"
#include "../../menu_input.h"
enum
{
NK_WND_DEBUG = 0,
NK_WND_LAST
};
struct icons {
struct nk_image folder;
struct nk_image monitor;
struct nk_image gamepad;
struct nk_image settings;
struct nk_image speaker;
struct nk_image invader;
struct nk_image page_on;
struct nk_image page_off;
};
struct window {
bool open;
struct nk_vec2 position;
struct nk_vec2 size;
};
typedef struct nk_menu_handle
{
/* nuklear mandatory */
void *memory;
struct nk_context ctx;
struct nk_memory_status status;
enum menu_action action;
/* window control variables */
struct nk_vec2 size;
bool size_changed;
struct window window[5];
/* menu driver variables */
char box_message[PATH_MAX_LENGTH];
/* image & theme related variables */
char assets_directory[PATH_MAX_LENGTH];
struct icons icons;
struct
{
menu_texture_item bg;
menu_texture_item pointer;
} textures;
video_font_raster_block_t list_block;
} nk_menu_handle_t;
struct nk_color nk_colors[NK_COLOR_COUNT];
void nk_wnd_debug(nk_menu_handle_t *nk);
void nk_wnd_set_state(nk_menu_handle_t *nk, const int id,
struct nk_vec2 pos, struct nk_vec2 size);
void nk_wnd_get_state(nk_menu_handle_t *nk, const int id,
struct nk_vec2 *pos, struct nk_vec2 *size);
void nk_common_set_style(struct nk_context *ctx);
#endif

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@ -1,71 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2017 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "nk_menu.h"
#include <stdint.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <file/file_path.h>
#include <string/stdstring.h>
#include <lists/string_list.h>
#include "../../menu_driver.h"
#include "../../../gfx/common/gl_common.h"
#include "../../../core_info.h"
#include "../../../configuration.h"
#include "../../../retroarch.h"
void nk_wnd_debug(nk_menu_handle_t *nk)
{
unsigned i;
video_shader_ctx_t shader_info;
struct nk_panel layout;
struct nk_context *ctx = &nk->ctx;
const int id = NK_WND_DEBUG;
if (nk_begin(ctx, "Debug", nk_rect(10, 10, 400, 500),
NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_MOVABLE|
NK_WINDOW_BORDER))
{
nk_layout_row_dynamic(ctx, 30, 1);
video_shader_driver_get_current_shader(&shader_info);
if (shader_info.data)
{
for (i = 0; i < GFX_MAX_PARAMETERS; i++)
{
if (!string_is_empty(shader_info.data->parameters[i].desc))
{
nk_property_float(ctx, shader_info.data->parameters[i].desc,
shader_info.data->parameters[i].minimum,
&(shader_info.data->parameters[i].current),
shader_info.data->parameters[i].maximum,
shader_info.data->parameters[i].step, 1);
}
}
}
}
/* save position and size to restore after context reset */
nk_wnd_set_state(nk, id, nk_window_get_position(ctx), nk_window_get_size(ctx));
nk_end(ctx);
}

View File

@ -79,16 +79,14 @@ static GLenum menu_display_prim_to_gl_enum(
static void menu_display_gl_blend_begin(video_frame_info_t *video_info)
{
video_shader_ctx_info_t shader_info;
gl_t *gl = (gl_t*)video_info->userdata;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
shader_info.data = NULL;
shader_info.idx = VIDEO_SHADER_STOCK_BLEND;
shader_info.set_active = true;
video_shader_driver_use(&shader_info);
if (gl && gl->shader && gl->shader->use)
gl->shader->use(gl, gl->shader_data, VIDEO_SHADER_STOCK_BLEND,
true);
}
static void menu_display_gl_blend_end(video_frame_info_t *video_info)
@ -108,8 +106,7 @@ static void menu_display_gl_draw(menu_display_ctx_draw_t *draw,
{
video_shader_ctx_mvp_t mvp;
video_shader_ctx_coords_t coords;
gl_t *gl = video_info ?
(gl_t*)video_info->userdata : NULL;
gl_t *gl = (gl_t*)video_info->userdata;
if (!gl || !draw)
return;
@ -146,8 +143,9 @@ static void menu_display_gl_draw_pipeline(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info)
{
#ifdef HAVE_SHADERPIPELINE
video_shader_ctx_info_t shader_info;
struct uniform_info uniform_param;
gl_t *gl = video_info ?
(gl_t*)video_info->userdata : NULL;
static float t = 0;
video_coord_array_t *ca = menu_display_get_coords_array();
@ -175,11 +173,9 @@ static void menu_display_gl_draw_pipeline(menu_display_ctx_draw_t *draw,
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
case VIDEO_SHADER_MENU_6:
shader_info.data = NULL;
shader_info.idx = draw->pipeline.id;
shader_info.set_active = true;
video_shader_driver_use(&shader_info);
if (gl && gl->shader && gl->shader->use)
gl->shader->use(gl, gl->shader_data, draw->pipeline.id,
true);
t += 0.01;

View File

@ -88,9 +88,6 @@ static const menu_ctx_driver_t *menu_ctx_drivers[] = {
#if defined(HAVE_MATERIALUI)
&menu_ctx_mui,
#endif
#if defined(HAVE_NUKLEAR)
&menu_ctx_nuklear,
#endif
#if defined(HAVE_OZONE)
&menu_ctx_ozone,
#endif

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@ -495,7 +495,6 @@ if [ "$HAVE_MENU" != 'no' ]; then
HAVE_MATERIALUI=no
HAVE_OZONE=no
HAVE_XMB=no
HAVE_NUKLEAR=no
HAVE_STRIPES=no
HAVE_ZARCH=no
fi

View File

@ -15,7 +15,6 @@ HAVE_XMB=auto # XMB menu
HAVE_OZONE=auto # Ozone menu
HAVE_STRIPES=no # Stripes menu
HAVE_ZARCH=no # Zarch menu
HAVE_NUKLEAR=no # Nuklear menu
HAVE_RUNAHEAD=yes # Runahead support
HAVE_SSL=auto # SSL/mbedtls support
C89_SSL=no