Use ui_window_win32_t for g_shader_dlg

This commit is contained in:
twinaphex 2016-06-04 06:27:04 +02:00
parent b4c340ca88
commit 999437f31b

View File

@ -54,6 +54,7 @@
#include "../../gfx/common/gl_common.h"
#include "../../gfx/common/win32_common.h"
#include "win32/ui_win32_window.h"
#define SHADER_DLG_WIDTH 220
#define SHADER_DLG_MIN_HEIGHT 200
@ -108,7 +109,7 @@ typedef struct
typedef struct
{
HWND hwnd;
ui_window_win32_t window;
HWND on_top_checkbox;
HWND separator;
shader_param_ctrl_t controls[GFX_MAX_PARAMETERS];
@ -254,7 +255,7 @@ void shader_dlg_params_reload(void)
shader_info.data->parameters[i].desc,
WS_CHILD | WS_VISIBLE | BS_AUTOCHECKBOX, pos_x, pos_y,
SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT,
g_shader_dlg.hwnd, (HMENU)(size_t)i, NULL, NULL);
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
SendMessage(control->checkbox.hwnd, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
}
@ -271,7 +272,7 @@ void shader_dlg_params_reload(void)
control->trackbar.label_title = CreateWindowEx(0, "STATIC",
shader_info.data->parameters[i].desc,
WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x, pos_y,
SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.hwnd,
SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.window.hwnd,
(HMENU)(size_t)i, NULL, NULL);
SendMessage(control->trackbar.label_title, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
@ -280,12 +281,12 @@ void shader_dlg_params_reload(void)
WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS,
pos_x + SHADER_DLG_TRACKBAR_LABEL_WIDTH, pos_y,
SHADER_DLG_TRACKBAR_WIDTH, SHADER_DLG_TRACKBAR_HEIGHT,
g_shader_dlg.hwnd, (HMENU)(size_t)i, NULL, NULL);
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
control->trackbar.label_val = CreateWindowEx(0, "STATIC", "",
WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x,
pos_y, SHADER_DLG_TRACKBAR_LABEL_WIDTH, SHADER_DLG_LABEL_HEIGHT,
g_shader_dlg.hwnd, (HMENU)(size_t)i, NULL, NULL);
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
SendMessage(control->trackbar.label_val, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
SendMessage(control->trackbar.hwnd, TBM_SETBUDDY, (WPARAM)TRUE,
@ -305,13 +306,13 @@ void shader_dlg_params_reload(void)
g_shader_dlg.parameters_start_y - SHADER_DLG_CTRL_MARGIN - SHADER_DLG_SEPARATOR_HEIGHT / 2,
(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_CTRL_WIDTH,
SHADER_DLG_SEPARATOR_HEIGHT / 2,
g_shader_dlg.hwnd, NULL, NULL,
g_shader_dlg.window.hwnd, NULL, NULL,
NULL);
shader_dlg_params_refresh();
GetWindowRect(g_shader_dlg.hwnd, &parent_rect);
SetWindowPos(g_shader_dlg.hwnd, NULL, 0, 0,
GetWindowRect(g_shader_dlg.window.hwnd, &parent_rect);
SetWindowPos(g_shader_dlg.window.hwnd, NULL, 0, 0,
(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_WIDTH,
(pos_x == SHADER_DLG_CTRL_X) ? pos_y + 30 : SHADER_DLG_MAX_HEIGHT,
SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
@ -321,23 +322,23 @@ void shader_dlg_params_reload(void)
static void shader_dlg_update_on_top_state(void)
{
bool on_top = SendMessage(g_shader_dlg.on_top_checkbox, BM_GETCHECK, 0, 0) == BST_CHECKED;
SetWindowPos(g_shader_dlg.hwnd, on_top ? HWND_TOPMOST : HWND_NOTOPMOST , 0, 0, 0, 0,
SetWindowPos(g_shader_dlg.window.hnd, on_top ? HWND_TOPMOST : HWND_NOTOPMOST , 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
void shader_dlg_show(HWND parent_hwnd)
{
if (!IsWindowVisible(g_shader_dlg.hwnd))
if (!IsWindowVisible(g_shader_dlg.window.hwnd))
{
if (parent_hwnd)
{
RECT parent_rect;
GetWindowRect(parent_hwnd, &parent_rect);
SetWindowPos(g_shader_dlg.hwnd, HWND_TOP, parent_rect.right, parent_rect.top,
SetWindowPos(g_shader_dlg.window.hwnd, HWND_TOP, parent_rect.right, parent_rect.top,
0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
}
else
ShowWindow(g_shader_dlg.hwnd, SW_SHOWNORMAL);
ShowWindow(g_shader_dlg.window.hwnd, SW_SHOWNORMAL);
shader_dlg_update_on_top_state();
@ -345,7 +346,7 @@ void shader_dlg_show(HWND parent_hwnd)
}
SetFocus(g_shader_dlg.hwnd);
SetFocus(g_shader_dlg.window.hwnd);
}
static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
@ -364,7 +365,7 @@ static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
case WM_CLOSE:
case WM_DESTROY:
case WM_QUIT:
ShowWindow(g_shader_dlg.hwnd, SW_HIDE);
ShowWindow(g_shader_dlg.window.hwnd, SW_HIDE);
return 0;
case WM_COMMAND:
@ -448,7 +449,7 @@ bool win32_shader_dlg_init(void)
int pos_y;
HFONT hFont;
if (g_shader_dlg.hwnd)
if (g_shader_dlg.window.hwnd)
return true;
if (!inited)
@ -473,7 +474,7 @@ bool win32_shader_dlg_init(void)
hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
g_shader_dlg.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters",
g_shader_dlg.window.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters",
WS_POPUPWINDOW | WS_CAPTION, 100, 100,
SHADER_DLG_WIDTH, SHADER_DLG_MIN_HEIGHT, NULL, NULL, NULL, NULL);
@ -481,7 +482,7 @@ bool win32_shader_dlg_init(void)
g_shader_dlg.on_top_checkbox = CreateWindowEx(0, "BUTTON", "Always on Top",
BS_AUTOCHECKBOX | WS_VISIBLE | WS_CHILD,
SHADER_DLG_CTRL_X, pos_y, SHADER_DLG_CTRL_WIDTH,
SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.hwnd,
SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.window.hwnd,
(HMENU)SHADER_DLG_CHECKBOX_ONTOP_ID, NULL, NULL);
pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;