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https://github.com/libretro/RetroArch
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Use ui_window_win32_t for g_shader_dlg
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commit
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@ -54,6 +54,7 @@
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#include "../../gfx/common/gl_common.h"
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#include "../../gfx/common/win32_common.h"
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#include "win32/ui_win32_window.h"
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#define SHADER_DLG_WIDTH 220
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#define SHADER_DLG_MIN_HEIGHT 200
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@ -108,7 +109,7 @@ typedef struct
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typedef struct
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{
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HWND hwnd;
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ui_window_win32_t window;
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HWND on_top_checkbox;
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HWND separator;
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shader_param_ctrl_t controls[GFX_MAX_PARAMETERS];
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@ -254,7 +255,7 @@ void shader_dlg_params_reload(void)
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shader_info.data->parameters[i].desc,
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WS_CHILD | WS_VISIBLE | BS_AUTOCHECKBOX, pos_x, pos_y,
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SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT,
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g_shader_dlg.hwnd, (HMENU)(size_t)i, NULL, NULL);
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g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
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SendMessage(control->checkbox.hwnd, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
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}
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@ -271,7 +272,7 @@ void shader_dlg_params_reload(void)
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control->trackbar.label_title = CreateWindowEx(0, "STATIC",
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shader_info.data->parameters[i].desc,
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WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x, pos_y,
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SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.hwnd,
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SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.window.hwnd,
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(HMENU)(size_t)i, NULL, NULL);
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SendMessage(control->trackbar.label_title, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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@ -280,12 +281,12 @@ void shader_dlg_params_reload(void)
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WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS,
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pos_x + SHADER_DLG_TRACKBAR_LABEL_WIDTH, pos_y,
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SHADER_DLG_TRACKBAR_WIDTH, SHADER_DLG_TRACKBAR_HEIGHT,
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g_shader_dlg.hwnd, (HMENU)(size_t)i, NULL, NULL);
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g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
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control->trackbar.label_val = CreateWindowEx(0, "STATIC", "",
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WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x,
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pos_y, SHADER_DLG_TRACKBAR_LABEL_WIDTH, SHADER_DLG_LABEL_HEIGHT,
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g_shader_dlg.hwnd, (HMENU)(size_t)i, NULL, NULL);
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g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
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SendMessage(control->trackbar.label_val, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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SendMessage(control->trackbar.hwnd, TBM_SETBUDDY, (WPARAM)TRUE,
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@ -305,13 +306,13 @@ void shader_dlg_params_reload(void)
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g_shader_dlg.parameters_start_y - SHADER_DLG_CTRL_MARGIN - SHADER_DLG_SEPARATOR_HEIGHT / 2,
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(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_CTRL_WIDTH,
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SHADER_DLG_SEPARATOR_HEIGHT / 2,
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g_shader_dlg.hwnd, NULL, NULL,
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g_shader_dlg.window.hwnd, NULL, NULL,
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NULL);
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shader_dlg_params_refresh();
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GetWindowRect(g_shader_dlg.hwnd, &parent_rect);
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SetWindowPos(g_shader_dlg.hwnd, NULL, 0, 0,
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GetWindowRect(g_shader_dlg.window.hwnd, &parent_rect);
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SetWindowPos(g_shader_dlg.window.hwnd, NULL, 0, 0,
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(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_WIDTH,
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(pos_x == SHADER_DLG_CTRL_X) ? pos_y + 30 : SHADER_DLG_MAX_HEIGHT,
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SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
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@ -321,23 +322,23 @@ void shader_dlg_params_reload(void)
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static void shader_dlg_update_on_top_state(void)
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{
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bool on_top = SendMessage(g_shader_dlg.on_top_checkbox, BM_GETCHECK, 0, 0) == BST_CHECKED;
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SetWindowPos(g_shader_dlg.hwnd, on_top ? HWND_TOPMOST : HWND_NOTOPMOST , 0, 0, 0, 0,
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SetWindowPos(g_shader_dlg.window.hnd, on_top ? HWND_TOPMOST : HWND_NOTOPMOST , 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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void shader_dlg_show(HWND parent_hwnd)
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{
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if (!IsWindowVisible(g_shader_dlg.hwnd))
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if (!IsWindowVisible(g_shader_dlg.window.hwnd))
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{
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if (parent_hwnd)
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{
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RECT parent_rect;
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GetWindowRect(parent_hwnd, &parent_rect);
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SetWindowPos(g_shader_dlg.hwnd, HWND_TOP, parent_rect.right, parent_rect.top,
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SetWindowPos(g_shader_dlg.window.hwnd, HWND_TOP, parent_rect.right, parent_rect.top,
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0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
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}
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else
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ShowWindow(g_shader_dlg.hwnd, SW_SHOWNORMAL);
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ShowWindow(g_shader_dlg.window.hwnd, SW_SHOWNORMAL);
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shader_dlg_update_on_top_state();
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@ -345,7 +346,7 @@ void shader_dlg_show(HWND parent_hwnd)
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}
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SetFocus(g_shader_dlg.hwnd);
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SetFocus(g_shader_dlg.window.hwnd);
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}
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static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
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@ -364,7 +365,7 @@ static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
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case WM_CLOSE:
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case WM_DESTROY:
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case WM_QUIT:
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ShowWindow(g_shader_dlg.hwnd, SW_HIDE);
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ShowWindow(g_shader_dlg.window.hwnd, SW_HIDE);
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return 0;
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case WM_COMMAND:
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@ -448,7 +449,7 @@ bool win32_shader_dlg_init(void)
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int pos_y;
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HFONT hFont;
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if (g_shader_dlg.hwnd)
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if (g_shader_dlg.window.hwnd)
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return true;
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if (!inited)
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@ -473,7 +474,7 @@ bool win32_shader_dlg_init(void)
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hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
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g_shader_dlg.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters",
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g_shader_dlg.window.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters",
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WS_POPUPWINDOW | WS_CAPTION, 100, 100,
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SHADER_DLG_WIDTH, SHADER_DLG_MIN_HEIGHT, NULL, NULL, NULL, NULL);
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@ -481,7 +482,7 @@ bool win32_shader_dlg_init(void)
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g_shader_dlg.on_top_checkbox = CreateWindowEx(0, "BUTTON", "Always on Top",
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BS_AUTOCHECKBOX | WS_VISIBLE | WS_CHILD,
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SHADER_DLG_CTRL_X, pos_y, SHADER_DLG_CTRL_WIDTH,
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SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.hwnd,
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SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.window.hwnd,
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(HMENU)SHADER_DLG_CHECKBOX_ONTOP_ID, NULL, NULL);
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pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
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