Create d3d9_hlsl_bind_program

This commit is contained in:
twinaphex 2018-05-17 23:25:43 +02:00
parent 8fadef7082
commit 991882cbd6

View File

@ -92,6 +92,16 @@ static INLINE void d3d9_hlsl_set_param_1f(void *data, void *userdata, const char
d3d9x_constant_table_set_float(prog, (LPDIRECT3DDEVICE9)userdata, (void*)param, *val);
}
static INLINE void d3d9_hlsl_bind_program(void *data,
LPDIRECT3DDEVICE9 dev)
{
struct shader_pass *pass = (struct shader_pass*)data;
if (!pass)
return;
d3d9_set_vertex_shader(dev, (LPDIRECT3DVERTEXSHADER9)pass->vprg);
d3d9_set_pixel_shader(dev, (LPDIRECT3DPIXELSHADER9)pass->fprg);
}
static INLINE void d3d9_hlsl_set_param_matrix(void *data, void *userdata,
const char *name, const void *values)
{