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https://github.com/libretro/RetroArch
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(s16_to_float) Silence aggressive-loop-optimization undefined
behavior because of potential signed integer overflow
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06eeea3931
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@ -39,25 +39,28 @@ unsigned int read_system_buttons(void)
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void exitspawn_kernel(const char *fileName, SceSize args, void *argp)
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{
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int k1;
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struct SceKernelLoadExecVSHParam game_param;
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thread_active = 0;
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thread_active = 0;
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memset(&game_param,0,sizeof(game_param));
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game_param.size = sizeof(game_param);
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game_param.args = args;
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game_param.argp = argp;
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game_param.key = "game";
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game_param.size = sizeof(game_param);
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game_param.args = args;
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game_param.argp = argp;
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game_param.key = "game";
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game_param.vshmain_args_size = 0;
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game_param.vshmain_args = NULL;
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game_param.configfile = 0;
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game_param.unk4 = 0;
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game_param.unk5 = 0x10000;
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game_param.vshmain_args = NULL;
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game_param.configfile = 0;
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game_param.unk4 = 0;
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game_param.unk5 = 0x10000;
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int k1 = pspSdkSetK1(0);
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//sceKernelSuspendAllUserThreads();
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int ret = sceKernelLoadExecVSHMs2(fileName, &game_param);
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k1 = pspSdkSetK1(0);
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#if 0
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sceKernelSuspendAllUserThreads();
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#endif
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sceKernelLoadExecVSHMs2(fileName, &game_param);
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pspSdkSetK1(k1);
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}
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@ -50,7 +50,7 @@ void convert_s16_float_asm(float *out, const int16_t *in,
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void convert_s16_to_float(float *out,
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const int16_t *in, size_t samples, float gain)
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{
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size_t i = 0;
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unsigned i = 0;
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#if defined(__SSE2__)
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float fgain = gain / UINT32_C(0x80000000);
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@ -77,7 +77,6 @@ void convert_s16_to_float(float *out,
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* optimize for the good path (very likely). */
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if (((uintptr_t)out & 15) + ((uintptr_t)in & 15) == 0)
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{
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size_t i;
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const vector float gain_vec = { gain, gain , gain, gain };
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const vector float zero_vec = { 0.0f, 0.0f, 0.0f, 0.0f};
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