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(Menu) Change some RGUI references to Menu
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@ -49,7 +49,7 @@ Darren Alton -
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Fabian Knopf -
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- WGL multi-monitor support
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- D3D9 overlay, multi-monitor and RGUI support
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- D3D9 overlay, multi-monitor and menu support
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Gražvydas Ignotas -
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- ARM Linux patches
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@ -187,7 +187,7 @@ public final class UserPreferences
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config.setBoolean("video_threaded", prefs.getBoolean("video_threaded", true));
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// Refactor these weird values - 'full', 'auto', 'square', whatever -
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// go by what we have in RGUI - makes maintaining state easier too
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// go by what we have in the menu - makes maintaining state easier too
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String aspect = prefs.getString("video_aspect_ratio", "auto");
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if (aspect.equals("full"))
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{
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@ -170,7 +170,7 @@
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<string key="resetGame:">id</string>
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<string key="saveState:">id</string>
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<string key="showPauseMenu:">id</string>
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<string key="showRGUI:">id</string>
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<string key="showMenu:">id</string>
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<string key="startBluetooth">id</string>
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<string key="stopBluetooth">id</string>
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</dictionary>
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@ -203,8 +203,8 @@
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<string key="name">showPauseMenu:</string>
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<string key="candidateClassName">id</string>
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</object>
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<object class="IBActionInfo" key="showRGUI:">
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<string key="name">showRGUI:</string>
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<object class="IBActionInfo" key="showMenu:">
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<string key="name">showMenu:</string>
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<string key="candidateClassName">id</string>
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</object>
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<object class="IBActionInfo" key="startBluetooth">
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@ -70,7 +70,7 @@ typedef enum
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MENU_SETTINGS_SHADER_PRESET,
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MENU_SETTINGS_SHADER_APPLY,
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MENU_SETTINGS_SHADER_PARAMETERS, // Modifies current shader directly. Will not get saved to CGP.
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MENU_SETTINGS_SHADER_PRESET_PARAMETERS, // Modifies shader preset currently in RGUI.
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MENU_SETTINGS_SHADER_PRESET_PARAMETERS, // Modifies shader preset currently in menu.
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MENU_SETTINGS_SHADER_PASSES,
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MENU_SETTINGS_SHADER_PARAMETER_0,
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MENU_SETTINGS_SHADER_PARAMETER_LAST = MENU_SETTINGS_SHADER_PARAMETER_0 + (GFX_MAX_PARAMETERS - 1),
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@ -181,7 +181,7 @@ static void rmenu_render(void)
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else if (menu_type == MENU_SETTINGS_SHADER_PARAMETERS)
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strlcpy(title, "SHADER PARAMETERS (CURRENT)", sizeof(title));
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else if (menu_type == MENU_SETTINGS_SHADER_PRESET_PARAMETERS)
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strlcpy(title, "SHADER PARAMETERS (RGUI PRESET)", sizeof(title));
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strlcpy(title, "SHADER PARAMETERS (MENU PRESET)", sizeof(title));
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#endif
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else if (menu_type == MENU_SETTINGS_AUDIO_OPTIONS)
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strlcpy(title, "AUDIO OPTIONS", sizeof(title));
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