diff --git a/gfx/drivers_shader/shader_gl_core.cpp b/gfx/drivers_shader/shader_gl_core.cpp index b3f73619fa..d4dc68ecc0 100644 --- a/gfx/drivers_shader/shader_gl_core.cpp +++ b/gfx/drivers_shader/shader_gl_core.cpp @@ -189,9 +189,9 @@ GLuint gl_core_cross_compile_program( for (auto &res : vertex_resources.stage_inputs) { char loc_buf[64]; - uint32_t loc = vertex_compiler.get_decoration(res.id, spv::DecorationLocation); - snprintf(loc_buf, sizeof(loc_buf), "RARCH_ATTRIBUTE_%d", loc); - glBindAttribLocation(program, loc, loc_buf); + uint32_t _loc = vertex_compiler.get_decoration(res.id, spv::DecorationLocation); + snprintf(loc_buf, sizeof(loc_buf), "RARCH_ATTRIBUTE_%d", _loc); + glBindAttribLocation(program, _loc, loc_buf); } glLinkProgram(program); glDeleteShader(vertex_shader); @@ -1128,12 +1128,12 @@ void Pass::build_semantic_vec4(uint8_t *data, slang_semantic semantic, } else { - float *data = reinterpret_cast + float *_data = reinterpret_cast (push_constant_buffer.data() + refl->push_constant_offset); - data[0] = (float)(width); - data[1] = (float)(height); - data[2] = 1.0f / (float)(width); - data[3] = 1.0f / (float)(height); + _data[0] = (float)(width); + _data[1] = (float)(height); + _data[2] = 1.0f / (float)(width); + _data[3] = 1.0f / (float)(height); } } } @@ -1290,11 +1290,11 @@ void Pass::build_semantic_texture_array_vec4(uint8_t *data, slang_texture_semant } else { - float *data = reinterpret_cast(push_constant_buffer.data() + refl[index].push_constant_offset); - data[0] = (float)(width); - data[1] = (float)(height); - data[2] = 1.0f / (float)(width); - data[3] = 1.0f / (float)(height); + float *_data = reinterpret_cast(push_constant_buffer.data() + refl[index].push_constant_offset); + _data[0] = (float)(width); + _data[1] = (float)(height); + _data[2] = 1.0f / (float)(width); + _data[3] = 1.0f / (float)(height); } } } diff --git a/gfx/drivers_shader/shader_vulkan.cpp b/gfx/drivers_shader/shader_vulkan.cpp index c904e14a87..d5e40210ba 100644 --- a/gfx/drivers_shader/shader_vulkan.cpp +++ b/gfx/drivers_shader/shader_vulkan.cpp @@ -2039,11 +2039,11 @@ void Pass::build_semantic_texture_array_vec4(uint8_t *data, slang_texture_semant if (refl[index].push_constant) { - float *data = reinterpret_cast(push.buffer.data() + (refl[index].push_constant_offset >> 2)); - data[0] = (float)(width); - data[1] = (float)(height); - data[2] = 1.0f / (float)(width); - data[3] = 1.0f / (float)(height); + float *_data = reinterpret_cast(push.buffer.data() + (refl[index].push_constant_offset >> 2)); + _data[0] = (float)(width); + _data[1] = (float)(height); + _data[2] = 1.0f / (float)(width); + _data[3] = 1.0f / (float)(height); } } @@ -2069,12 +2069,12 @@ void Pass::build_semantic_vec4(uint8_t *data, slang_semantic semantic, if (refl.push_constant) { - float *data = reinterpret_cast + float *_data = reinterpret_cast (push.buffer.data() + (refl.push_constant_offset >> 2)); - data[0] = (float)(width); - data[1] = (float)(height); - data[2] = 1.0f / (float)(width); - data[3] = 1.0f / (float)(height); + _data[0] = (float)(width); + _data[1] = (float)(height); + _data[2] = 1.0f / (float)(width); + _data[3] = 1.0f / (float)(height); } }