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(iOS) Couple of quick fixes
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@ -185,8 +185,8 @@ void ios_get_game_view_size(unsigned *width, unsigned *height)
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void ios_bind_game_view_fbo()
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{
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dispatch_sync(dispatch_get_main_queue(), ^{
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if (g_context)
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[g_view display];
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if (g_context)
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[g_view bindDrawable];
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});
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}
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@ -312,6 +312,7 @@ static void event_reload_config(void* userdata)
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if (pthread_create(&_retroThread, 0, rarch_main_ios, load_data))
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{
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[self rarchExited:NO];
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return;
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}
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pthread_detach(_retroThread);
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