diff --git a/config.def.h b/config.def.h
index 321c8a2b6d..74572dce40 100644
--- a/config.def.h
+++ b/config.def.h
@@ -1,7 +1,7 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
- *
+ *
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@@ -26,7 +26,7 @@
#include "config.h"
#endif
-enum
+enum
{
VIDEO_GL = 0,
VIDEO_XVIDEO,
@@ -231,7 +231,7 @@ enum
#define INPUT_DEFAULT_DRIVER INPUT_DINPUT
#elif defined(__CELLOS_LV2__)
#define INPUT_DEFAULT_DRIVER INPUT_PS3
-#elif (defined(SN_TARGET_PSP2) || defined(PSP))
+#elif defined(PSP) || defined(VITA)
#define INPUT_DEFAULT_DRIVER INPUT_PSP
#elif defined(_3DS)
#define INPUT_DEFAULT_DRIVER INPUT_CTR
@@ -265,7 +265,7 @@ enum
#define JOYPAD_DEFAULT_DRIVER JOYPAD_GX
#elif defined(_XBOX)
#define JOYPAD_DEFAULT_DRIVER JOYPAD_XDK
-#elif defined(PSP)
+#elif defined(PSP) || defined(VITA)
#define JOYPAD_DEFAULT_DRIVER JOYPAD_PSP
#elif defined(_3DS)
#define JOYPAD_DEFAULT_DRIVER JOYPAD_CTR
@@ -373,7 +373,7 @@ static const float scale = 3.0;
static const bool fullscreen = false;
/* To use windowed mode or not when going fullscreen. */
-static const bool windowed_fullscreen = true;
+static const bool windowed_fullscreen = true;
/* Which monitor to prefer. 0 is any monitor, 1 and up selects
* specific monitors, 1 being the first monitor. */
@@ -414,8 +414,8 @@ static const unsigned hard_sync_frames = 0;
static const unsigned frame_delay = 0;
/* Inserts a black frame inbetween frames.
- * Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
- * ghosting. video_refresh_rate should still be configured as if it
+ * Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
+ * ghosting. video_refresh_rate should still be configured as if it
* is a 60 Hz monitor (divide refresh rate by 2).
*/
static bool black_frame_insertion = false;
@@ -425,7 +425,7 @@ static bool black_frame_insertion = false;
*/
static unsigned swap_interval = 1;
-/* Threaded video. Will possibly increase performance significantly
+/* Threaded video. Will possibly increase performance significantly
* at the cost of worse synchronization and latency.
*/
static const bool video_threaded = false;
@@ -454,7 +454,7 @@ static const bool video_vfilter = true;
static const bool video_smooth = true;
/* On resize and fullscreen, rendering area will stay 4:3 */
-static const bool force_aspect = true;
+static const bool force_aspect = true;
/* Enable use of shaders. */
#ifdef RARCH_CONSOLE
@@ -546,7 +546,7 @@ static const float font_size = 1.0f;
static const float font_size = 32;
#endif
-/* Offset for where messages will be placed on-screen.
+/* Offset for where messages will be placed on-screen.
* Values are in range [0.0, 1.0]. */
static const float message_pos_offset_x = 0.05;
#if defined(_XBOX1)
@@ -574,21 +574,21 @@ static const bool font_enable = true;
/* The accurate refresh rate of your monitor (Hz).
* This is used to calculate audio input rate with the formula:
- * audio_input_rate = game_input_rate * display_refresh_rate /
+ * audio_input_rate = game_input_rate * display_refresh_rate /
* game_refresh_rate.
*
* If the implementation does not report any values,
* NTSC defaults will be assumed for compatibility.
* This value should stay close to 60Hz to avoid large pitch changes.
- * If your monitor does not run at 60Hz, or something close to it,
+ * If your monitor does not run at 60Hz, or something close to it,
* disable VSync, and leave this at its default. */
#if defined(RARCH_CONSOLE)
-static const float refresh_rate = 60/1.001;
+static const float refresh_rate = 60/1.001;
#else
-static const float refresh_rate = 59.95;
+static const float refresh_rate = 59.95;
#endif
-/* Allow games to set rotation. If false, rotation requests are
+/* Allow games to set rotation. If false, rotation requests are
* honored, but ignored.
* Used for setups where one manually rotates the monitor. */
static const bool allow_rotate = true;
@@ -604,7 +604,7 @@ static const unsigned out_rate = 48000;
/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
static const char *audio_device = NULL;
-/* Desired audio latency in milliseconds. Might not be honored
+/* Desired audio latency in milliseconds. Might not be honored
* if driver can't provide given latency. */
static const int out_latency = 64;
@@ -618,7 +618,7 @@ static const bool rate_control = true;
static const bool rate_control = false;
#endif
-/* Rate control delta. Defines how much rate_control
+/* Rate control delta. Defines how much rate_control
* is allowed to adjust input rate. */
static const float rate_control_delta = 0.005;
@@ -634,11 +634,11 @@ static const float audio_volume = 0.0;
/* Enables displaying the current frames per second. */
static const bool fps_show = false;
-/* Enables use of rewind. This will incur some memory footprint
+/* Enables use of rewind. This will incur some memory footprint
* depending on the save state buffer. */
static const bool rewind_enable = false;
-/* The buffer size for the rewind buffer. This needs to be about
+/* The buffer size for the rewind buffer. This needs to be about
* 15-20MB per minute. Very game dependant. */
static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */
@@ -652,7 +652,7 @@ static const bool pause_nonactive = false;
* It is measured in seconds. A value of 0 disables autosave. */
static const unsigned autosave_interval = 0;
-/* When being client over netplay, use keybinds for
+/* When being client over netplay, use keybinds for
* user 1 rather than user 2. */
static const bool netplay_client_swap_input = true;
@@ -660,15 +660,15 @@ static const bool netplay_client_swap_input = true;
* This could potentially lead to buggy games. */
static const bool block_sram_overwrite = false;
-/* When saving savestates, state index is automatically
+/* When saving savestates, state index is automatically
* incremented before saving.
- * When the content is loaded, state index will be set
+ * When the content is loaded, state index will be set
* to the highest existing value. */
static const bool savestate_auto_index = false;
/* Automatically saves a savestate at the end of RetroArch's lifetime.
* The path is $SRAM_PATH.auto.
- * RetroArch will automatically load any savestate with this path on
+ * RetroArch will automatically load any savestate with this path on
* startup if savestate_auto_load is set. */
static const bool savestate_auto_save = false;
static const bool savestate_auto_load = false;
@@ -723,7 +723,7 @@ static const unsigned turbo_duty_cycle = 3;
* gamepads, plug-and-play style. */
static const bool input_autodetect_enable = true;
-/* Show the input descriptors set by the core instead
+/* Show the input descriptors set by the core instead
* of the default ones. */
static const bool input_descriptor_label_show = true;
diff --git a/gfx/drivers/vita2d_gfx.c b/gfx/drivers/vita2d_gfx.c
index 793c24d460..3f721bbaca 100644
--- a/gfx/drivers/vita2d_gfx.c
+++ b/gfx/drivers/vita2d_gfx.c
@@ -13,18 +13,29 @@
* If not, see .
*/
+#include
+#include "../../defines/psp_defines.h"
#include "../../general.h"
#include "../../driver.h"
#include "../video_viewport.h"
+#include "../video_monitor.h"
#include
#define SCREEN_W 960
#define SCREEN_H 544
+typedef struct vita_menu_frame
+{
+ bool active;
+ int width;
+ int height;
+ vita2d_texture *frame;
+} vita_menu_frame_t;
+
typedef struct vita_video
{
- vita2d_texture *texture;
+ vita2d_texture *texture;
bool vsync;
bool rgb32;
@@ -35,11 +46,14 @@ typedef struct vita_video
bool vblank_not_reached;
bool keep_aspect;
bool should_resize;
+
+ vita_menu_frame_t menu;
} vita_video_t;
static void *vita2d_gfx_init(const video_info_t *video,
const input_driver_t **input, void **input_data)
{
+ void *pspinput = NULL;
*input = NULL;
*input_data = NULL;
(void)video;
@@ -53,11 +67,32 @@ static void *vita2d_gfx_init(const video_info_t *video,
vita2d_set_clear_color(RGBA8(0x40, 0x40, 0x40, 0xFF));
vita2d_set_vblank_wait(video->vsync);
- vita->texture = vita2d_create_empty_texture(SCREEN_W, SCREEN_H);
+ if (vita->rgb32)
+ {
+ vita->texture = vita2d_create_empty_texture(video->width, video->height);
+ RARCH_LOG("Creating RGBA8 texture: w: %i h: %i\n", video->width, video->height);
+ }
+ else
+ {
+ vita->texture = vita2d_create_empty_texture_format(video->width, video->height, SCE_GXM_TEXTURE_FORMAT_R5G6B5);
+ RARCH_LOG("Creating R5G6B5 texture: w: %i h: %i\n", video->width, video->height);
+ }
+
+ vita->menu.frame = NULL;
+ vita->menu.active = 0;
+ vita->menu.width = 0;
+ vita->menu.height = 0;
vita->vsync = video->vsync;
vita->rgb32 = video->rgb32;
+ if (input && input_data)
+ {
+ pspinput = input_psp.init();
+ *input = pspinput ? &input_psp : NULL;
+ *input_data = pspinput;
+ }
+
return vita;
}
@@ -72,23 +107,32 @@ static bool vita2d_gfx_frame(void *data, const void *frame,
(void)pitch;
(void)msg;
- unsigned int *tex_p = vita2d_texture_get_datap(vita->texture);
+ void *tex_p = vita2d_texture_get_datap(vita->texture);
unsigned int tex_stride = vita2d_texture_get_stride(vita->texture);
const unsigned int *frame_p = frame;
+ // RARCH_LOG("w: %i h: %i pitch: %i\n", width, height, pitch);
+ // RARCH_LOG("msg: %s\n", msg);
+
vita2d_start_drawing();
vita2d_clear_screen();
- int i, j;
+ /* int i, j;
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
{
- tex_p[i + j * tex_stride] = frame_p[i + j * pitch];
+ *(unsigned int *)(tex_p + i*4 + j * tex_stride) = frame_p[i + j * width];
}
- }
+ } */
+ // memcpy(tex_p, frame, height*pitch);
- vita2d_draw_texture(vita->texture, 0, 0);
+ // vita2d_draw_texture(vita->texture, 0, 0);
+
+ if (vita->menu.active && vita->menu.frame)
+ vita2d_draw_texture(vita->menu.frame,
+ SCREEN_W/2 - vita->menu.width/2,
+ SCREEN_H/2 - vita->menu.height/2);
vita2d_end_drawing();
vita2d_swap_buffers();
@@ -136,6 +180,9 @@ static void vita2d_gfx_free(void *data)
{
vita_video_t *vita = (vita_video_t *)data;
+ if (vita->menu.frame)
+ vita2d_free_texture(vita->menu.frame);
+
vita2d_free_texture(vita->texture);
vita2d_fini();
@@ -173,11 +220,129 @@ static bool vita2d_gfx_read_viewport(void *data, uint8_t *buffer)
return true;
}
+static void vita_set_filtering(void *data, unsigned index, bool smooth)
+{
+ vita_video_t *psp = (vita_video_t*)data;
+}
+
+static void vita_set_aspect_ratio(void *data, unsigned aspectratio_index)
+{
+ vita_video_t *vid = (vita_video_t*)data;
+ struct retro_system_av_info *av_info =
+ video_viewport_get_system_av_info();
+
+ switch (aspectratio_index)
+ {
+ case ASPECT_RATIO_SQUARE:
+ video_viewport_set_square_pixel(
+ av_info->geometry.base_width,
+ av_info->geometry.base_height);
+ break;
+
+ case ASPECT_RATIO_CORE:
+ video_viewport_set_core();
+ break;
+
+ case ASPECT_RATIO_CONFIG:
+ video_viewport_set_config();
+ break;
+
+ default:
+ break;
+ }
+
+ video_driver_set_aspect_ratio_value(aspectratio_lut[aspectratio_index].value);
+}
+
+static void vita_apply_state_changes(void *data)
+{
+ (void)data;
+}
+
+static void vita_set_texture_frame(void *data, const void *frame, bool rgb32,
+ unsigned width, unsigned height, float alpha)
+{
+ int i, j;
+ void *tex_p;
+ unsigned int stride;
+ vita_video_t *vita = (vita_video_t*)data;
+
+ (void)alpha;
+
+ if (width != vita->menu.width && height != vita->menu.height && vita->menu.frame)
+ {
+ vita2d_free_texture(vita->menu.frame);
+ vita->menu.frame = NULL;
+ }
+
+
+ if (!vita->menu.frame)
+ {
+ if (rgb32)
+ {
+ vita->menu.frame = vita2d_create_empty_texture(width, height);
+ RARCH_LOG("Creating Frame RGBA8 texture: w: %i h: %i\n", width, height);
+ }
+ else
+ {
+ vita->menu.frame = vita2d_create_empty_texture_format(width, height, SCE_GXM_TEXTURE_FORMAT_R5G6B5);
+ RARCH_LOG("Creating Frame R5G6B5 texture: w: %i h: %i\n", width, height);
+ }
+ vita->menu.width = width;
+ vita->menu.height = height;
+ }
+
+ tex_p = vita2d_texture_get_datap(vita->menu.frame);
+ stride = vita2d_texture_get_stride(vita->menu.frame);
+
+ if (rgb32)
+ {
+ for (i = 0; i < height; i++)
+ for (j = 0; j < width; j++)
+ *(unsigned int *)(tex_p + (j + i*height) * 4) = *(unsigned int *)(frame + (j + i*height) * 4);
+ }
+ else
+ {
+ /*for (i = 0; i < height; i++)
+ for (j = 0; j < width; j++)
+ *(unsigned short *)(tex_p + (j + i*height) * 2) = *(unsigned short *)(frame + (j + i*height) * 2);*/
+ memcpy(tex_p, frame, width*height*2);
+ }
+}
+
+static void vita_set_texture_enable(void *data, bool state, bool full_screen)
+{
+ vita_video_t *vid = (vita_video_t*)data;
+
+ (void)full_screen;
+
+ vid->menu.active = state;
+}
+
+static const video_poke_interface_t vita_poke_interface = {
+ NULL,
+ vita_set_filtering,
+ NULL, /* get_video_output_size */
+ NULL, /* get_video_output_prev */
+ NULL, /* get_video_output_next */
+ NULL, /* get_current_framebuffer */
+ NULL, /* get_proc_address */
+ vita_set_aspect_ratio,
+ vita_apply_state_changes,
+#ifdef HAVE_MENU
+ vita_set_texture_frame,
+ vita_set_texture_enable,
+#endif
+ NULL,
+ NULL,
+ NULL
+};
+
static void vita2d_gfx_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
- (void)iface;
+ *iface = &vita_poke_interface;
}
video_driver_t video_vita2d = {