(Xbox 1) Change hardcoded 'input_xinput' reference with macro

input_ptr
This commit is contained in:
twinaphex 2012-08-02 17:57:53 +02:00
parent 2f4d568ded
commit 9476cbe9eb
2 changed files with 22 additions and 20 deletions

View File

@ -19,6 +19,7 @@
#if defined(__CELLOS_LV2__)
#define DEVICE_CAST gl_t*
#define input_ptr input_ps3
#define DEVICE_PTR device_ptr
#define FONT_SIZE (g_console.menu_font_size)
#define render_msg_pre_func() gl_render_msg_pre(DEVICE_PTR)
@ -26,6 +27,7 @@
#define render_msg_post_func() gl_render_msg_post(DEVICE_PTR)
#elif defined(_XBOX1)
#define DEVICE_CAST xdk_d3d_video_t*
#define input_ptr input_xinput
#define DEVICE_PTR device_ptr
#define FONT_SIZE 0
#define render_msg_pre_func() xfonts_render_msg_pre(DEVICE_PTR)

View File

@ -250,7 +250,7 @@ void menu_loop(void)
uint64_t input_state = 0;
static bool first_held = false;
input_xinput.poll(NULL);
input_ptr.poll(NULL);
static const struct retro_keybind *binds[MAX_PLAYERS] = {
g_settings.input.binds[0],
@ -280,26 +280,26 @@ void menu_loop(void)
for (unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
{
input_state |= input_xinput.input_state(NULL, binds, false,
input_state |= input_ptr.input_state(NULL, binds, false,
RETRO_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0;
}
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 0) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 1) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 2) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 3) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 4) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 5) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 6) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 7) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN) : 0;
uint64_t trig_state = input_state & ~old_state; //set first button input frame as trigger
@ -307,31 +307,31 @@ void menu_loop(void)
//second button input frame
input_state = 0;
input_xinput.poll(NULL);
input_ptr.poll(NULL);
for (unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
{
input_state |= input_xinput.input_state(NULL, binds, false,
input_state |= input_ptr.input_state(NULL, binds, false,
RETRO_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0;
}
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 0) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 1) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 2) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 3) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 4) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 5) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 6) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP) : 0;
input_state |= input_xinput.input_state(NULL, analog_binds, false,
input_state |= input_ptr.input_state(NULL, analog_binds, false,
RETRO_DEVICE_JOYPAD, 0, 7) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN) : 0;
bool analog_sticks_pressed = (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN));