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https://github.com/libretro/RetroArch
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Pass frame_count variable to gl_frame_fbo
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@ -959,7 +959,7 @@ static void gl_check_fbo_dimensions(gl_t *gl)
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static void gl_frame_fbo(gl_t *gl,
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static void gl_frame_fbo(gl_t *gl, uint64_t frame_count,
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const struct gl_tex_info *tex_info)
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const struct gl_tex_info *tex_info)
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{
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{
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const struct gl_fbo_rect *prev_rect;
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const struct gl_fbo_rect *prev_rect;
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@ -971,7 +971,6 @@ static void gl_frame_fbo(gl_t *gl,
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unsigned fbo_tex_info_cnt = 0;
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unsigned fbo_tex_info_cnt = 0;
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GLfloat fbo_tex_coords[8] = {0.0f};
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GLfloat fbo_tex_coords[8] = {0.0f};
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global_t *global = global_get_ptr();
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global_t *global = global_get_ptr();
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uint64_t frame_count = video_driver_get_frame_count();
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/* Render the rest of our passes. */
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/* Render the rest of our passes. */
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gl->coords.tex_coord = fbo_tex_coords;
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gl->coords.tex_coord = fbo_tex_coords;
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@ -1608,7 +1607,7 @@ static bool gl_frame(void *data, const void *frame,
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#ifdef HAVE_FBO
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#ifdef HAVE_FBO
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if (gl->fbo_inited)
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if (gl->fbo_inited)
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gl_frame_fbo(gl, &gl->tex_info);
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gl_frame_fbo(gl, frame_count, &gl->tex_info);
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#endif
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#endif
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gl_set_prev_texture(gl, &gl->tex_info);
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gl_set_prev_texture(gl, &gl->tex_info);
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